* Detected CPU: AMD Ryzen 5 2600 Six-Core Processor [AuthenticAMD], F15/M8/S2, 3394.00 mhz, 33-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 6/12 Found commandline file! Initializing File System... using fs-ltx fsgame.ltx File System Ready... FS: 81637 files cached 180 archives, 15518Kb memory used. Init FileSystem 0.917510 sec 'xrCore' build 8793, Mar 5 2023 -----loading d:/games/expedition/1\gamedata\configs\system.ltx [2] X-Ray Monolith v1.5.2 gamedata: 'configs\axr_options.ltx' gamedata: 'configs\creatures\m_poltergeist.ltx' gamedata: 'configs\environment\weathers\w_clear1.ltx' gamedata: 'configs\environment\weathers\w_clear2.ltx' gamedata: 'configs\environment\weathers\w_cloudy1.ltx' gamedata: 'configs\environment\weathers\w_cloudy2_dark.ltx' gamedata: 'configs\environment\weathers\w_foggy1.ltx' gamedata: 'configs\environment\weathers\w_foggy2.ltx' gamedata: 'configs\environment\weathers\w_partly1.ltx' gamedata: 'configs\environment\weathers\w_partly2.ltx' gamedata: 'configs\environment\weathers\w_rain1.ltx' gamedata: 'configs\environment\weathers\w_rain2.ltx' gamedata: 'configs\environment\weathers\w_rain3.ltx' gamedata: 'configs\environment\weathers\w_storm1.ltx' gamedata: 'configs\environment\weathers\w_storm2.ltx' gamedata: 'configs\gameplay\character_desc_agroprom.xml' gamedata: 'configs\gameplay\character_desc_agroprom_underground.xml' gamedata: 'configs\gameplay\character_desc_bar.xml' gamedata: 'configs\gameplay\character_desc_darkscape.xml' gamedata: 'configs\gameplay\character_desc_darkvalley.xml' gamedata: 'configs\gameplay\character_desc_deadcity.xml' gamedata: 'configs\gameplay\character_desc_escape.xml' gamedata: 'configs\gameplay\character_desc_garbage.xml' gamedata: 'configs\gameplay\character_desc_general.xml' gamedata: 'configs\gameplay\character_desc_general_army.xml' gamedata: 'configs\gameplay\character_desc_general_bandit.xml' gamedata: 'configs\gameplay\character_desc_general_csky.xml' gamedata: 'configs\gameplay\character_desc_general_dolg.xml' gamedata: 'configs\gameplay\character_desc_general_ecolog.xml' gamedata: 'configs\gameplay\character_desc_general_exp_unique.xml' gamedata: 'configs\gameplay\character_desc_general_freedom.xml' gamedata: 'configs\gameplay\character_desc_general_greh.xml' gamedata: 'configs\gameplay\character_desc_general_isg.xml' gamedata: 'configs\gameplay\character_desc_general_killer.xml' gamedata: 'configs\gameplay\character_desc_general_monolith.xml' gamedata: 'configs\gameplay\character_desc_general_renegade.xml' gamedata: 'configs\gameplay\character_desc_general_stalker.xml' gamedata: 'configs\gameplay\character_desc_general_zombied.xml' gamedata: 'configs\gameplay\character_desc_jupiter.xml' gamedata: 'configs\gameplay\character_desc_katacomb.xml' gamedata: 'configs\gameplay\character_desc_lostzone_hb.xml' gamedata: 'configs\gameplay\character_desc_lostzone_ll.xml' gamedata: 'configs\gameplay\character_desc_lostzone_ms.xml' gamedata: 'configs\gameplay\character_desc_lostzone_oa.xml' gamedata: 'configs\gameplay\character_desc_marsh.xml' gamedata: 'configs\gameplay\character_desc_military.xml' gamedata: 'configs\gameplay\character_desc_pripyat.xml' gamedata: 'configs\gameplay\character_desc_red_forest.xml' gamedata: 'configs\gameplay\character_desc_sarcofag.xml' gamedata: 'configs\gameplay\character_desc_truck.xml' gamedata: 'configs\gameplay\character_desc_underpass.xml' gamedata: 'configs\gameplay\character_desc_warlab.xml' gamedata: 'configs\gameplay\character_desc_yantar.xml' gamedata: 'configs\gameplay\character_desc_zaton.xml' gamedata: 'configs\gameplay\profiles\character_desc_army_0.xml' gamedata: 'configs\gameplay\profiles\character_desc_army_1.xml' gamedata: 'configs\gameplay\profiles\character_desc_army_2.xml' gamedata: 'configs\gameplay\profiles\character_desc_army_3.xml' gamedata: 'configs\gameplay\profiles\character_desc_army_4.xml' gamedata: 'configs\gameplay\profiles\character_desc_army_special.xml' gamedata: 'configs\gameplay\profiles\character_desc_ecolog_0.xml' gamedata: 'configs\gameplay\profiles\character_desc_ecolog_01.xml' gamedata: 'configs\gameplay\profiles\character_desc_ecolog_1.xml' gamedata: 'configs\gameplay\profiles\character_desc_ecolog_2.xml' gamedata: 'configs\gameplay\profiles\character_desc_ecolog_3.xml' gamedata: 'configs\gameplay\profiles\character_desc_ecolog_4.xml' gamedata: 'configs\gameplay\profiles\character_desc_ecolog_5.xml' gamedata: 'configs\gameplay\profiles\character_desc_ecolog_special.xml' gamedata: 'configs\gameplay\profiles\character_desc_greh_0.xml' gamedata: 'configs\gameplay\profiles\character_desc_greh_1.xml' gamedata: 'configs\gameplay\profiles\character_desc_greh_2.xml' gamedata: 'configs\gameplay\profiles\character_desc_greh_3.xml' gamedata: 'configs\gameplay\profiles\character_desc_greh_4.xml' gamedata: 'configs\gameplay\profiles\character_desc_greh_special.xml' gamedata: 'configs\gameplay\profiles\character_desc_isg_1.xml' gamedata: 'configs\gameplay\profiles\character_desc_isg_2.xml' gamedata: 'configs\gameplay\profiles\character_desc_isg_3.xml' gamedata: 'configs\gameplay\profiles\character_desc_isg_4.xml' gamedata: 'configs\gameplay\supplies\character_psyhelmets.xml' gamedata: 'configs\items\items\anims_list.ltx' gamedata: 'configs\items\items\items_devices.ltx' gamedata: 'configs\items\outfits\base.ltx' gamedata: 'configs\items\outfits\base_includes.ltx' gamedata: 'configs\items\outfits\o_assault_vest.ltx' gamedata: 'configs\items\outfits\o_backpack.ltx' gamedata: 'configs\items\outfits\o_berill.ltx' gamedata: 'configs\items\outfits\o_csky.ltx' gamedata: 'configs\items\outfits\o_exolight.ltx' gamedata: 'configs\items\outfits\o_exoskeleton.ltx' gamedata: 'configs\items\outfits\o_explorer.ltx' gamedata: 'configs\items\outfits\o_helmet.ltx' gamedata: 'configs\items\outfits\o_lcs.ltx' gamedata: 'configs\items\outfits\o_nbc.ltx' gamedata: 'configs\items\outfits\o_nosorog.ltx' gamedata: 'configs\items\outfits\o_novice.ltx' gamedata: 'configs\items\outfits\o_proto_exo.ltx' gamedata: 'configs\items\outfits\o_ps5.ltx' gamedata: 'configs\items\outfits\o_seva.ltx' gamedata: 'configs\items\outfits\o_skat_9.ltx' gamedata: 'configs\items\outfits\o_ssp_99.ltx' gamedata: ... 75545 more ... Initializing Engine... Starting INPUT device... Available render modes[1]: [renderer_r1] command line "d:\games\expedition\1\bin\anomalydx8avx.exe" -smap1536 -dbg Executing config-script "user.ltx"... ~ Invalid syntax in call to 'renderer' ~ Valid arguments: renderer_r1 [d:/games/expedition/1\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [x-ray]: Full Memory Stats * [win32]: free[137434437708 K], reserved[4290028 K], committed[225672 K] * [ D3D ]: textures[0 K] * [x-ray]: process heap[73211 K] * [x-ray]: economy: strings[77867 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[1]=D:\Games\Expedition\1\ dir[2]=D:\Games\Expedition\1\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList OpenAL Soft devices OpenAL Soft SOUND: OpenAL: system default SndDevice name is SOUND: OpenAL: All available devices: 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] Executing config-script "d:/games/expedition/1\gamedata\configs\default_controls.ltx"... [d:/games/expedition/1\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:/games/expedition/1\gamedata\configs\rspec_default.ltx"... [d:/games/expedition/1\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "d:/games/expedition/1\gamedata\configs\default_controls.ltx"... [d:/games/expedition/1\gamedata\configs\default_controls.ltx] successfully loaded. ! Unknown command: r2_sun_far ~ Invalid syntax in call to 'renderer' ~ Valid arguments: renderer_r1 [d:/games/expedition/1\appdata\user.ltx] successfully loaded. SOUND: Selected device is OpenAL Soft * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 524296 kb, 38848 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:FC1]: NVIDIA GeForce GT 640 * GPU driver: 27.21.14.5671 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4064 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * Managed textures disabled * SSample: 1920x1080 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled THM chunk 2072 fixed, wrong size = 27, correct size = 29 THM chunk 2072 fixed, wrong size = 30, correct size = 31 THM chunk 2072 fixed, wrong size = 27, correct size = 33 [6] THM chunk 2072 fixed, wrong size = 29, correct size = 32 THM chunk 2072 fixed, wrong size = 27, correct size = 35 THM chunk 2072 fixed, wrong size = 35, correct size = 31 THM chunk 2072 fixed, wrong size = 40, correct size = 37 THM chunk 2072 fixed, wrong size = 27, correct size = 33 THM chunk 2072 fixed, wrong size = 39, correct size = 34 [2] THM chunk 2072 fixed, wrong size = 32, correct size = 25 THM chunk 2072 fixed, wrong size = 27, correct size = 29 THM chunk 2072 fixed, wrong size = 27, correct size = 28 THM chunk 2072 fixed, wrong size = 27, correct size = 30 THM chunk 2072 fixed, wrong size = 27, correct size = 33 [2] THM chunk 2072 fixed, wrong size = 27, correct size = 35 THM chunk 2072 fixed, wrong size = 37, correct size = 39 [2] THM chunk 2072 fixed, wrong size = 27, correct size = 38 THM chunk 2072 fixed, wrong size = 27, correct size = 35 THM chunk 2072 fixed, wrong size = 27, correct size = 31 THM chunk 2072 fixed, wrong size = 27, correct size = 32 THM chunk 2072 fixed, wrong size = 27, correct size = 31 THM chunk 2072 fixed, wrong size = 37, correct size = 31 THM chunk 2072 fixed, wrong size = 37, correct size = 36 THM chunk 2072 fixed, wrong size = 37, correct size = 40 THM chunk 2072 fixed, wrong size = 34, correct size = 29 THM chunk 2072 fixed, wrong size = 27, correct size = 36 [4] THM chunk 2072 fixed, wrong size = 27, correct size = 35 [6] THM chunk 2072 fixed, wrong size = 27, correct size = 38 THM chunk 2072 fixed, wrong size = 37, correct size = 33 THM chunk 2072 fixed, wrong size = 27, correct size = 38 [3] THM chunk 2072 fixed, wrong size = 27, correct size = 39 [2] THM chunk 2072 fixed, wrong size = 27, correct size = 25 [3] THM chunk 2072 fixed, wrong size = 27, correct size = 26 THM chunk 2072 fixed, wrong size = 27, correct size = 38 THM chunk 2072 fixed, wrong size = 27, correct size = 34 THM chunk 2072 fixed, wrong size = 27, correct size = 26 THM chunk 2072 fixed, wrong size = 36, correct size = 28 THM chunk 2072 fixed, wrong size = 36, correct size = 29 THM chunk 2072 fixed, wrong size = 36, correct size = 30 THM chunk 2072 fixed, wrong size = 36, correct size = 31 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 37, correct size = 27 THM chunk 2072 fixed, wrong size = 37, correct size = 31 [3] THM chunk 2072 fixed, wrong size = 37, correct size = 25 THM chunk 2072 fixed, wrong size = 37, correct size = 39 THM chunk 2072 fixed, wrong size = 37, correct size = 40 [2] THM chunk 2072 fixed, wrong size = 27, correct size = 29 THM chunk 2072 fixed, wrong size = 27, correct size = 33 THM chunk 2072 fixed, wrong size = 27, correct size = 34 [2] THM chunk 2072 fixed, wrong size = 27, correct size = 32 THM chunk 2072 fixed, wrong size = 40, correct size = 35 THM chunk 2072 fixed, wrong size = 27, correct size = 37 THM chunk 2072 fixed, wrong size = 40, correct size = 39 THM chunk 2072 fixed, wrong size = 37, correct size = 34 THM chunk 2072 fixed, wrong size = 27, correct size = 41 [3] THM chunk 2072 fixed, wrong size = 37, correct size = 40 THM chunk 2072 fixed, wrong size = 37, correct size = 41 THM chunk 2072 fixed, wrong size = 37, correct size = 42 THM chunk 2072 fixed, wrong size = 27, correct size = 43 THM chunk 2072 fixed, wrong size = 27, correct size = 33 THM chunk 2072 fixed, wrong size = 27, correct size = 26 [4] THM chunk 2072 fixed, wrong size = 40, correct size = 49 THM chunk 2072 fixed, wrong size = 34, correct size = 57 THM chunk 2072 fixed, wrong size = 24, correct size = 43 THM chunk 2072 fixed, wrong size = 34, correct size = 44 THM chunk 2072 fixed, wrong size = 46, correct size = 57 [2] THM chunk 2072 fixed, wrong size = 31, correct size = 30 THM chunk 2072 fixed, wrong size = 31, correct size = 34 THM chunk 2072 fixed, wrong size = 31, correct size = 37 THM chunk 2072 fixed, wrong size = 30, correct size = 28 THM chunk 2072 fixed, wrong size = 42, correct size = 34 THM chunk 2072 fixed, wrong size = 28, correct size = 30 [2] THM chunk 2072 fixed, wrong size = 34, correct size = 35 THM chunk 2072 fixed, wrong size = 31, correct size = 32 THM chunk 2072 fixed, wrong size = 28, correct size = 31 THM chunk 2072 fixed, wrong size = 47, correct size = 36 THM chunk 2072 fixed, wrong size = 30, correct size = 45 THM chunk 2072 fixed, wrong size = 31, correct size = 39 THM chunk 2072 fixed, wrong size = 31, correct size = 35 THM chunk 2072 fixed, wrong size = 30, correct size = 36 THM chunk 2072 fixed, wrong size = 30, correct size = 35 THM chunk 2072 fixed, wrong size = 30, correct size = 39 THM chunk 2072 fixed, wrong size = 30, correct size = 41 THM chunk 2072 fixed, wrong size = 34, correct size = 35 THM chunk 2073 fixed, wrong size = 24, correct size = 25 THM chunk 2073 fixed, wrong size = 17, correct size = 21 compiling shader particle_distort compiling shader particle [2] THM chunk 2072 fixed, wrong size = 40, correct size = 34 THM chunk 2072 fixed, wrong size = 40, correct size = 35 THM chunk 2072 fixed, wrong size = 40, correct size = 33 THM chunk 2072 fixed, wrong size = 39, correct size = 38 THM chunk 2072 fixed, wrong size = 42, correct size = 39 THM chunk 2072 fixed, wrong size = 40, correct size = 45 THM chunk 2072 fixed, wrong size = 36, correct size = 43 THM chunk 2073 fixed, wrong size = 22, correct size = 18 THM chunk 2073 fixed, wrong size = 26, correct size = 22 THM chunk 2073 fixed, wrong size = 19, correct size = 25 THM chunk 2073 fixed, wrong size = 19, correct size = 18 THM chunk 2073 fixed, wrong size = 22, correct size = 26 THM chunk 2073 fixed, wrong size = 23, correct size = 28 THM chunk 2073 fixed, wrong size = 20, correct size = 34 THM chunk 2073 fixed, wrong size = 19, correct size = 31 THM chunk 2073 fixed, wrong size = 19, correct size = 26 THM chunk 2073 fixed, wrong size = 19, correct size = 25 THM chunk 2073 fixed, wrong size = 25, correct size = 27 THM chunk 2073 fixed, wrong size = 27, correct size = 28 THM chunk 2073 fixed, wrong size = 26, correct size = 23 THM chunk 2073 fixed, wrong size = 25, correct size = 24 THM chunk 2073 fixed, wrong size = 19, correct size = 33 THM chunk 2073 fixed, wrong size = 19, correct size = 28 THM chunk 2073 fixed, wrong size = 13, correct size = 17 THM chunk 2072 fixed, wrong size = 28, correct size = 41 [2] compiling shader simple_color compiling shader portal compiling shader editor * loading script _G.script * loading script class_registrator.script * loading script se_legs.script ! [LUA] Cannot open file "d:/games/expedition/1\gamedata\scripts\se_legs.script" ! [LUA] 0 : [C ] register ! [LUA] 1 : [Lua] ...s/expedition/1\gamedata\scripts\class_registrator.script(5) : cs_register ! [LUA] 2 : [Lua] ...s/expedition/1\gamedata\scripts\class_registrator.script(20) : ! [ERROR] --- Failed to load script se_legs ! [LUA] Cannot register class se_legs.se_legs ! [LUA] 0 : [C ] register ! [LUA] 1 : [Lua] ...s/expedition/1\gamedata\scripts\class_registrator.script(5) : cs_register ! [LUA] 2 : [Lua] ...s/expedition/1\gamedata\scripts\class_registrator.script(20) : * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script * loading script ui_options.script * loading script utils_xml.script * loading script axr_main.script * loading script game_registrator.script compiling shader sky2 [2] compiling shader clouds [2] [Discord RPC] Failed to create Discord RPC * [x-ray]: Starting Main Loop Starting engine... compiling shader hud_font intro_start intro_logo intro_delete ::update_logo_intro * loading script xrs_dyn_music.script * loading script xrs_debug_tools.script * loading script debug_cmd_list.script * loading script db.script * loading script actor_proxy.script * loading script axr_keybind.script * [x-ray]: Full Memory Stats * [win32]: free[137433377260 K], reserved[4325700 K], committed[1250448 K] * [ D3D ]: textures[16 K] * [x-ray]: process heap[698998 K] * [x-ray]: economy: strings[78809 K], smem[0 K] ! Can't find texture 'ui\ui_anomaly_logo' CResourceManager::DeferredUpload -> START, size = 1039 ! Can't find texture 'ayykyu_fx\pfx_smoke_b' ! Can't find texture 'ayykyu_fx\pfx_bloodsplash3' ! Can't find texture 'cinemavfx\fireball_01' ! Can't find texture 'cinemavfx\fireball_05' ! Can't find texture 'cinemavfx\fireball_07' ! Can't find texture 'cinemavfx\fireball_04_a' ! Can't find texture 'cinemavfx\fireball_05_a' ! Can't find texture 'cinemavfx\fireball_03' ! Can't find texture 'cinemavfx\fireball_03_a' ! Can't find texture 'cinemavfx\fire_trail' ! Can't find texture 'cinemavfx\fx_generic_bigfuel_up_e' ! Can't find texture 'cinemavfx\fireball_11' ! Can't find texture 'cinemavfx\fireball_08' ! Can't find texture 'cinemavfx\impact_dust\impact_dust_03' ! Can't find texture 'cinemavfx\muzzleflash_04' ! Can't find texture 'cinemavfx\puff_00' ! Can't find texture 'cinemavfx\muzzle_2\muzzletest_03' ! Can't find texture 'cinemavfx\particle_fog\cumulus_01' ! Can't find texture 'cinemavfx\particle_fog\bo_fxt_env_cloud_mist' ! Can't find texture 'cinemavfx\smoke_billows_00_desat_02' ! Can't find texture 'cinemavfx\smokeball_01' ! Can't find texture 'cinemavfx\thermite\insandstorm_t_sparks_05_bc' ! Can't find texture 'cinemavfx\thermite\insandstorm_t_sparks_03_bc' ! Can't find texture 'cinemavfx\thermite\ins_burstspark_trail' ! Can't find texture 'jdude\graviblast2' ! Can't find texture 'jdude\graviblast1' ! Can't find texture 'jdude\puff3' ! Can't find texture 'sky\af_a_partly\01-00-hm' ! Can't find texture 'sky\af_a_partly\01-00-hm#small' ! Can't find texture 'sky\skygod_nigh\foggy_00-00' ! Can't find texture 'sky\skygod_nigh\foggy_00-00#small' ! Can't find texture 'ui\ui_anomaly_logo' ! Can't find texture 'unrealengine\bigfire_fwd3' ! Can't find texture 'unrealengine\bonfire\blowingfire_fwd_2' ! Can't find texture 'unrealengine\bigfire_fwd2' ! Can't find texture 'unrealengine\bigfire_fwd' ! Can't find texture 'unrealengine\blowingfire_fwd' ! Can't find texture 'unrealengine\electricblast2_red' ! Can't find texture 'unrealengine\blowingfire_fwd2' ! Can't find texture 'unrealengine\grdbasefire2_bright' ! Can't find texture 'unrealengine\electricblast1_red' ! Can't find texture 'unrealengine\grdbasefire_bright' ! Can't find texture 'unrealengine\grdbasefire4_fwd' ! Can't find texture 'unrealengine\grdbasefire2_small' ! Can't find texture 'unrealengine\firey_smoke_01_e' ! Can't find texture 'unrealengine\rockshd' ! Can't find texture 'unrealengine\electricblast3_red' texture loading time: 1145 * DVB created: 4096K * DIB created: 512K * SSample: 1920x1080 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled * RM_Dump: textures : 1047 * RM_Dump: rtargets : 5 * RM_Dump: vs : 6 * RM_Dump: ps : 10 * RM_Dump: dcl : 6 * RM_Dump: states : 21 * RM_Dump: tex_list : 681 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 821 * RM_Dump: v_elements: 821 * RM_Dump: v_shaders : 823 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [1219 ms] * [x-ray]: Handled Necessary Textures Destruction * MEMORY USAGE: 736082 K * End of synchronization A[1] R[1] * loading script ui_load_dialog.script * 0.0 : [ 55] $null * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$distort * 0.0 : [ 6] $user$rendertarget * 0.0 : [ 5] $user$rendertarget_color_map * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 1] $user$tonemap * 0.0 : [ 1] $user$ui * 0.0 : [ 1] $user$viewport2 * 0.1 : [ 1] ayykyu_fx\pfx_bloodsplash3 * 0.1 : [ 1] ayykyu_fx\pfx_smoke_b * 0.1 : [ 1] cinemavfx\fire_trail * 0.1 : [ 1] cinemavfx\fireball_01 * 0.1 : [ 1] cinemavfx\fireball_03 * 0.1 : [ 1] cinemavfx\fireball_03_a * 0.1 : [ 1] cinemavfx\fireball_04_a * 0.1 : [ 1] cinemavfx\fireball_05 * 0.1 : [ 1] cinemavfx\fireball_05_a * 0.1 : [ 1] cinemavfx\fireball_07 * 0.1 : [ 1] cinemavfx\fireball_08 * 0.1 : [ 1] cinemavfx\fireball_11 * 0.1 : [ 1] cinemavfx\fx_generic_bigfuel_up_e * 0.1 : [ 1] cinemavfx\impact_dust\impact_dust_03 * 0.1 : [ 1] cinemavfx\muzzle_2\muzzletest_03 * 0.1 : [ 1] cinemavfx\muzzleflash_04 * 0.1 : [ 1] cinemavfx\particle_fog\bo_fxt_env_cloud_mist * 0.1 : [ 1] cinemavfx\particle_fog\cumulus_01 * 0.1 : [ 1] cinemavfx\puff_00 * 0.1 : [ 1] cinemavfx\smoke_billows_00_desat_02 * 0.1 : [ 1] cinemavfx\smokeball_01 * 0.1 : [ 1] cinemavfx\thermite\ins_burstspark_trail * 0.1 : [ 1] cinemavfx\thermite\insandstorm_t_sparks_03_bc * 0.1 : [ 1] cinemavfx\thermite\insandstorm_t_sparks_05_bc * 0.1 : [ 1] jdude\graviblast1 * 0.1 : [ 1] jdude\graviblast2 * 0.1 : [ 1] jdude\puff3 * 0.1 : [ 1] sky\af_a_partly\01-00-hm * 0.1 : [ 1] sky\af_a_partly\01-00-hm#small * 0.1 : [ 2] sky\skygod_nigh\foggy_00-00 * 0.1 : [ 2] sky\skygod_nigh\foggy_00-00#small * 0.1 : [ 1] ui\ui_anomaly_logo * 0.1 : [ 1] unrealengine\bigfire_fwd * 0.1 : [ 1] unrealengine\bigfire_fwd2 * 0.1 : [ 1] unrealengine\bigfire_fwd3 * 0.1 : [ 1] unrealengine\blowingfire_fwd * 0.1 : [ 1] unrealengine\blowingfire_fwd2 * 0.1 : [ 1] unrealengine\bonfire\blowingfire_fwd_2 * 0.1 : [ 1] unrealengine\electricblast1_red * 0.1 : [ 1] unrealengine\electricblast2_red * 0.1 : [ 1] unrealengine\electricblast3_red * 0.1 : [ 1] unrealengine\firey_smoke_01_e * 0.1 : [ 1] unrealengine\grdbasefire2_bright * 0.1 : [ 1] unrealengine\grdbasefire2_small * 0.1 : [ 1] unrealengine\grdbasefire4_fwd * 0.1 : [ 1] unrealengine\grdbasefire_bright * 0.1 : [ 1] unrealengine\rockshd * 0.2 : [ 1] pfx\pfx_spark_02 * 0.2 : [ 1] pfx\pfx_step_blood * 0.3 : [ 1] pfx\pfx_bubble * 0.3 : [ 1] pfx\pfx_leaves_02 * 0.3 : [ 1] pfx\pfx_splash_02 * 0.3 : [ 1] pfx\pfx_synus * 0.3 : [ 1] pfx\pfx_vehmetaldebris_01 * 0.3 : [ 1] prop\prop_provod_02 * 0.4 : [ 1] glow\glow_rays * 0.7 : [ 1] pfx\pfx_concretedebris_01 * 1.1 : [ 1] jdude\newmuzzle\muzzleblind * 1.1 : [ 1] pfx\snowo * 1.3 : [ 1] pfx\pfx_anomaly_21 * 1.3 : [ 1] pfx\pfx_bubble_1 * 1.3 : [ 1] pfx\pfx_bubble_water * 1.3 : [ 1] pfx\pfx_dist2 * 1.3 : [ 1] pfx\pfx_dist_teleport * 1.3 : [ 1] pfx\pfx_distortion * 1.3 : [ 1] pfx\pfx_sparks * 1.3 : [ 1] pfx\pfx_specks_poison * 1.3 : [ 1] pfx\pfx_spikey_star * 1.3 : [ 1] pfx\pfx_splash_01 * 1.3 : [ 1] pfx\pfx_stonedebris1 * 1.3 : [ 1] pfx\pfx_stonedebris2 * 1.3 : [ 1] pfx\pfx_vehglassdebris_01 * 1.3 : [ 1] pfx\pfx_water_wave * 1.4 : [ 1] fallout4\bitssparkorange * 1.4 : [ 1] ghost_particles\eft_style\empty * 1.4 : [ 1] glow\glow_orange2 * 1.4 : [ 1] wm\wm_bullet_asfalt_1 * 1.4 : [ 1] wm\wm_bullet_asfalt_2 * 1.4 : [ 1] wm\wm_bullet_asfalt_3 * 1.4 : [ 1] wm\wm_bullet_brick_1 * 1.4 : [ 1] wm\wm_bullet_brick_2 * 1.4 : [ 1] wm\wm_bullet_concrete * 1.4 : [ 1] wm\wm_bullet_concrete_1 * 1.4 : [ 1] wm\wm_bullet_concrete_2 * 1.4 : [ 1] wm\wm_bullet_concrete_4 * 1.4 : [ 1] wm\wm_bullet_concrete_5 * 1.4 : [ 1] wm\wm_bullet_concrete_6 * 1.4 : [ 1] wm\wm_bullet_concrete_7 * 1.4 : [ 1] wm\wm_bullet_ground * 1.4 : [ 1] wm\wm_bullet_ground_1 * 1.4 : [ 1] wm\wm_bullet_ground_2 * 1.4 : [ 1] wm\wm_bullet_metall_thik * 1.4 : [ 1] wm\wm_bullet_metall_thik_1 * 1.4 : [ 1] wm\wm_bullet_metall_thik_2 * 1.4 : [ 1] wm\wm_bullet_metall_thik_3 * 1.4 : [ 1] wm\wm_bullet_metall_thin * 1.4 : [ 1] wm\wm_bullet_metall_thin_1 * 1.4 : [ 1] wm\wm_bullet_metall_thin_2 * 1.4 : [ 1] wm\wm_bullet_metall_thin_3 * 1.4 : [ 1] wm\wm_bullet_metall_thin_4 * 1.4 : [ 1] wm\wm_bullet_wood * 1.4 : [ 1] wm\wm_bullet_wood_1 * 1.4 : [ 1] wm\wm_bullet_wood_2 * 1.4 : [ 1] wm\wm_bullet_wood_3 * 1.4 : [ 1] wm\wm_bullet_wood_4 * 1.4 : [ 1] wm\wm_bullet_wood_5 * 1.4 : [ 1] wm\wm_bullet_wood_6 * 1.4 : [ 1] wm\wm_bullet_wood_7 * 1.4 : [ 1] wm\wm_bullet_wood_8 * 1.4 : [ 1] wm\wm_bullet_wood_9 * 2.7 : [ 1] pfx\pfx_anomaly_3 * 2.7 : [ 1] pfx\pfx_anomaly_8 * 2.7 : [ 1] pfx\pfx_anomaly_9 * 2.7 : [ 1] pfx\pfx_electrostatic * 2.7 : [ 1] pfx\pfx_light * 2.7 : [ 1] pfx\pfx_light1 * 2.7 : [ 1] pfx\pfx_light4 * 2.7 : [ 1] pfx\pfx_lightning_01 * 2.7 : [ 1] pfx\pfx_lightning_02 * 2.7 : [ 1] pfx\pfx_plasma * 2.7 : [ 1] prop\prop_fake_bed_fireplace * 2.7 : [ 1] pfx\pfx_smokepuffs2 * 2.7 : [ 1] pfx\pfx_sparks2 * 2.7 : [ 1] pfx\pfx_woodchips1 * 2.7 : [ 1] pfx\pfx_woodchips3 * 2.7 : [ 1] amik\weapons\flame\trace_01 * 2.7 : [ 1] amik\weapons\trace_01 * 2.7 : [ 1] amik\weapons\dtk_3 * 2.7 : [ 1] crysis_3\spark_tiled_blue * 4.1 : [ 1] fx\fx_flare1 * 4.1 : [ 1] pfx\pfx_g-smoke-01 * 4.1 : [ 1] pfx\pfx_leaves_01 * 5.3 : [ 1] act\act_controller_hit1 * 5.3 : [ 1] pfx\pfx_anomaly_1 * 5.3 : [ 1] pfx\pfx_anomaly_16 * 5.3 : [ 1] pfx\pfx_anomaly_17 * 5.3 : [ 1] pfx\pfx_anomaly_4 * 5.3 : [ 1] pfx\pfx_blurry_cloud * 5.3 : [ 1] pfx\pfx_brick * 5.3 : [ 1] pfx\pfx_dist2inv * 5.3 : [ 1] pfx\pfx_distort_anomaly * 5.3 : [ 1] pfx\pfx_gradient1 * 5.3 : [ 1] pfx\pfx_smoke_a * 5.3 : [ 1] pfx\pfx_sparks1 * 5.3 : [ 1] pfx\pfx_specks * 5.3 : [ 1] pfx\pfx_test_textures * 5.3 : [ 1] pfx\pfx_flame * 5.3 : [ 1] amik\hit_fx\blood\m * 5.4 : [ 1] amik\explosions\smoke128_3w * 5.4 : [ 1] amik\nature\stonedebris1 * 5.4 : [ 1] fallout4\bushtrimmings_d * 5.4 : [ 1] fx\fx_sun * 5.4 : [ 1] glow\glow_04 * 5.4 : [ 1] shoker_mod\explosions\firesmokeparticle * 5.4 : [ 1] wm\wm_grenade * 5.4 : [ 1] wm\wm_knife_dead * 5.4 : [ 1] wm\wm_knife_horiz * 5.4 : [ 1] wm\wm_knife_horiz_blood * 5.4 : [ 1] wm\wm_knife_wood * 5.4 : [ 1] wm\wm_knife_wood1 * 5.4 : [ 1] wm\wm_knife_wood2 * 5.4 : [ 1] amik\weapons\6ways2 * 5.4 : [ 1] amik\weapons\btr\muzzle6ways2 * 5.4 : [ 1] amik\nature\list * 5.4 : [ 1] amik\nature\wood_part * 5.4 : [ 1] amik\weapons\flame\trail * 5.4 : [ 1] crysis_3\spark_mono_a * 5.4 : [ 1] crysis_3\sparks_tiled * 6.1 : [ 3] sky\af3_a_partly\00-00-fm#small * 6.1 : [ 4] sky\af3_a_partly\01-00-hm#small * 6.1 : [ 3] sky\af3_a_partly\02-00-hm#small * 6.1 : [ 3] sky\af3_a_partly\03-00-fm#small * 6.1 : [ 2] sky\af3_a_partly\03-00-hm#small * 6.1 : [ 2] sky\af3_a_partly\04-00-fm#small * 6.1 : [ 3] sky\af3_a_partly\23-00-fm#small * 8.1 : [ 1] 51 * 8.1 : [ 1] cinemavfx\sparktrail * 8.1 : [ 1] pfx\pfx_gologramma * 8.1 : [ 1] pfx\r_pop\shells\fake_shells * 8.1 : [ 1] ui\ui_magnifier2 * 10.7 : [ 1] pfx\pfx_light3 * 10.7 : [ 1] pfx\pfx_concretepuffs_01 * 10.7 : [ 1] pfx\pfx_lighting_stancia_01 * 10.7 : [ 1] pfx\pfx_lighting_stancia_02 * 10.7 : [ 1] pfx\pfx_smokepuffs1 * 10.7 : [ 1] shoker_mod\pfx\pfx_shells1 * 10.7 : [ 1] shoker_mod\pfx\pfx_shells2 * 10.7 : [ 1] amik\weapons\dtk_5 * 10.7 : [ 4] fx\fx_noise2 * 10.7 : [ 1] ghost_particles\glow\glow01 * 10.7 : [ 1] amik\anomaly\electric_radial * 10.7 : [ 1] amik\weapons\6ways1 * 10.7 : [ 1] amik\weapons\btr\muzzle6ways1 * 10.7 : [ 1] amik\weapons\dtk_4 * 10.7 : [ 1] fallout4\bitswoodsplintersatlas * 10.7 : [ 1] wm\wm_knife_horiz_blood1 * 10.7 : [ 1] wm\wm_knife_horiz_metal * 10.7 : [ 1] wm\wm_knife_horiz_ston * 10.7 : [ 1] fx\fx_lightning * 10.7 : [ 1] crysis_3\glass_tiled_a * 10.7 : [ 1] crysis_3\glass_tiled_a_spec * 10.7 : [ 1] crysis_3\rain_drop2 * 10.7 : [ 1] crysis_3\alien_a * 10.7 : [ 1] crysis_3\cw2_explosion_with_fire * 10.7 : [ 1] crysis_3\explosion_a * 10.7 : [ 1] crysis_3\shockwave_c * 10.7 : [ 1] crysis_3\spark_tiled_a * 16.1 : [ 1] amik\hit_fx\blood\962e6155 * 16.1 : [ 1] amik\weapons\flame\mg42out * 16.1 : [ 1] amik\weapons\flame\trace * 16.1 : [ 1] amik\weapons\mg42out * 16.1 : [ 1] amik\weapons\trace * 16.1 : [ 1] anamflares\flare_06 * 16.1 : [ 1] cinemavfx\fas_glow_debris * 16.1 : [ 1] fallout4\bitssparkorangeflicker2 * 16.1 : [ 1] fx\fx_rainsplash1 * 16.1 : [ 1] fx\fx_volumefog1 * 16.1 : [ 1] ui\ui_font_hud_01 * 16.1 : [ 1] wm\wm_blood_drop_4 * 16.5 : [ 1] ui\ui_ani_cursor * 21.3 : [ 1] pfx\pfx_anomaly_5 * 21.3 : [ 1] pfx\pfx_anomaly_6 * 21.3 : [ 1] pfx\pfx_dist4 * 21.3 : [ 1] pfx\pfx_dist8 * 21.3 : [ 1] pfx\pfx_gradient * 21.3 : [ 1] pfx\pfx_skinsplash1 * 21.3 : [ 1] amik\weapons\dtk_2 * 21.4 : [ 1] amik\explosions\smoke2 * 21.4 : [ 1] decal\decal_dirt_01 * 21.4 : [ 1] fallout4\bitssmallrocky_d * 21.4 : [ 1] fallout4\smokefillvapor01atlassoft_d_small_a * 21.4 : [ 1] ghost_particles\dist\distortion_default * 21.4 : [ 1] ghost_particles\eft_style\smoke01 * 21.4 : [ 1] glow\glow_blue * 21.4 : [ 1] glow\glow_orange * 21.4 : [ 1] glow\glow_orange_bright * 21.4 : [ 1] glow\glow_white * 21.4 : [ 1] pfx\pfx_dist_lens_base * 21.4 : [ 1] pfx\pfx_smoke_c * 21.4 : [ 1] pfx\pfx_smoke_g * 21.4 : [ 1] wm\wm_blood_1_1 * 21.4 : [ 1] wm\wm_blood_1_2 * 21.4 : [ 1] 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24.1 : [ 6] sky\af3_a_clear\04-30#small * 24.1 : [ 7] sky\af3_a_clear\05-00#small * 24.1 : [ 2] sky\af3_a_clear\05-30#small * 24.1 : [ 6] sky\af3_a_clear\06-00#small * 24.1 : [ 5] sky\af3_a_clear\07-00#small * 24.1 : [ 5] sky\af3_a_clear\08-00#small * 24.1 : [ 5] sky\af3_a_clear\09-00#small * 24.1 : [ 5] sky\af3_a_clear\10-00#small * 24.1 : [ 5] sky\af3_a_clear\11-00#small * 24.1 : [ 5] sky\af3_a_clear\12-00#small * 24.1 : [ 5] sky\af3_a_clear\13-00#small * 24.1 : [ 5] sky\af3_a_clear\14-00#small * 24.1 : [ 5] sky\af3_a_clear\15-00#small * 24.1 : [ 5] sky\af3_a_clear\16-00#small * 24.1 : [ 5] sky\af3_a_clear\17-00#small * 24.1 : [ 5] sky\af3_a_clear\18-00#small * 24.1 : [ 7] sky\af3_a_clear\19-00#small * 24.1 : [ 5] sky\af3_a_clear\20-00#small * 24.1 : [ 4] sky\af3_a_clear\20-30#small * 24.1 : [ 5] sky\af3_a_clear\21-00#small * 24.1 : [ 3] sky\af3_a_partly\04-30#small * 24.1 : [ 4] sky\af3_a_partly\05-00#small * 24.1 : [ 3] sky\af3_a_partly\05-30#small * 24.1 : [ 4] sky\af3_a_partly\06-00#small * 24.1 : [ 2] sky\af3_a_partly\07-00#small * 24.1 : [ 2] sky\af3_a_partly\08-00#small * 24.1 : [ 1] sky\af3_a_partly\09-00#small * 24.1 : [ 1] sky\af3_a_partly\10-00#small * 24.1 : [ 3] sky\af3_a_partly\11-00#small * 24.1 : [ 5] sky\af3_a_partly\13-00#small * 24.1 : [ 1] sky\af3_a_partly\14-00#small * 24.1 : [ 25] sky\af3_a_partly\16-00#small * 24.1 : [ 3] sky\af3_a_partly\17-00#small * 24.1 : [ 2] sky\af3_a_partly\18-00#small * 24.1 : [ 3] sky\af3_a_partly\19-00#small * 24.1 : [ 4] sky\af3_a_partly\20-00#small * 24.1 : [ 1] sky\af3_a_partly\20-30#small * 24.1 : [ 3] sky\af3_a_partly\21-30#small * 24.1 : [ 2] sky\af3_rainy\07-00#small * 24.1 : [ 2] sky\af3_rainy\20-00#small * 32.1 : [ 1] farcry4\blue_flare * 32.1 : [ 1] pfx\pfx_ani-smoke-01 * 42.5 : [ 1] amik\weapons\9x39 * 42.6 : [ 1] pfx\pfx_anomaly_2 * 42.6 : [ 1] pfx\pfx_anomaly_23 * 42.6 : [ 1] pfx\pfx_anomaly_2_green * 42.6 : [ 1] pfx\pfx_anomaly_7 * 42.6 : [ 1] pfx\pfx_shells1 * 42.7 : [ 1] glow\glow_fire1_soc * 42.7 : [ 1] amik\explosions\smoke_cannon * 42.7 : [ 1] amik\weapons\12x70 * 42.7 : [ 1] amik\weapons\flame\flameshoot_3 * 42.7 : [ 1] amik\weapons\flame\flameshoot_4 * 42.7 : [ 1] amik\weapons\flame\flameshoot_5 * 42.7 : [ 1] amik\weapons\shells_12x70 * 42.7 : [ 1] fallout4\bitsmediummanufacturedchunk01anim_d * 42.7 : [ 1] fallout4\bitssmall01anim * 42.7 : [ 1] fozest\fire_spark_04 * 42.7 : [ 1] crysis_3\glass_safety_tiled_a * 64.1 : [ 1] amik\static\gas_light\flame_zippo * 64.1 : [ 1] amik\weapons\dtk_6 * 64.1 : [ 1] amik\weapons\dtk_8 * 64.1 : [ 1] amik\weapons\flash_01 * 64.1 : [ 1] amik\weapons\flash_02 * 64.1 : [ 1] amik\weapons\flash_04 * 64.1 : [ 1] amik\weapons\flash_05 * 64.1 : [ 1] anamflares\flare_08 * 64.1 : [ 1] anamflares\sun_day * 64.1 : [ 1] cinemavfx\gravi_swirls\swirl_02 * 64.1 : [ 1] cinemavfx\gravi_swirls\swirl_03 * 64.1 : [ 1] cinemavfx\gravi_swirls\swirl_05 * 64.1 : [ 1] cinemavfx\gravi_swirls\swirl_06 * 64.1 : [ 1] cinemavfx\gravi_swirls\swirl_08 * 64.1 : [ 1] cinemavfx\gravi_swirls\swirl_11 * 64.1 : [ 1] cinemavfx\sparkwires_b * 64.1 : [ 1] cinemavfx\sparkwires_b_flicker * 64.1 : [ 1] cinemavfx\sparkwires_b_flicker_alt * 64.1 : [ 1] cinemavfx\sparkwires_b_flicker_electra * 64.1 : [ 1] cinemavfx\sparkwires_b_flicker_electra_alt * 64.1 : [ 1] crysis_3\rain_test3 * 64.1 : [ 1] crysis_3\spore_white * 64.1 : [ 1] fallout4\bitsglowysparks02atlasjitter * 64.1 : [ 1] farcry4\muzzle_side * 64.1 : [ 1] fx\fx_gradient * 64.1 : [ 1] fx\fx_thunderbolts_gradient * 64.1 : [ 1] fx\fx_thunderbolts_gradient_surge * 64.1 : [ 1] glow\glow_yellow * 64.1 : [ 1] jdude\candle * 64.1 : [ 1] pfx\pfx_anomaly_18 * 64.1 : [ 1] pfx\pfx_bloodsplash1 * 64.1 : [ 1] pfx\pfx_smoke_f * 64.1 : [ 1] pfx\pfx_smoke_n * 64.1 : [ 1] pfx\pfx_smoke_o * 64.1 : [ 1] pfx\pfx_smoke_o2 * 64.1 : [ 1] pfx\pfx_smoke_o3 * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_02 * 64.1 : [ 1] unrealengine\puffcolorsplashflicker * 78.3 : [ 1] pfx\gunparts * 85.2 : [ 1] pfx\pfx_flamefx_01 * 85.3 : [ 1] amik\explosions\explosion_dynamite\flashlight * 85.3 : [ 1] amik\explosions\explosion_smoke03 * 85.3 : [ 1] amik\weapons\flame\flameshoot_1 * 85.3 : [ 1] amik\weapons\flame\flameshoot_2 * 85.3 : [ 1] anamflares\flare_02_rain * 85.3 : [ 1] cinemavfx\doi_spraysmoke_thin * 85.3 : [ 1] cinemavfx\gravi_swirls\swirl_heat_01 * 85.3 : [ 1] cinemavfx\gravi_swirls\swirl_heat_02 * 85.3 : [ 1] cinemavfx\muzzle_sprites\mzl_smk_comp_x4_01_col * 85.3 : [ 1] cinemavfx\smoke_burst_16 * 85.3 : [ 1] fallout4\bitsglowybits01atlas * 85.3 : [ 1] fallout4\bloodsplatter_atlas_d * 85.3 : [ 1] fallout4\clothbitanim * 85.3 : [ 1] fallout4\smokebasic01atlas * 85.3 : [ 1] fallout4\smokefillvapor01atlas * 85.3 : [ 1] fallout4\smokefillvapor01atlassoft_d * 85.3 : [ 1] fallout4\smokepuff04anim * 85.3 : [ 1] fallout4\smokepuffssoftatlas_d * 85.3 : [ 1] fallout4\smokepuffssofthighcontrastatlas_d * 85.3 : [ 1] fozest\small_fire_looped10x4_dist * 85.3 : [ 1] fx\fx_gradient1 * 85.3 : [ 1] ghost_particles\eft_style\f4_sparks * 85.3 : [ 1] shoker_mod\explosions\explosion_smoke01 * 85.3 : [ 1] unrealengine\puffcolorsplash_2 * 85.3 : [ 1] wm\wm_blood_1 * 85.3 : [ 1] amik\explosions\explosion_dynamite\smoke * 85.3 : [ 1] amik\explosions\smoke_white_tiled3 * 85.3 : [ 1] cinemavfx\spike_smoke_02 * 85.3 : [ 1] shoker_mod\pfx\pfx_smoke_1 * 85.3 : [ 1] crysis_3\anim_liquid * 85.3 : [ 1] crysis_3\anm_smoke_05a * 85.3 : [ 1] crysis_3\blood_anim_a * 85.3 : [ 1] crysis_3\fireball_anim_b * 85.3 : [ 1] crysis_3\fireball_anim_e * 85.3 : [ 1] crysis_3\slime_anim_a_diff * 85.3 : [ 1] crysis_3\slime_anim_b * 85.3 : [ 1] crysis_3\smoke_looping_a * 85.3 : [ 1] crysis_3\smoke_tiled_b * 85.3 : [ 1] crysis_3\spore_a * 85.3 : [ 1] crysis_3\water_foam_tiled_a * 85.3 : [ 1] crysis_3\water_splash_single * 128.1 : [ 1] amik\weapons\grishik\357mag * 128.1 : [ 1] amik\weapons\grishik\50_ae * 128.1 : [ 1] amik\weapons\grishik\5x45x39 * 128.1 : [ 1] amik\weapons\grishik\5x45x39_00 * 128.1 : [ 1] amik\weapons\grishik\5x45x39_01 * 128.1 : [ 1] amik\weapons\grishik\5x56x45 * 128.1 : [ 1] amik\weapons\grishik\5x56x45_00 * 128.1 : [ 1] amik\weapons\grishik\5x7x28 * 128.1 : [ 1] amik\weapons\grishik\6x5x50 * 128.1 : [ 1] amik\weapons\grishik\7x62x25_0 * 128.1 : [ 1] amik\weapons\grishik\7x62x25_1 * 128.1 : [ 1] amik\weapons\grishik\7x62x25_2 * 128.1 : [ 1] amik\weapons\grishik\7x62x25_3 * 128.1 : [ 1] amik\weapons\grishik\7x62x25_4 * 128.1 : [ 1] amik\weapons\grishik\7x62x39_00 * 128.1 : [ 1] amik\weapons\grishik\7x62x39_01 * 128.1 : [ 1] amik\weapons\grishik\7x62x39_02 * 128.1 : [ 1] amik\weapons\grishik\7x62x39_03 * 128.1 : [ 1] amik\weapons\grishik\7x62x51_1 * 128.1 : [ 1] amik\weapons\grishik\7x62x51_2 * 128.1 : [ 1] amik\weapons\grishik\7x62x54 * 128.1 : [ 1] amik\weapons\grishik\7x7x57 * 128.1 : [ 1] amik\weapons\grishik\7x92x57 * 128.1 : [ 1] amik\weapons\grishik\9x18_1 * 128.1 : [ 1] amik\weapons\grishik\9x18_2 * 128.1 : [ 1] amik\weapons\grishik\9x18_3 * 128.1 : [ 1] amik\weapons\grishik\9x39 * 128.1 : [ 1] amik\weapons\shells_ak_01 * 128.1 : [ 1] amik\weapons\smokeshoot_0 * 128.1 : [ 1] cinemavfx\ins_burstspark_trail_02 * 128.1 : [ 1] cinemavfx\water_new\splash_03 * 128.1 : [ 1] pfx\pfx_shells2 * 128.1 : [ 1] pfx\pfx_shells_green * 128.1 : [ 1] pfx\pfx_shells_pisto1 * 128.1 : [ 1] pfx\pfx_shells_pistol * 128.1 : [ 1] pfx\pfx_spark_01 * 128.1 : [ 1] shoker_mod\pfx\pfx_ak_shells_1 * 138.6 : [ 1] pfx\pfx_ligth_6 * 170.6 : [ 1] amik\explosions\boom_0 * 170.6 : [ 1] amik\explosions\boom_1 * 170.6 : [ 1] amik\explosions\boom_2 * 170.6 : [ 1] cinemavfx\smoke_burst_muzzle_01 * 170.6 : [ 1] cinemavfx\smoke_loop_02 * 170.6 : [ 1] cinemavfx\smoke_loop_03 * 170.6 : [ 1] fallout4\bitssmall01bluranim * 170.6 : [ 1] ghost_particles\eft_style\smoke02 * 255.7 : [ 1] pfx\pfx_dist7 * 256.1 : [ 1] amik\explosions\explosion_flash_atlas * 256.1 : [ 1] amik\hit_fx\blood\blood * 256.1 : [ 1] anamflares\flare_01 * 256.1 : [ 1] anamflares\flare_03 * 256.1 : [ 1] anamflares\flare_moon * 256.1 : [ 1] cinemavfx\fxlightningbolt01 * 256.1 : [ 1] cinemavfx\muzzle_sprites\mzl_frnt_comp_x4_02_col * 256.1 : [ 1] cinemavfx\smoke_burst_17_a * 256.1 : [ 1] cinemavfx\sparksheet * 256.1 : [ 1] fallout4\smokefillvapor01atlassoft_c * 256.1 : [ 1] farcry4\blood_01 * 256.1 : [ 1] farcry4\dust_puff_01 * 256.1 : [ 1] farcry4\dust_puff_big_02 * 256.1 : [ 1] farcry4\metal_spark_01 * 256.1 : [ 1] farcry4\smoke_puff_small_01 * 256.1 : [ 1] fx\fx_rain * 256.1 : [ 1] jdude\bloodsquirt2 * 256.1 : [ 1] jdude\newmuzzles\ins_muzzleflash * 256.1 : [ 1] jdude\newmuzzles\muzzle_ar_03 * 256.1 : [ 1] pfx\pfx_bloodsplash2 * 256.1 : [ 1] pfx\pfx_expl_01 * 256.1 : [ 1] pfx\pfx_flash_01 * 256.1 : [ 1] pfx\pfx_flash_02 * 256.1 : [ 1] pfx\pfx_flash_05 * 256.1 : [ 1] pfx\pfx_flash_07 * 256.1 : [ 1] pfx\pfx_flash_08 * 256.1 : [ 1] pfx\pfx_smoke_p * 256.1 : [ 1] ui\custom_fonts\otf_monserrat_14 * 256.1 : [ 1] ui\custom_fonts\otf_monserrat_16 * 256.1 : [ 1] ui\custom_fonts\otf_monserrat_18 * 256.1 : [ 1] ui\custom_fonts\otf_monserrat_21 * 256.1 : [ 1] ui\ui_font_graff_32_1600 * 256.1 : [ 1] ui\ui_font_letter_25_1600 * 256.1 : [ 1] unrealengine\bonfire\bonefire4 * 256.1 : [ 1] unrealengine\puffcolorsplash * 256.1 : [ 1] unrealengine\puffcolorsplash_3 * 256.2 : [ 4] sky\af1_foggy\06-00#small * 256.2 : [ 15] sky\af1_foggy\08-00#small * 256.2 : [ 2] sky\af1_foggy\09-00#small * 256.2 : [ 2] sky\af1_foggy\11-00#small * 256.2 : [ 12] sky\af1_foggy\13-00#small * 256.2 : [ 2] sky\af3_a_cloudy\05-00#small * 256.2 : [ 8] sky\af3_a_cloudy\06-00#small * 256.2 : [ 6] sky\af3_a_cloudy\07-00#small * 256.2 : [ 6] sky\af3_a_cloudy\08-00#small * 256.2 : [ 22] sky\af3_a_cloudy\09-00#small * 256.2 : [ 6] sky\af3_a_cloudy\10-00#small * 256.2 : [ 7] sky\af3_a_cloudy\11-00#small * 256.2 : [ 5] sky\af3_a_cloudy\12-00#small * 256.2 : [ 6] sky\af3_a_cloudy\13-00#small * 256.2 : [ 8] sky\af3_a_cloudy\14-00#small * 256.2 : [ 6] sky\af3_a_cloudy\15-00#small * 256.2 : [ 6] sky\af3_a_cloudy\16-00#small * 256.2 : [ 7] sky\af3_a_cloudy\17-00#small * 256.2 : [ 11] sky\af3_a_cloudy\18-00#small * 256.2 : [ 4] sky\af3_a_cloudy\19-00#small * 256.2 : [ 5] sky\af3_a_cloudy\20-00#small * 256.2 : [ 6] sky\af3_blowout\blowout1#small * 256.2 : [ 2] sky\af3_blowout\blowout1_1#small * 256.2 : [ 1] sky\af3_blowout\blowout2#small * 256.2 : [ 1] sky\af3_blowout\blowout2_night#small * 256.2 : [ 3] sky\af3_blowout\blowout3#small * 256.2 : [ 2] sky\af3_blowout\blowout3_1#small * 256.2 : [ 2] sky\af3_blowout\blowout3_1_night#small * 256.2 : [ 3] sky\af3_blowout\blowout3_2#small * 256.2 : [ 2] sky\af3_blowout\blowout3_2_night#small * 256.2 : [ 2] sky\af3_blowout\blowout3_3#small * 256.2 : [ 2] sky\af3_blowout\blowout3_3_night#small * 256.2 : [ 1] sky\af3_blowout\blowout3_night#small * 256.2 : [ 1] sky\af3_blowout\blowout4#small * 256.2 : [ 3] sky\af3_blowout\blowout4_1#small * 256.2 : [ 3] sky\af3_blowout\blowout4_1_night#small * 256.2 : [ 1] sky\af3_blowout\blowout4_night#small * 256.2 : [ 1] sky\af3_blowout\blowout5_night#small * 256.2 : [ 7] sky\af3_blowout\blowout5psi_night#small * 256.2 : [ 1] sky\af3_blowout\blowout6#small * 256.2 : [ 1] sky\af3_blowout\blowout6_night#small * 256.2 : [ 4] sky\af3_blowout\blowout7_night#small * 256.2 : [ 57] sky\af3_foggy\10-00#small * 256.2 : [ 4] sky\af3_foggy\11-00#small * 256.2 : [ 4] sky\expedition_rain\09-00#small * 256.2 : [ 2] sky\expedition_rain\10-00#small * 256.2 : [ 2] sky\expedition_rain\11-00#small * 256.2 : [ 2] sky\expedition_rain\12-00#small * 256.2 : [ 6] sky\expedition_rain\13-00#small * 256.2 : [ 2] sky\expedition_rain\14-00#small * 256.2 : [ 2] sky\expedition_rain\15-00#small * 256.2 : [ 2] sky\expedition_rain\16-00#small * 256.2 : [ 4] sky\expedition_rain\17-00#small * 256.2 : [ 2] sky\expedition_rain\18-00#small * 256.2 : [ 4] sky\sky_13_cube#small * 256.2 : [ 2] sky\sky_13_cube_night#small * 256.2 : [ 1] sky\sky_14_cube#small * 256.2 : [ 1] sky\sky_17_clouds_cube#small * 256.2 : [ 1] sky\sky_18_cube#small * 256.2 : [ 1] sky\sky_1_clouds_cube#small * 256.2 : [ 1] sky\sky_20_clouds_cube#small * 256.2 : [ 1] sky\sky_2_clouds_cube#small * 256.2 : [ 5] sky\sky_5_cube#small * 256.2 : [ 7] sky\sky_9_cube#small * 256.2 : [ 33] sky\skygod_night\cloudy_00-00#small * 256.2 : [ 29] sky\skygod_night\foggy_00-00#small * 256.2 : [ 39] sky\swtc_clear\00-00-fm#small * 256.2 : [ 25] sky\swtc_clear\01-00-fm#small * 256.2 : [ 5] sky\swtc_clear\02-00-fm#small * 256.2 : [ 1] sky\swtc_clear\03-00-fm#small * 256.2 : [ 1] sky\swtc_clear\04-00-fm#small * 256.2 : [ 1] sky\swtc_clear\04-30#small * 256.2 : [ 3] sky\swtc_clear\05-00#small * 256.2 : [ 3] sky\swtc_clear\06-00#small * 256.2 : [ 1] sky\swtc_clear\06-30#small * 256.2 : [ 1] sky\swtc_clear\07-00#small * 256.2 : [ 2] sky\swtc_clear\08-00#small * 256.2 : [ 3] sky\swtc_clear\09-00#small * 256.2 : [ 2] sky\swtc_clear\10-00#small * 256.2 : [ 2] sky\swtc_clear\11-00#small * 256.2 : [ 3] sky\swtc_clear\12-00#small * 256.2 : [ 2] sky\swtc_clear\13-00#small * 256.2 : [ 2] sky\swtc_clear\14-00#small * 256.2 : [ 2] sky\swtc_clear\15-00#small * 256.2 : [ 2] sky\swtc_clear\16-00#small * 256.2 : [ 2] sky\swtc_clear\17-00#small * 256.2 : [ 2] sky\swtc_clear\18-00#small * 256.2 : [ 3] sky\swtc_clear\19-00#small * 256.2 : [ 2] sky\swtc_clear\20-00#small * 256.2 : [ 1] sky\swtc_clear\20-30#small * 256.2 : [ 2] sky\swtc_clear\21-00#small * 256.2 : [ 8] sky\swtc_clear\22-00-fm#small * 256.2 : [ 5] sky\swtc_clear\23-00-fm#small * 256.2 : [ 10] sky\swtc_clear_alt\01-00#small * 256.2 : [ 18] sky\swtc_clear_alt\03-00#small * 256.2 : [ 5] sky\swtc_clear_alt\04-00#small * 256.2 : [ 1] sky\swtc_clear_alt\04-30#small * 256.2 : [ 1] sky\swtc_clear_alt\05-00#small * 256.2 : [ 2] sky\swtc_clear_alt\06-00#small * 256.2 : [ 1] sky\swtc_clear_alt\07-00#small * 256.2 : [ 1] sky\swtc_clear_alt\08-00#small * 256.2 : [ 2] sky\swtc_clear_alt\10-00#small * 256.2 : [ 1] sky\swtc_clear_alt\11-00#small * 256.2 : [ 2] sky\swtc_clear_alt\13-00#small * 256.2 : [ 1] sky\swtc_clear_alt\14-00#small * 256.2 : [ 2] sky\swtc_clear_alt\15-00#small * 256.2 : [ 1] sky\swtc_clear_alt\17-00#small * 256.2 : [ 1] sky\swtc_clear_alt\18-00#small * 256.2 : [ 1] sky\swtc_clear_alt\19-00#small * 256.2 : [ 2] sky\swtc_clear_alt\20-00#small * 256.2 : [ 3] sky\swtc_clear_alt\20-30#small * 256.2 : [ 1] sky\swtc_dark\05-00-storm#small * 256.2 : [ 2] sky\swtc_dark\06-00-cloudy-dark#small * 256.2 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain#small * 256.2 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain#small * 256.2 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain#small * 256.2 : [ 1] sky\swtc_dark\11-00-storm#small * 256.2 : [ 3] sky\swtc_dark\13-00-cloudy-dark#small * 256.2 : [ 1] sky\swtc_dark\15-00-storm#small * 256.2 : [ 1] sky\swtc_dark\16-00-storm#small * 256.2 : [ 1] sky\swtc_dark\17-00-storm#small * 256.2 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain#small * 256.2 : [ 3] sky\swtc_dark\19-00-storm#small * 256.2 : [ 2] sky\swtc_dark\20-00-storm#small * 256.2 : [ 1] sky\swtc_dark\21-00-storm#small * 256.2 : [ 6] sky\swtc_storm\08-00-storm#small * 256.2 : [ 2] sky\swtc_storm\09-00-storm#small * 256.2 : [ 8] sky\swtc_storm\10-00-storm#small * 256.2 : [ 1] sky\swtc_storm\14-00-storm#small * 256.2 : [ 3] sky\swtc_storm\15-00-storm#small * 256.2 : [ 1] sky\swtc_storm\17-00-storm#small * 256.2 : [ 1] sky\swtc_storm\20-00-storm#small * 335.8 : [ 1] amik\explosions\anim_dirtexp_3 * 335.8 : [ 1] pfx\pfx_rez_electra2 * 335.8 : [ 1] pfx\pfx_rez_electra3 * 341.0 : [ 1] pfx\pfx_smoke_b * 341.1 : [ 1] amik\explosions\explosion_dynamite\explosion_din * 341.1 : [ 1] amik\explosions\final_expl * 341.1 : [ 1] amik\weapons\smokeshoot_1 * 341.1 : [ 1] anamflares\flare_10 * 341.1 : [ 1] cinemavfx\debris_huge_burst_02 * 341.1 : [ 1] cinemavfx\distort_anomaly_01 * 341.1 : [ 1] cinemavfx\distort_anomaly_03 * 341.1 : [ 1] crysis_3\cumulus_01 * 341.1 : [ 1] fallout4\bitsleaves01anim_d * 341.1 : [ 1] fallout4\decalsbloodsmear_d * 341.1 : [ 1] fallout4\smokeburstpuffanim * 341.1 : [ 1] fallout4\smokepuffsbrightnuke02_d * 341.1 : [ 1] fallout4\smokepuffscontrastatlas * 341.1 : [ 1] fallout4\smokepuffy02_d * 341.1 : [ 1] ghost_particles\eft_style\eft_flame * 341.1 : [ 1] ghost_particles\smoke\generic_smoke_white_00 * 341.1 : [ 1] jdude\newblood\bloodburst09_var1 * 341.1 : [ 1] unrealengine\puffcolorsplashflicker2 * 341.1 : [ 1] crysis_3\anm_smoke_07a * 341.1 : [ 1] crysis_3\anm_smoke_desat * 341.1 : [ 1] crysis_3\cumulus_02 * 341.1 : [ 1] crysis_3\fire_large_animated2 * 341.1 : [ 1] crysis_3\flamesheetlong1_red_cut * 341.1 : [ 1] crysis_3\smoke_side_animated * 512.1 : [ 1] amik\explosions\explosion_fuelcan\boom_1 * 512.1 : [ 1] amik\weapons\00 * 512.1 : [ 1] amik\weapons\grishik\45 * 512.1 : [ 1] amik\weapons\shells_ak * 512.1 : [ 1] cinemavfx\fireball_06_a * 512.1 : [ 1] cinemavfx\fireball_06_b * 512.1 : [ 1] cinemavfx\ins_blast_trail * 512.1 : [ 1] cinemavfx\ins_burstspark * 512.1 : [ 1] cinemavfx\insandstorm_t_sparks_05_bc * 512.1 : [ 1] cinemavfx\muzzle_sprites\mzl_frnt_comp_x4_03_col * 512.1 : [ 1] farcry4\fire_puff_01 * 512.1 : [ 1] farcry4\metal_spark_02 * 512.1 : [ 1] farcry4\white_flare * 512.1 : [ 1] jdude\newmuzzles\hl2_muzzleflash * 512.1 : [ 1] jdude\newmuzzles\muzzle_ar_04 * 512.1 : [ 1] pfx\pfx_ani-fire01 * 512.1 : [ 1] pfx\pfx_explotions_3 * 512.1 : [ 1] pfx\r_pop\shells\12ga * 512.1 : [ 1] pfx\r_pop\shells\45acp * 512.1 : [ 1] pfx\r_pop\shells\545x39 * 512.1 : [ 1] pfx\r_pop\shells\556x45 * 512.1 : [ 1] pfx\r_pop\shells\762x39 * 512.1 : [ 1] pfx\r_pop\shells\762x51 * 512.1 : [ 1] pfx\r_pop\shells\762x54 * 512.1 : [ 1] pfx\r_pop\shells\9x18 * 512.1 : [ 1] pfx\r_pop\shells\9x19 * 512.1 : [ 1] pfx\r_pop\shells\9x39 * 512.1 : [ 1] shoker_mod\pfx\pfx_shells3 * 512.1 : [ 1] ui\menu_addpiece\slider * 512.1 : [ 1] ui\ui_font_graff_50_1600 * 639.3 : [ 1] pfx\pfx_dist3 * 682.2 : [ 1] fozest\smoke02 * 682.2 : [ 1] cinemavfx\smoke_burst_02 * 682.2 : [ 1] cinemavfx\smoke_burst_15 * 682.2 : [ 1] cinemavfx\smoke_burst_15_a * 682.2 : [ 1] cinemavfx\smoke_burst_19 * 682.2 : [ 1] cinemavfx\smoke_burst_20 * 682.2 : [ 1] cinemavfx\z_fight_pass\smoke_crawl_anim_d_zfight_fix * 682.2 : [ 1] ghost_particles\shells\r_pop\12ga * 682.2 : [ 1] new_pfx\smoke_animated_2 * 768.1 : [ 4] sky\af1_foggy\06-00 * 768.1 : [ 15] sky\af1_foggy\08-00 * 768.1 : [ 2] sky\af1_foggy\09-00 * 768.1 : [ 2] sky\af1_foggy\11-00 * 768.1 : [ 12] sky\af1_foggy\13-00 * 768.1 : [ 7] sky\af3_a_clear\05-00 * 768.1 : [ 57] sky\af3_foggy\10-00 * 768.1 : [ 4] sky\af3_foggy\11-00 * 768.1 : [ 4] sky\sky_13_cube * 768.1 : [ 2] sky\sky_13_cube_night * 768.1 : [ 1] sky\sky_14_cube * 768.1 : [ 1] sky\sky_17_clouds_cube * 768.1 : [ 1] sky\sky_18_cube * 768.1 : [ 1] sky\sky_1_clouds_cube * 768.1 : [ 1] sky\sky_20_clouds_cube * 768.1 : [ 1] sky\sky_2_clouds_cube * 768.1 : [ 5] sky\sky_5_cube * 768.1 : [ 7] sky\sky_9_cube * 768.1 : [ 3] sky\swtc_clear\05-00 * 768.1 : [ 2] sky\swtc_dark\06-00-cloudy-dark * 853.4 : [ 1] pfx\pfx_teleport * 1024.1 : [ 1] amik\explosions\decal_concrete * 1024.1 : [ 1] amik\explosions\explo_end * 1024.1 : [ 1] amik\explosions\explosion_fuelcan\boom_3 * 1024.1 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl * 1024.1 : [ 1] anamflares\flare_02 * 1024.1 : [ 1] anamflares\flare_04 * 1024.1 : [ 1] anamflares\flare_fleck_01 * 1024.1 : [ 1] anamflares\lent_halo * 1024.1 : [ 1] anamflares\moon * 1024.1 : [ 1] cinemavfx\distort_anomaly_02 * 1024.1 : [ 1] cinemavfx\doi_sparksheet * 1024.1 : [ 1] cinemavfx\dst_comp_x6_01_col * 1024.1 : [ 1] cinemavfx\electra_new\elct_comp_x4_01_colgrad_01 * 1024.1 : [ 1] cinemavfx\electra_new\elct_comp_x4_03_colgrad_01 * 1024.1 : [ 1] cinemavfx\irons_blood4x4_head2r * 1024.1 : [ 1] cinemavfx\irons_blood4x4_head_r * 1024.1 : [ 1] cinemavfx\muzzle_2\muzzle_small_04 * 1024.1 : [ 1] cinemavfx\muzzle_2\muzzle_tiny_01 * 1024.1 : [ 1] cinemavfx\muzzle_sprites\mzl_frnt_comp_x4_01_col * 1024.1 : [ 1] cinemavfx\smoke_burst_04 * 1024.1 : [ 1] cinemavfx\smoke_burst_06 * 1024.1 : [ 1] cinemavfx\spark_big_blue * 1024.1 : [ 1] cinemavfx\spark_big_fire * 1024.1 : [ 1] cinemavfx\sparks_gun_01 * 1024.1 : [ 1] farcry4\dust_loop_02 * 1024.1 : [ 1] farcry4\water_splash_01 * 1024.1 : [ 1] farcry4\water_splash_02 * 1024.1 : [ 1] fx\fx_moon_full_clear * 1024.1 : [ 1] ghost_particles\smoke\smoke_loop_5x5 * 1024.1 : [ 1] jdude\blood1 * 1024.1 : [ 1] jdude\metalburst2 * 1024.1 : [ 1] jdude\newpuffs\puff01 * 1024.1 : [ 1] jdude\newpuffs\puff02 * 1024.1 : [ 1] jdude\newpuffs\puff03 * 1024.1 : [ 1] jdude\rain1 * 1024.1 : [ 1] jdude\rain2 * 1024.1 : [ 1] pfx\pfx_ani-explosion-02 * 1024.1 : [ 1] pfx\pfx_ani-explosion-02-b-a * 1024.1 : [ 1] pfx\pfx_ani-explosion-02a * 1024.1 : [ 1] pfx\pfx_explotions_2 * 1024.1 : [ 1] pfx\pfx_explotions_4 * 1024.1 : [ 1] pfx\pfx_explotions_smoke * 1024.1 : [ 1] pfx\pfx_explotions_smoke_benzine * 1024.1 : [ 1] shoker_mod\explosions\final_expl * 1024.1 : [ 29] sky\sky_oblaka * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_common * 1024.1 : [ 1] unrealengine\muzzlecloudsatlas * 1024.1 : [ 1] unrealengine\muzzlecloudsatlas4 * 1024.1 : [ 1] unrealengine\muzzleflash1 * 1024.1 : [ 1] unrealengine\muzzleflash4 * 1024.1 : [ 1] unrealengine\muzzleflash4var2 * 1024.1 : [ 1] unrealengine\muzzleflash5 * 1024.1 : [ 1] unrealengine\muzzleflash6 * 1024.1 : [ 1] unrealengine\muzzleflash_ember2 * 1024.1 : [ 1] unrealengine\muzzleflash_ember4 * 1024.1 : [ 1] unrealengine\muzzleflash_fire * 1044.2 : [ 1] pfx\pfx_anomaly_19 * 1364.3 : [ 1] cinemavfx\debris_new\sq_particlesflying1_3 * 1364.3 : [ 1] cinemavfx\debris_new\sq_particlesflying2_3 * 1364.3 : [ 1] cinemavfx\debris_new\sq_particlesflying3_3 * 1364.3 : [ 1] cinemavfx\dirtburst_01 * 1364.3 : [ 1] cinemavfx\dirtburst_02 * 1364.3 : [ 1] cinemavfx\dirtburst_03 * 1364.3 : [ 1] cinemavfx\dirtburst_08 * 1364.3 : [ 1] cinemavfx\impact_dust\impact_dust_05 * 1364.3 : [ 1] cinemavfx\smoke_burst_01 * 1364.3 : [ 1] cinemavfx\smoke_burst_03 * 1364.3 : [ 1] cinemavfx\smoke_burst_13 * 1364.3 : [ 1] cinemavfx\smoke_burst_14 * 1364.3 : [ 1] cinemavfx\smoke_burst_25 * 1364.3 : [ 1] cinemavfx\sq_bloodside1 * 1364.3 : [ 1] fallout4\smokecrawl01_anim_d * 1364.4 : [ 1] crysis_3\around * 1364.4 : [ 1] crysis_3\fireball_anim_a * 1704.8 : [ 1] pfx\pfx_dist9 * 1812.8 : [ 1] pfx\pfx_anomaly_88 * 1877.4 : [ 1] glow\glow_fire1 * 2048.1 : [ 1] cinemavfx\bo_fxt_env_cloud_mist * 2048.1 : [ 1] cinemavfx\fireball_09 * 2048.1 : [ 1] cinemavfx\smoke_burst_05 * 2048.1 : [ 1] cinemavfx\smoke_burst_23 * 2048.1 : [ 1] cinemavfx\water_new\splash_01 * 2048.1 : [ 1] ghost_particles\shells\r_pop\545x39 * 2048.1 : [ 1] ghost_particles\shells\r_pop\9x19 * 2048.1 : [ 1] ghost_particles\shells\r_pop\9x39 * 2048.1 : [ 1] ghost_particles\shells\shell_762x39 * 2048.1 : [ 1] ghost_particles\shells\shell_9x18 * 2048.1 : [ 1] pfx\pfx_cc_lightings * 2048.1 : [ 1] ui\ui_actor_hint_wnd * 2048.1 : [ 1] ui\ui_actor_main_menu * 2048.1 : [ 1] unrealengine\bonfire\blowingfire_fwd * 2048.1 : [ 1] unrealengine\bonfire\blowingfireb_fwd * 2048.1 : [ 1] unrealengine\bonfire\bonefire2_boargrill * 2728.7 : [ 1] jdude\newblood\bloodburst08_var2 * 2728.7 : [ 1] jdude\newblood\bloodburst10_var1 * 3072.1 : [ 6] sky\af3_a_clear\04-30 * 3072.1 : [ 2] sky\af3_a_clear\05-30 * 3072.1 : [ 6] sky\af3_a_clear\06-00 * 3072.1 : [ 5] sky\af3_a_clear\07-00 * 3072.1 : [ 5] sky\af3_a_clear\08-00 * 3072.1 : [ 5] sky\af3_a_clear\09-00 * 3072.1 : [ 5] sky\af3_a_clear\10-00 * 3072.1 : [ 5] sky\af3_a_clear\11-00 * 3072.1 : [ 5] sky\af3_a_clear\12-00 * 3072.1 : [ 5] sky\af3_a_clear\13-00 * 3072.1 : [ 5] sky\af3_a_clear\14-00 * 3072.1 : [ 5] sky\af3_a_clear\15-00 * 3072.1 : [ 5] sky\af3_a_clear\16-00 * 3072.1 : [ 5] sky\af3_a_clear\17-00 * 3072.1 : [ 5] sky\af3_a_clear\18-00 * 3072.1 : [ 7] sky\af3_a_clear\19-00 * 3072.1 : [ 5] sky\af3_a_clear\20-00 * 3072.1 : [ 4] sky\af3_a_clear\20-30 * 3072.1 : [ 5] sky\af3_a_clear\21-00 * 3072.1 : [ 2] sky\af3_a_cloudy\05-00 * 3072.1 : [ 8] sky\af3_a_cloudy\06-00 * 3072.1 : [ 6] sky\af3_a_cloudy\07-00 * 3072.1 : [ 6] sky\af3_a_cloudy\08-00 * 3072.1 : [ 22] sky\af3_a_cloudy\09-00 * 3072.1 : [ 6] sky\af3_a_cloudy\10-00 * 3072.1 : [ 7] sky\af3_a_cloudy\11-00 * 3072.1 : [ 5] sky\af3_a_cloudy\12-00 * 3072.1 : [ 6] sky\af3_a_cloudy\13-00 * 3072.1 : [ 8] sky\af3_a_cloudy\14-00 * 3072.1 : [ 6] sky\af3_a_cloudy\15-00 * 3072.1 : [ 6] sky\af3_a_cloudy\16-00 * 3072.1 : [ 7] sky\af3_a_cloudy\17-00 * 3072.1 : [ 11] sky\af3_a_cloudy\18-00 * 3072.1 : [ 4] sky\af3_a_cloudy\19-00 * 3072.1 : [ 5] sky\af3_a_cloudy\20-00 * 3072.1 : [ 3] sky\af3_a_partly\00-00-fm * 3072.1 : [ 4] sky\af3_a_partly\01-00-hm * 3072.1 : [ 3] sky\af3_a_partly\02-00-hm * 3072.1 : [ 3] sky\af3_a_partly\03-00-fm * 3072.1 : [ 2] sky\af3_a_partly\03-00-hm * 3072.1 : [ 2] sky\af3_a_partly\04-00-fm * 3072.1 : [ 3] sky\af3_a_partly\04-30 * 3072.1 : [ 4] sky\af3_a_partly\05-00 * 3072.1 : [ 3] sky\af3_a_partly\05-30 * 3072.1 : [ 4] sky\af3_a_partly\06-00 * 3072.1 : [ 2] sky\af3_a_partly\07-00 * 3072.1 : [ 2] sky\af3_a_partly\08-00 * 3072.1 : [ 1] sky\af3_a_partly\09-00 * 3072.1 : [ 1] sky\af3_a_partly\10-00 * 3072.1 : [ 3] sky\af3_a_partly\11-00 * 3072.1 : [ 5] sky\af3_a_partly\13-00 * 3072.1 : [ 1] sky\af3_a_partly\14-00 * 3072.1 : [ 25] sky\af3_a_partly\16-00 * 3072.1 : [ 3] sky\af3_a_partly\17-00 * 3072.1 : [ 2] sky\af3_a_partly\18-00 * 3072.1 : [ 3] sky\af3_a_partly\19-00 * 3072.1 : [ 4] sky\af3_a_partly\20-00 * 3072.1 : [ 1] sky\af3_a_partly\20-30 * 3072.1 : [ 3] sky\af3_a_partly\21-30 * 3072.1 : [ 3] sky\af3_a_partly\23-00-fm * 3072.1 : [ 6] sky\af3_blowout\blowout1 * 3072.1 : [ 2] sky\af3_blowout\blowout1_1 * 3072.1 : [ 1] sky\af3_blowout\blowout2 * 3072.1 : [ 1] sky\af3_blowout\blowout2_night * 3072.1 : [ 3] sky\af3_blowout\blowout3 * 3072.1 : [ 2] sky\af3_blowout\blowout3_1 * 3072.1 : [ 2] sky\af3_blowout\blowout3_1_night * 3072.1 : [ 3] sky\af3_blowout\blowout3_2 * 3072.1 : [ 2] sky\af3_blowout\blowout3_2_night * 3072.1 : [ 2] sky\af3_blowout\blowout3_3 * 3072.1 : [ 2] sky\af3_blowout\blowout3_3_night * 3072.1 : [ 1] sky\af3_blowout\blowout3_night * 3072.1 : [ 1] sky\af3_blowout\blowout4 * 3072.1 : [ 3] sky\af3_blowout\blowout4_1 * 3072.1 : [ 3] sky\af3_blowout\blowout4_1_night * 3072.1 : [ 1] sky\af3_blowout\blowout4_night * 3072.1 : [ 1] sky\af3_blowout\blowout5_night * 3072.1 : [ 7] sky\af3_blowout\blowout5psi_night * 3072.1 : [ 1] sky\af3_blowout\blowout6 * 3072.1 : [ 1] sky\af3_blowout\blowout6_night * 3072.1 : [ 4] sky\af3_blowout\blowout7_night * 3072.1 : [ 2] sky\af3_rainy\07-00 * 3072.1 : [ 2] sky\af3_rainy\20-00 * 3072.1 : [ 4] sky\expedition_rain\09-00 * 3072.1 : [ 2] sky\expedition_rain\10-00 * 3072.1 : [ 2] sky\expedition_rain\11-00 * 3072.1 : [ 2] sky\expedition_rain\12-00 * 3072.1 : [ 6] sky\expedition_rain\13-00 * 3072.1 : [ 2] sky\expedition_rain\14-00 * 3072.1 : [ 2] sky\expedition_rain\15-00 * 3072.1 : [ 2] sky\expedition_rain\16-00 * 3072.1 : [ 4] sky\expedition_rain\17-00 * 3072.1 : [ 2] sky\expedition_rain\18-00 * 3072.1 : [ 39] sky\swtc_clear\00-00-fm * 3072.1 : [ 25] sky\swtc_clear\01-00-fm * 3072.1 : [ 5] sky\swtc_clear\02-00-fm * 3072.1 : [ 1] sky\swtc_clear\03-00-fm * 3072.1 : [ 1] sky\swtc_clear\04-00-fm * 3072.1 : [ 1] sky\swtc_clear\04-30 * 3072.1 : [ 3] sky\swtc_clear\06-00 * 3072.1 : [ 1] sky\swtc_clear\06-30 * 3072.1 : [ 1] sky\swtc_clear\07-00 * 3072.1 : [ 2] sky\swtc_clear\08-00 * 3072.1 : [ 3] sky\swtc_clear\09-00 * 3072.1 : [ 2] sky\swtc_clear\10-00 * 3072.1 : [ 2] sky\swtc_clear\11-00 * 3072.1 : [ 3] sky\swtc_clear\12-00 * 3072.1 : [ 2] sky\swtc_clear\13-00 * 3072.1 : [ 2] sky\swtc_clear\14-00 * 3072.1 : [ 2] sky\swtc_clear\15-00 * 3072.1 : [ 2] sky\swtc_clear\16-00 * 3072.1 : [ 2] sky\swtc_clear\17-00 * 3072.1 : [ 2] sky\swtc_clear\18-00 * 3072.1 : [ 3] sky\swtc_clear\19-00 * 3072.1 : [ 2] sky\swtc_clear\20-00 * 3072.1 : [ 1] sky\swtc_clear\20-30 * 3072.1 : [ 2] sky\swtc_clear\21-00 * 3072.1 : [ 8] sky\swtc_clear\22-00-fm * 3072.1 : [ 5] sky\swtc_clear\23-00-fm * 3072.1 : [ 10] sky\swtc_clear_alt\01-00 * 3072.1 : [ 18] sky\swtc_clear_alt\03-00 * 3072.1 : [ 5] sky\swtc_clear_alt\04-00 * 3072.1 : [ 1] sky\swtc_clear_alt\04-30 * 3072.1 : [ 1] sky\swtc_clear_alt\05-00 * 3072.1 : [ 2] sky\swtc_clear_alt\06-00 * 3072.1 : [ 1] sky\swtc_clear_alt\07-00 * 3072.1 : [ 1] sky\swtc_clear_alt\08-00 * 3072.1 : [ 2] sky\swtc_clear_alt\10-00 * 3072.1 : [ 1] sky\swtc_clear_alt\11-00 * 3072.1 : [ 2] sky\swtc_clear_alt\13-00 * 3072.1 : [ 1] sky\swtc_clear_alt\14-00 * 3072.1 : [ 2] sky\swtc_clear_alt\15-00 * 3072.1 : [ 1] sky\swtc_clear_alt\17-00 * 3072.1 : [ 1] sky\swtc_clear_alt\18-00 * 3072.1 : [ 1] sky\swtc_clear_alt\19-00 * 3072.1 : [ 2] sky\swtc_clear_alt\20-00 * 3072.1 : [ 3] sky\swtc_clear_alt\20-30 * 3072.1 : [ 1] sky\swtc_dark\05-00-storm * 3072.1 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain * 3072.1 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain * 3072.1 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain * 3072.1 : [ 1] sky\swtc_dark\11-00-storm * 3072.1 : [ 3] sky\swtc_dark\13-00-cloudy-dark * 3072.1 : [ 1] sky\swtc_dark\15-00-storm * 3072.1 : [ 1] sky\swtc_dark\16-00-storm * 3072.1 : [ 1] sky\swtc_dark\17-00-storm * 3072.1 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain * 3072.1 : [ 3] sky\swtc_dark\19-00-storm * 3072.1 : [ 2] sky\swtc_dark\20-00-storm * 3072.1 : [ 1] sky\swtc_dark\21-00-storm * 3072.1 : [ 6] sky\swtc_storm\08-00-storm * 3072.1 : [ 2] sky\swtc_storm\09-00-storm * 3072.1 : [ 8] sky\swtc_storm\10-00-storm * 3072.1 : [ 1] sky\swtc_storm\14-00-storm * 3072.1 : [ 3] sky\swtc_storm\15-00-storm * 3072.1 : [ 1] sky\swtc_storm\17-00-storm * 3072.1 : [ 1] sky\swtc_storm\20-00-storm * 4096.1 : [ 1] cinemavfx\debris_huge_burst_01 * 4096.1 : [ 1] cinemavfx\debris_new\debris_burst_02_x16_optimized * 4096.1 : [ 1] cinemavfx\debris_new\debris_burst_03_x16_optimized * 4096.1 : [ 1] cinemavfx\dirtburst_07 * 4096.1 : [ 1] cinemavfx\dirtburst_09 * 4096.1 : [ 1] cinemavfx\electra_new\electra_sparks_sheet_01 * 4096.1 : [ 1] cinemavfx\fc_gfx_fire_nl_10x5 * 4096.1 : [ 1] cinemavfx\fc_gfx_fireball02_9x9_a * 4096.1 : [ 1] cinemavfx\fx_generic_bigfuel_up_c * 4096.1 : [ 1] cinemavfx\fx_generic_bigfuel_up_d * 4096.1 : [ 1] cinemavfx\fx_generic_bigfuel_up_f * 4096.1 : [ 1] cinemavfx\fx_generic_exp_01_dense_b * 4096.1 : [ 1] cinemavfx\ghost_thinsmoke_a * 4096.1 : [ 1] cinemavfx\muzzle_2\muzzle_large_01 * 4096.1 : [ 1] cinemavfx\muzzle_2\muzzle_large_02 * 4096.1 : [ 1] cinemavfx\muzzle_2\muzzle_medium_01 * 4096.1 : [ 1] cinemavfx\muzzle_2\muzzle_small_02 * 4096.1 : [ 1] cinemavfx\muzzle_2\muzzle_small_03 * 4096.1 : [ 1] cinemavfx\muzzle_sprites\pfxfz_smoke_02.2048 * 4096.1 : [ 1] cinemavfx\mw2019_vfx_iw8_wispy_smk_b * 4096.1 : [ 1] cinemavfx\smoke_burst_07 * 4096.1 : [ 1] cinemavfx\smoke_burst_09 * 4096.1 : [ 1] cinemavfx\smoke_burst_10 * 4096.1 : [ 1] cinemavfx\smoke_burst_11 * 4096.1 : [ 1] cinemavfx\smoke_burst_12 * 4096.1 : [ 1] cinemavfx\smoke_groundlevel_01 * 4096.1 : [ 1] cinemavfx\smoke_groundlevel_02 * 4096.1 : [ 1] fallout4\debrisburst03 * 4096.1 : [ 1] fallout4\smallsplashatlas * 4096.1 : [ 1] fallout4\smokecrawl01_anim_d_opaq * 4096.1 : [ 1] farcry4\dust_wisp_big_01 * 4096.1 : [ 1] farcry4\fireball_explosion_01_no_smoke * 4096.1 : [ 1] farcry4\fireball_explosion_02_no_smoke * 4096.1 : [ 1] farcry4\fireball_explosion_03 * 4096.1 : [ 1] jdude\newblood\bloodburst01_var5 * 4096.1 : [ 1] jdude\newblood\bloodburst07_var4 * 4096.1 : [ 1] jdude\newmuzzles\muzzle_ar_02 * 4096.1 : [ 1] jdude\newmuzzles\muzzle_test_01 * 4096.1 : [ 1] jdude\sparks1 * 4096.1 : [ 1] new_pfx\explosions\eplosion04_dxt5 * 4096.1 : [ 1] ui\ui_actor_sleep_screen * 4096.1 : [ 1] unrealengine\bonfire\bonefire * 4096.1 : [ 1] unrealengine\bonfire\bonefire3 * 4096.1 : [ 1] unrealengine\bonfire\bonefire_fwd2 * 4096.1 : [ 1] unrealengine\bonfire\bonefirethin * 4096.1 : [ 1] unrealengine\bonfire\grdbasefire2_small * 4096.1 : [ 1] unrealengine\optimized\muzzleoptimized1 * 4096.1 : [ 1] unrealengine\t_explosion_test_v1_temperature * 4386.6 : [ 1] pfx\pfx_flame_01 * 5457.3 : [ 1] fozest\small_fire_looped10x4 * 6144.1 : [ 33] sky\skygod_night\cloudy_00-00 * 6144.1 : [ 29] sky\skygod_night\foggy_00-00 * 16384.1 : [ 1] cinemavfx\debris_new\debris_burst_02_x64 * 16384.1 : [ 1] jdude\bodydustpuff1 * 16384.1 : [ 1] jdude\energyball1 * 16384.1 : [ 1] jdude\energyball2 * 16384.1 : [ 1] jdude\gauss1 * 16384.1 : [ 1] jdude\gauss2 * 16384.1 : [ 1] jdude\gauss3 * 16384.1 : [ 1] jdude\newblood\bloodburst03_var6 * 16384.1 : [ 1] jdude\newblood\bloodburst04_var1 * 16384.1 : [ 1] jdude\newblood\bloodburst06_var4 * 16384.1 : [ 1] jdude\newblood\bloodburst06_var8 * 16384.1 : [ 1] jdude\newblood\pbr_blood_00 * 16384.1 : [ 1] jdude\vortexstatic1 * 16384.1 : [ 1] ui\menu_addpiece\test_piece1 * 16384.1 : [ 1] unrealengine\electricblast1 * 16384.1 : [ 1] unrealengine\electricblast2 * 16384.1 : [ 1] unrealengine\electricblast3 * 16384.1 : [ 1] unrealengine\t_dirt_02_a compiling shader model_def_hq compiling shader model_def_hq_4 compiling shader model_def_lq compiling shader model_def_lq_4 compiling shader add_point compiling shader model_def_point_4 compiling shader add_spot compiling shader model_def_spot_4 compiling shader model_shadow compiling shader model_def_shadow_4 "d:\games\expedition\1\bin\anomalydx8avx.exe" -smap1536 -dbg * phase time: 0 ms * phase cmem: 829142 K * [x-ray]: Prefetching Data Loading objects... compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader model_env_hq compiling shader model_env_hq_2 compiling shader model_env_lq compiling shader model_env_lq_2 compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_def_shadow_2 compiling shader model_env_hq_0 compiling shader model_env_lq_0 ! Can't find sound 'weapons\_bf4\mono\corebass\close_1' ! Can't find sound 'weapons\_bf4\mono\corebass\close_2' ! Can't find sound 'weapons\_bf4\mono\corebass\close_3' ! Can't find sound 'weapons\_bf4\mono\corebass\close_4' ! Can't find sound 'weapons\_bf4\mono\corebass\close_5' ! Can't find sound 'weapons\_bf4\mono\corebass\close_6' ! Can't find sound 'weapons\_bf4\mono\corebass\close_7' ! Can't find sound 'weapons\_bf4\mono\corebass\close_8' ! Can't find sound 'weapons\_sd\stereo\545\tail_sd_1' ! Can't find sound 'weapons\_sd\stereo\545\tail_sd_2' ! Can't find sound 'weapons\_sd\stereo\545\tail_sd_3' ! Can't find sound 'weapons\_sd\stereo\545\tail_sd_4' ! Can't find sound 'weapons\_gunfire\mono\aks74u\close_01' ! Can't find sound 'weapons\_gunfire\mono\aks74u\close_02' ! Can't find sound 'weapons\_gunfire\mono\aks74u\close_03' ! Can't find sound 'weapons\_gunfire\mono\aks74u\close_04' compiling shader model_env_hq_1 compiling shader model_env_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader simple compiling shader model_def_lqs_0 ! Warning: Invalid source rate: d:/games/expedition/1\gamedata\sounds\weapons\_shared\stereo\reflectors\762\reflector_1.ogg ! Warning: Invalid source rate: d:/games/expedition/1\gamedata\sounds\weapons\_shared\stereo\reflectors\762\reflector_2.ogg ! Warning: Invalid source rate: d:/games/expedition/1\gamedata\sounds\weapons\_shared\stereo\reflectors\762\reflector_3.ogg ! Warning: Invalid source rate: d:/games/expedition/1\gamedata\sounds\weapons\_shared\stereo\reflectors\762\reflector_4.ogg ! Missing ogg-comment, file: d:/games/expedition/1\gamedata\sounds\weapons\bm16\bm16_reload_lr.ogg ! Missing ogg-comment, file: d:/games/expedition/1\gamedata\sounds\weapons\bm16\bm16_reload_l.ogg ! Can't find sound 'weapons\_gunfire\stereo\deagle\deag_far3' compiling shader model_def_hq_1 compiling shader model_def_lq_1 ! Can't find sound 'weapons\_sd\stereo\ar15\tail_sd_1' ! Can't find sound 'weapons\_sd\stereo\ar15\tail_sd_2' ! Can't find sound 'weapons\_sd\stereo\ar15\tail_sd_3' ! Can't find sound 'weapons\_sd\stereo\ar15\tail_sd_4' Loading models... Loading textures... CResourceManager::DeferredUpload -> START, size = 1185 texture loading time: 300 * [x-ray]: Prefetched Data * [prefetch] time: 784 ms * [prefetch] memory: 33579Kb * loading script _G.script * loading script class_registrator.script * loading script se_legs.script ! [LUA] Cannot open file "d:/games/expedition/1\gamedata\scripts\se_legs.script" ! [LUA] 0 : [C ] register ! [LUA] 1 : [Lua] ...s/expedition/1\gamedata\scripts\class_registrator.script(5) : cs_register ! [LUA] 2 : [Lua] ...s/expedition/1\gamedata\scripts\class_registrator.script(20) : ! [ERROR] --- Failed to load script se_legs ! [LUA] Cannot register class se_legs.se_legs ! [LUA] 0 : [C ] register ! [LUA] 1 : [Lua] ...s/expedition/1\gamedata\scripts\class_registrator.script(5) : cs_register ! [LUA] 2 : [Lua] ...s/expedition/1\gamedata\scripts\class_registrator.script(20) : * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script * loading script ui_options.script * loading script utils_xml.script * loading script axr_main.script * loading script game_registrator.script S.T.A.L.K.E.R. Anomaly version 1.5.2 using marshal library * loading script _g.script * loading script _u.script * loading script actor_effects.script * loading script actor_menu.script * loading script actor_menu_inventory.script * loading script actor_proxy.script * loading script actor_status.script * loading script actor_status_hunger_Banjaji.script * loading script actor_status_sleep.script * loading script actor_status_hunger_banjaji.script * loading script actor_status_thirst.script * loading script ads_reloads.script * loading script alife_storage_manager.script * loading script alticons.script * loading script animation_common.script * loading script aol_anim_transitions.script -----loading d:/games/expedition/1\gamedata\configs\system.ltx * loading script aol_bbox.script * loading script aol_sprint_cancel.script * loading script arszi_psy.script * loading script axr_beh.script * loading script axr_companions.script * loading script xr_effects.script * loading script axr_keybind.script * loading script axr_fight_from_cover.script * loading script axr_npc_vs_box.script * loading script axr_npc_vs_heli.script * loading script axr_radio_in_heli.script * loading script axr_stalker_panic.script * loading script axr_task_manager.script * loading script axr_trade_manager.script * loading script xr_conditions.script * loading script axr_turn_on_campfire.script * loading script ayykyu_screen_effects.script * loading script banjaji_needs_mcm.script * loading script barthud_light_mcm.script * loading script bas_nvg_scopes.script * loading script bas_trade_inject.script * loading script utils_data.script * loading script trader_autoinject.script * loading script trade_manager.script * loading script bind_anomaly_field.script * loading script bind_anomaly_zone.script * loading script bind_awr.script * loading script bind_camp.script * loading script bind_campfire.script * loading script bind_car.script * loading script bind_container.script * loading script bind_crow.script * loading script bind_door_labx8.script * loading script bind_dynamic_light.script * loading script bind_dynamo_hand.script * loading script bind_faction.script * loading script bind_heli.script * loading script bind_impact_grenade.script * loading script bind_item.script * loading script bind_level_changer.script * loading script bind_light_furniture.script * loading script bind_monster.script * loading script bind_physic_object.script * loading script bind_red_forest_bridge.script * loading script bind_restrictor.script * loading script bind_signal_light.script * loading script bind_smart_cover.script * loading script bind_smart_terrain.script * loading script bind_stalker.script * loading script bind_stalker_ext.script * loading script bind_trader.script * loading script bullet_time_mcm.script * loading script callbacks_gameobject.script * loading script camera_reanim_project.script * loading script camera_reanim_project_mcm.script * loading script ciga_effects.script * loading script closecaption.script * loading script combat_restrictor.script * loading script cover_manager.script * loading script custom_functor_autoinject.script * loading script ui_inventory.script * loading script utils_item.script * loading script db.script * loading script death_manager.script * loading script debug_cmd_list.script * loading script demonized_aoe.script * loading script ui_enemy_health.script * loading script wepl_hit_effect.script * loading script demonized_geometry_ray.script * loading script demonized_molotov_binder.script * loading script itms_manager.script * loading script demonized_molotov_effects.script * loading script demonized_molotov_sounds.script * loading script demonized_randomizing_functions.script * loading script demonized_stalker_aoe_panic.script * loading script modules.script * loading script xr_meet.script * loading script xr_actions_id.script * loading script xr_wounded.script * loading script xr_danger.script * loading script xr_abuse.script * loading script xr_gather_items.script * loading script xr_help_wounded.script * loading script xr_corpse_detection.script * loading script rx_ff.script * loading script xrs_facer.script * loading script xrs_kill_wounded.script * loading script xr_walker.script * loading script xr_remark.script * loading script xr_cover.script * loading script xr_sleeper.script * loading script xr_camper.script * loading script xr_combat.script * loading script xr_death.script * loading script xr_hit.script * loading script xr_combat_ignore.script * loading script xr_combat_zombied.script * loading script xr_patrol.script * loading script xr_smartcover.script * loading script xr_companion.script * loading script xr_animpoint.script * loading script xr_reach_task.script * loading script mob_remark.script * loading script mob_walker.script * loading script mob_combat.script * loading script mob_death.script * loading script mob_jump.script * loading script mob_home.script * loading script mob_trader.script * loading script mob_trade.script * loading script ph_car.script * loading script ph_door.script * loading script ph_idle.script * loading script ph_hit.script * loading script ph_on_hit.script * loading script ph_button.script * loading script ph_code.script * loading script ph_death.script * loading script ph_minigun.script * loading script ph_oscillate.script * loading script ph_sound.script * loading script heli_move.script * loading script sr_no_weapon.script * loading script sr_teleport.script * loading script sr_idle.script * loading script sr_light.script * loading script sr_timer.script * loading script sr_psy_antenna.script * loading script sr_postprocess.script * loading script sr_particle.script * loading script sr_cutscene.script * loading script sr_monster.script * loading script sr_crow_spawner.script * loading script sr_silence.script * loading script sr_deimos.script * loading script xr_campfire_point.script * loading script demonized_time_events.script * loading script despawn_guns.script ! [LUA] SCRIPT SYNTAX ERROR ! [LUA] 0 : [C ] __index ! [LUA] 1 : [Lua] d:/games/expedition/1\gamedata\scripts\axr_main.script(312) : on_game_start ! [LUA] 2 : [Lua] d:/games/expedition/1\gamedata\scripts\_g.script(83) : ! [LUA] d:/games/expedition/1\gamedata\scripts\despawn_guns.script:42: '}' expected (to close '{' at line 1) near '[' ! [LUA] 0 : [C ] __index ! [LUA] 1 : [Lua] d:/games/expedition/1\gamedata\scripts\axr_main.script(312) : on_game_start ! [LUA] 2 : [Lua] d:/games/expedition/1\gamedata\scripts\_g.script(83) : ! [SCRIPT ERROR]: d:/games/expedition/1\gamedata\scripts\despawn_guns.script:42: '}' expected (to close '{' at line 1) near '[' ! [ERROR] --- Failed to load script despawn_guns * loading script dialog_fov.script * loading script dialog_fov_mcm.script * loading script dialog_manager.script * loading script dialogs.script * loading script dialogs_agr_u.script * loading script task_functor.script * loading script task_status_functor.script * loading script dialogs_axr_companion.script * loading script dialogs_bar.script * loading script dialogs_darkvalley.script * loading script dialogs_devushka.script * loading script dialogs_escape.script * loading script dialogs_jupiter.script * loading script dialogs_lostzone.script * loading script dialogs_marsh.script * loading script dialogs_mlr.script * loading script dialogs_pripyat.script * loading script dialogs_warlab.script * loading script dialogs_yantar.script * loading script dialogs_zaton.script * loading script dismemb.script * loading script dismemb_mcm.script * loading script dxml_core.script init gathering modxml_... scripts * loading script modxml_test.script gathering modxml_test.script * loading script slaxml.script * loading script dynamic_news_helper.script * loading script dynamic_news_manager.script * loading script ea_callbacks.script * loading script ea_light.script * loading script ea_prefetcher.script * loading script efp_utils_mcm.script * loading script emission_guard_patch.script * loading script enhanced_animations.script * loading script ui_mutant_loot.script * loading script enhanced_animations_mcm.script * loading script faction_expansions.script * loading script fakelens.script * loading script fov_anim_manager.script * loading script game_achievements.script * loading script game_autosave.script * loading script game_autosave_new.script * loading script game_backpack_travel.script * loading script game_difficulties.script * loading script game_fast_travel.script * loading script game_relations.script * loading script game_setup.script * loading script game_statistics.script * loading script gamemode_agony.script * loading script gamemode_azazel.script * loading script warfare.script * loading script gamemode_ironman.script * loading script gamemode_timer.script * loading script gameplay_disguise.script * loading script gameplay_radioactive_water.script * loading script gameplay_silent_kills.script * loading script gear_foley_rattle.script * loading script global_position.script * loading script grok_spawn_lights.script * loading script guaranteed_loot.script * loading script guards_spawner.script * loading script gulag_general.script * loading script gwr_worldweapon_binder.script * loading script health_check.script * loading script heli_alife.script * loading script heli_alife_warfare.script * loading script heli_combat.script * loading script heli_fire.script * loading script heli_fly.script * loading script heli_look.script * loading script heli_snd.script * loading script xr_sound.script * loading script hf_mcm.script * loading script immersive_skinning.script * loading script info_portions.script * loading script inventory_upgrades.script * loading script ish_firemode.script * loading script ish_firemode_hud.script * loading script ish_firemode_mcm.script * loading script item_artefact.script * loading script item_backpack.script * loading script item_cooking.script * loading script item_device.script * loading script item_knife.script * loading script item_map_kit.script * loading script item_mine.script * loading script item_money.script * loading script item_parts.script * loading script item_radio.script * loading script item_recipe.script * loading script item_repair.script * loading script item_tent.script * loading script item_weapon.script * loading script ka_dialog.script * loading script ka_travel.script * loading script ka_travel_dialog.script * loading script level_environment.script * loading script level_input.script * loading script level_targets.script * loading script level_weathers.script * loading script loadscreen.script * loading script logic_enforcer.script * loading script lua_ext.script * loading script lua_help_ex.script * loading script medic_effects.script * loading script memusage.script * loading script mlr_utils.script * loading script mob_camp.script * loading script mob_sound.script * loading script mob_state_mgr.script * loading script move_mgr.script * loading script news_manager.script * loading script no_escape_from_rads.script * loading script pda.script * loading script pda_actor.script * loading script pda_flagger.script * loading script pda_smart_terrain_warfare.script * loading script ph_appforce.script * loading script phantom_manager.script * loading script placeable_furniture.script ! [LUA] File not found "d:/games/expedition/1\gamedata\sounds\interface\place_object.ogg"! ! [LUA] 0 : [C ] sound_object ! [LUA] 1 : [Lua] d:/games/expedition/1\gamedata\scripts\xr_sound.script(628) : get_safe_sound_object ! [LUA] 2 : [main] ...expedition/1\gamedata\scripts\placeable_furniture.script(30) : ! [LUA] 3 : [C ] __index ! [LUA] 4 : [Lua] d:/games/expedition/1\gamedata\scripts\axr_main.script(312) : on_game_start ! [LUA] 5 : [Lua] d:/games/expedition/1\gamedata\scripts\_g.script(83) : * loading script post_combat_idle.script * loading script psi_storm_manager.script * loading script ranks.script * loading script release_body_manager.script * loading script release_item_manager.script * loading script release_npc_inventory.script * loading script restrictor_manager.script * loading script safe_release_manager.script * loading script scope_fov_mcm.script * loading script scoperadii.script * loading script scoping_hud_fov.script * loading script shotgun_reload_fix.script * loading script shotgun_unjam_fix.script * loading script sim_board.script * loading script sim_offline_combat.script * loading script sim_squad_bounty.script * loading script sim_squad_warfare.script * loading script simulation_objects.script * loading script sleep_timelapse_mcm.script * loading script ui_sleep_dialog.script * loading script surge_manager.script * loading script smart_covers.script * loading script smart_covers_combat_front.script * loading script smart_covers_loophole_crouch_front_left.script * loading script smart_covers_loophole_crouch_front.script * loading script smart_covers_loophole_crouch_front_right.script * loading script smart_covers_loophole_stand_front_left.script * loading script smart_covers_loophole_stand_front_right.script * loading script smart_covers_combat_prone.script * loading script smart_covers_loophole_prone.script * loading script smart_covers_animpoint_stay_wall.script * loading script smart_covers_loophole_animpoint_stay_wall.script * loading script smart_covers_animpoint_stay_table.script * loading script smart_covers_loophole_animpoint_stay_table.script * loading script smart_covers_animpoint_sit_high.script * loading script smart_covers_loophole_animpoint_sit_high.script * loading script smart_covers_animpoint_sit_normal.script * loading script smart_covers_loophole_animpoint_sit_normal.script * loading script smart_covers_animpoint_sit_low.script * loading script smart_covers_loophole_animpoint_sit_low.script * loading script smart_covers_animpoint_sit.script * loading script smart_covers_loophole_animpoint_sit.script * loading script smart_covers_animpoint_sit_ass.script * loading script smart_covers_loophole_animpoint_sit_ass.script * loading script smart_covers_animpoint_sit_knee.script * loading script smart_covers_loophole_animpoint_sit_knee.script * loading script smart_covers_animpoint_stay_ohrana.script * loading script smart_covers_loophole_animpoint_stay_ohrana.script * loading script smart_covers_animpoint_stay_bar.script * loading script smart_covers_loophole_animpoint_stay_bar.script * loading script smart_covers_animpoint_sit_wait.script * loading script smart_covers_loophole_animpoint_sit_wait.script * loading script smart_covers_animpoint_stay_wait.script * loading script smart_covers_loophole_animpoint_stay_wait.script * loading script smart_covers_animpoint_pri_a15.script * loading script smart_covers_loophole_animpoint_pri_a15.script * loading script smart_covers_anim_pri_a22.script * loading script smart_covers_loophole_anim_pri_a22.script * loading script smart_covers_combat.script * loading script smart_covers_cover_lesnik.script * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script * loading script smart_covers_loophole_crouch_back.script * loading script smart_covers_loophole_crouch_left.script * loading script smart_covers_loophole_crouch_right.script * loading script smart_covers_loophole_lead_forester_idle.script * loading script smart_covers_loophole_lead_forester_talk.script * loading script smart_covers_loophole_lesnik.script * loading script smart_covers_loophole_stand_back.script * loading script smart_covers_loophole_stand_left.script * loading script smart_covers_loophole_stand_right.script * loading script smart_terrain_warfare.script * loading script sound_ambient.script * loading script sound_manager.script * loading script sound_theme.script * loading script spawn_nimble_items.script * loading script sr_camp.script * loading script ssfx_001_mcm.script * loading script ssfx_001_settings.script * loading script ssfx_dof_mcm.script * loading script ssfx_weapons_dof.script * loading script ssfx_weapons_dof_settings.script * loading script stalker_generic.script * loading script state_lib.script * loading script state_lib_animpoint.script * loading script state_mgr_scenario.script * loading script state_mgr_pri_a15.script * loading script state_mgr.script * loading script state_mgr_animation.script * loading script state_mgr_animation_list.script * loading script state_mgr_animation_list_animpoint.script * loading script state_mgr_animstate.script * loading script state_mgr_animstate_list.script * loading script state_mgr_animstate_list_animpoint.script * loading script state_mgr_bodystate.script * loading script state_mgr_direction.script * loading script state_mgr_goap.script * loading script state_mgr_mental.script * loading script state_mgr_movement.script * loading script state_mgr_smartcover.script * loading script state_mgr_weapon.script * loading script stealth_mcm.script * loading script story_objects.script * loading script take_item_anim.script * loading script task_manager.script * loading script task_objects.script * loading script tasks_agent_rescue.script * loading script tasks_anomaly_scanner.script * loading script tasks_assault.script * loading script tasks_bounty.script * loading script tasks_chimera_scan.script * loading script utils_obj.script * loading script tasks_clear_map.script * loading script tasks_defense.script * loading script tasks_delivery.script * loading script tasks_dominance.script * loading script tasks_faction_control.script * loading script tasks_fate.script * loading script tasks_fetch.script * loading script tasks_guide.script * loading script tasks_measure.script * loading script tasks_multifetch.script * loading script tasks_pump_station_defense.script * loading script tasks_recover_item_on_corpse.script * loading script tasks_recover_mutant_data.script * loading script tasks_smart_control.script * loading script tasks_stash.script * loading script tasks_top_10.script * loading script tasks_veh_destroy.script * loading script thial_ray.script * loading script trans_outfit.script * loading script treasure_manager.script * loading script txr_mines.script * loading script txr_paid_companions.script * loading script txr_routes.script * loading script ui_bartgac_mcm.script * loading script ui_companion_inv.script * loading script ui_ctrl_lighting.script * loading script ui_debug_item.script * loading script ui_wpn_params.script * loading script ui_debug_launcher.script * loading script ui_debug_lighting.script * loading script ui_debug_main.script * loading script ui_debug_weather.script * loading script ui_debug_wpn_hud.script * loading script ui_dosimeter.script * loading script ui_dyn_msg_box.script * loading script ui_extra.script * loading script ui_freeplay_dialog.script * loading script ui_furniture_light.script * loading script ui_item.script * loading script ui_itm_details.script * loading script ui_load_dialog.script * loading script ui_map_debug_ex.script * loading script ui_minimap_counter.script * loading script ui_mm_faction_select.script * loading script ui_numpad.script * loading script ui_pda_contacts_tab.script * loading script ui_pda_encyclopedia_tab.script * loading script ui_pda_npc_tab.script * loading script ui_pda_radio_tab.script * loading script ui_pda_relations_tab.script * loading script ui_pda_warfare_tab.script * loading script ui_save_dialog.script * loading script ui_scenes.script * loading script ui_sr_teleport.script * loading script ui_ultima.script * loading script ui_warfare_options_hints.script * loading script ui_workshop.script * loading script uni_anim_core.script * loading script unjam_motion_mark.script * loading script utils_stpk.script * loading script utils_ui.script * loading script visual_memory_manager.script * loading script warfare_faction_control.script * loading script warfare_factions.script * loading script warfare_levels.script * loading script warfare_names.script * loading script warfare_options.script * loading script weather_dynamic_params.script * loading script xr_animpoint_predicates.script * loading script xr_box.script * loading script xr_bribe.script * loading script xr_combat_camper.script * loading script xr_evaluators_id.script * loading script xr_combat_monolith.script * loading script xr_conditions_addon.script * loading script xr_detector.script * loading script xr_eat_medkit.script * loading script xr_effects_addon.script * loading script xr_gulag.script * loading script xr_hear.script * loading script xr_logic.script * loading script xr_motivator.script * loading script xr_patch.script * loading script xr_state.script * loading script xr_weapon_jam.script * loading script xr_zones.script * loading script xr_zones_sound.script * loading script xrs_debug_tools.script * loading script xrs_dyn_music.script * loading script xrs_rnd_npc_loadout.script * loading script yawm_snowfall.script * loading script yohji_persistent_weather.script * loading script z_actor_effects_no_weapon_drop.script * loading script z_heatvision.script * loading script z_heatvision_mcm.script * loading script z_npc_footsteps.script * loading script zz_glowstick_mcm.script * loading script zzz_bas_laser_control.script * loading script zzz_workshop_return_items.script * loading script zzzz_utils_ui_monkeypatch_satiety_scale.script # Loading ini: misc\smart_profiles.ltx end setup ! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] - wpn_brn_180_m ! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] - wpn_g28_m ! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] - wpn_honey_badger_m ! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] - wpn_m3s90_m ! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] - wpn_m590a1_m ! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] - wpn_m870breacher_m ! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] - wpn_m_mk47 ! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] - wpn_mcx_m ! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] - wpn_rd704_m ! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] - wpn_rsass_m ! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] - wpn_sag545_m ! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] - wpn_scarl_m ! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] - wpn_stv380_m ! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] - wpn_tx15_m ! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] - wpn_type89_m ! ERROR: NPC Loadouts | something is wrong in [army_veteran_extra] - grenade_rgn_impact ! ERROR: NPC Loadouts | something is wrong in [army_veteran_extra] - grenade_rgo_impact ! ERROR: NPC Loadouts | something is wrong in [ecolog_stalk_seva_primary] - wpn_brn_180_m ! ERROR: NPC Loadouts | something is wrong in [ecolog_stalk_seva_primary] - wpn_g28_m ! ERROR: NPC Loadouts | something is wrong in [ecolog_stalk_seva_primary] - wpn_honey_badger_m ! ERROR: NPC Loadouts | something is wrong in [ecolog_stalk_seva_primary] - wpn_m3s90_m ! ERROR: NPC Loadouts | something is wrong in [ecolog_stalk_seva_primary] - wpn_m590a1_m ! ERROR: NPC Loadouts | something is wrong in [ecolog_stalk_seva_primary] - wpn_m870breacher_m ! ERROR: NPC Loadouts | something is wrong in [ecolog_stalk_seva_primary] - wpn_m_mk47 ! ERROR: NPC Loadouts | something is wrong in [ecolog_stalk_seva_primary] - wpn_mcx_m ! ERROR: NPC Loadouts | something is wrong in [ecolog_stalk_seva_primary] - wpn_rd704_m ! ERROR: NPC Loadouts | something is wrong in [ecolog_stalk_seva_primary] - wpn_rsass_m ! ERROR: NPC Loadouts | something is wrong in [ecolog_stalk_seva_primary] - wpn_sag545_m ! ERROR: NPC Loadouts | something is wrong in [ecolog_stalk_seva_primary] - wpn_scarl_m ! ERROR: NPC Loadouts | something is wrong in [ecolog_stalk_seva_primary] - wpn_stv380_m ! ERROR: NPC Loadouts | something is wrong in [ecolog_stalk_seva_primary] - wpn_tx15_m ! ERROR: NPC Loadouts | something is wrong in [ecolog_stalk_seva_primary] - wpn_type89_m ! ERROR: NPC Loadouts | something is wrong in [isg_primary] - wpn_brn_180_m ! ERROR: NPC Loadouts | something is wrong in [isg_primary] - wpn_g28_m ! ERROR: NPC Loadouts | something is wrong in [isg_primary] - wpn_honey_badger_m ! ERROR: NPC Loadouts | something is wrong in [isg_primary] - wpn_m3s90_m ! ERROR: NPC Loadouts | something is wrong in [isg_primary] - wpn_m590a1_m ! ERROR: NPC Loadouts | something is wrong in [isg_primary] - wpn_m870breacher_m ! ERROR: NPC Loadouts | something is wrong in [isg_primary] - wpn_m_mk47 ! ERROR: NPC Loadouts | something is wrong in [isg_primary] - wpn_mcx_m ! ERROR: NPC Loadouts | something is wrong in [isg_primary] - wpn_p90_custom ! ERROR: NPC Loadouts | something is wrong in [isg_primary] - wpn_rd704_m ! ERROR: NPC Loadouts | something is wrong in [isg_primary] - wpn_rsass_m ! ERROR: NPC Loadouts | something is wrong in [isg_primary] - wpn_sag545_m ! ERROR: NPC Loadouts | something is wrong in [isg_primary] - wpn_scarl_m ! ERROR: NPC Loadouts | something is wrong in [isg_primary] - wpn_stv380_m ! ERROR: NPC Loadouts | something is wrong in [isg_primary] - wpn_tx15_m ! ERROR: NPC Loadouts | something is wrong in [isg_primary] - wpn_type89_m ! ERROR: NPC Loadouts | something is wrong in [killer_master_primary] - wpn_ak74_beard ! ERROR: NPC Loadouts | something is wrong in [killer_master_primary] - wpn_g28_m ! ERROR: NPC Loadouts | something is wrong in [killer_master_primary] - wpn_p90_custom ! ERROR: NPC Loadouts | something is wrong in [killer_master_primary] - wpn_p90tac ! ERROR: NPC Loadouts | something is wrong in [killer_master_primary] - wpn_rpk16 ! ERROR: NPC Loadouts | something is wrong in [killer_master_primary] - wpn_ru556 ! ERROR: NPC Loadouts | something is wrong in [killer_master_primary] - wpn_scar_siber_m2_black ! ERROR: NPC Loadouts | something is wrong in [killer_master_primary] - wpn_vintorez_n1_pso ! ERROR: NPC Loadouts | something is wrong in [monolith_sniper_primary] - wpn_sv98_custom [2] ! ERROR: NPC Loadouts | something is wrong in [zombied_master_primary] - wpn_brn_180_m ! ERROR: NPC Loadouts | something is wrong in [zombied_master_primary] - wpn_g28_m ! ERROR: NPC Loadouts | something is wrong in [zombied_master_primary] - wpn_honey_badger_m ! ERROR: NPC Loadouts | something is wrong in [zombied_master_primary] - wpn_m3s90_m ! ERROR: NPC Loadouts | something is wrong in [zombied_master_primary] - wpn_m590a1_m ! ERROR: NPC Loadouts | something is wrong in [zombied_master_primary] - wpn_m870breacher_m ! ERROR: NPC Loadouts | something is wrong in [zombied_master_primary] - wpn_m_mk47 ! ERROR: NPC Loadouts | something is wrong in [zombied_master_primary] - wpn_mcx_m ! ERROR: NPC Loadouts | something is wrong in [zombied_master_primary] - wpn_rd704_m ! ERROR: NPC Loadouts | something is wrong in [zombied_master_primary] - wpn_rsass_m ! ERROR: NPC Loadouts | something is wrong in [zombied_master_primary] - wpn_sag545_m ! ERROR: NPC Loadouts | something is wrong in [zombied_master_primary] - wpn_scarl_m ! ERROR: NPC Loadouts | something is wrong in [zombied_master_primary] - wpn_stv380_m ! ERROR: NPC Loadouts | something is wrong in [zombied_master_primary] - wpn_tx15_m ! ERROR: NPC Loadouts | something is wrong in [zombied_master_primary] - wpn_type89_m ! ERROR: NPC Loadouts | something is wrong in [zombied_legend_secondary] - wpn_desert_eagle_custom ! ERROR: NPC Loadouts | something is wrong in [zombied_legend_secondary] - wpn_desert_eagle_nimble ! ERROR: NPC Loadouts | something is wrong in [zombied_experienced_primary] - wpn_sv98_custom ! ERROR: NPC Loadouts | something is wrong in [greh_legend_secondary] - wpn_desert_eagle_custom ! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_brn_180_m ! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_g28_m ! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_honey_badger_m ! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_m3s90_m ! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_m590a1_m ! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_m870breacher_m ! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_m_mk47 ! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_mcx_m ! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_rd704_m ! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_rsass_m ! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_sag545_m ! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_scarl_m ! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_stv380_m ! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_tx15_m ! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_type89_m ! ERROR: NPC Loadouts | something is wrong in [extras_master] - grenade_rgn_impact ! ERROR: NPC Loadouts | something is wrong in [extras_master] - grenade_rgo_impact ! ERROR: NPC Loadouts | something is wrong in [csky_veteran_primary] - wpn_ak74_beard ! ERROR: NPC Loadouts | something is wrong in [killer_master_secondary] - wpn_desert_eagle_custom [2] ! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_brn_180_m ! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_g28_m ! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_honey_badger_m ! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_m3s90_m ! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_m590a1_m ! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_m870breacher_m ! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_m_mk47 ! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_mcx_m ! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_p90_custom ! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_rd704_m ! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_rsass_m ! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_sag545_m ! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_scarl_m ! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_stv380_m ! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_tx15_m ! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_type89_m ! ERROR: NPC Loadouts | something is wrong in [csky_experienced_primary] - wpn_ak74_beard ! ERROR: NPC Loadouts | something is wrong in [isg_master_secondary] - wpn_desert_eagle_custom [2] ! ERROR: NPC Loadouts | something is wrong in [monolith_legend_secondary] - wpn_desert_eagle_custom ! ERROR: NPC Loadouts | something is wrong in [extras_veteran] - grenade_rgn_impact ! ERROR: NPC Loadouts | something is wrong in [killer_primary] - wpn_p90tac ! ERROR: NPC Loadouts | something is wrong in [army_sniper_primary] - wpn_sv98_custom [2] ! ERROR: NPC Loadouts | something is wrong in [monolith_veteran_extra] - grenade_rgn_impact ! ERROR: NPC Loadouts | something is wrong in [monolith_veteran_extra] - grenade_rgo_impact ! ERROR: NPC Loadouts | something is wrong in [duty_master_primary] - wpn_brn_180_m ! ERROR: NPC Loadouts | something is wrong in [duty_master_primary] - wpn_g28_m ! ERROR: NPC Loadouts | something is wrong in [duty_master_primary] - wpn_honey_badger_m ! ERROR: NPC Loadouts | something is wrong in [duty_master_primary] - wpn_m3s90_m ! ERROR: NPC Loadouts | something is wrong in [duty_master_primary] - wpn_m590a1_m ! ERROR: NPC Loadouts | something is wrong in [duty_master_primary] - wpn_m870breacher_m ! ERROR: NPC Loadouts | something is wrong in [duty_master_primary] - wpn_m_mk47 ! ERROR: NPC Loadouts | something is wrong in [duty_master_primary] - wpn_mcx_m ! ERROR: NPC Loadouts | something is wrong in [duty_master_primary] - wpn_rd704_m ! ERROR: NPC Loadouts | something is wrong in [duty_master_primary] - wpn_rsass_m ! ERROR: NPC Loadouts | something is wrong in [duty_master_primary] - wpn_sag545_m ! ERROR: NPC Loadouts | something is wrong in [duty_master_primary] - wpn_scarl_m ! ERROR: NPC Loadouts | something is wrong in [duty_master_primary] - wpn_stv380_m ! ERROR: NPC Loadouts | something is wrong in [duty_master_primary] - wpn_tx15_m ! ERROR: NPC Loadouts | something is wrong in [duty_master_primary] - wpn_type89_m ! ERROR: NPC Loadouts | something is wrong in [freedom_veteran_primary] - wpn_brn_180_m ! ERROR: NPC Loadouts | something is wrong in [freedom_veteran_primary] - wpn_g28_m ! ERROR: NPC Loadouts | something is wrong in [freedom_veteran_primary] - wpn_honey_badger_m ! ERROR: NPC Loadouts | something is wrong in [freedom_veteran_primary] - wpn_m3s90_m ! ERROR: NPC Loadouts | something is wrong in [freedom_veteran_primary] - wpn_m590a1_m ! ERROR: NPC Loadouts | something is wrong in [freedom_veteran_primary] - wpn_m870breacher_m ! ERROR: NPC Loadouts | something is wrong in [freedom_veteran_primary] - wpn_m_mk47 ! ERROR: NPC Loadouts | something is wrong in [freedom_veteran_primary] - wpn_mcx_m ! ERROR: NPC Loadouts | something is wrong in [freedom_veteran_primary] - wpn_rd704_m ! ERROR: NPC Loadouts | something is wrong in [freedom_veteran_primary] - wpn_rsass_m ! ERROR: NPC Loadouts | something is wrong in [freedom_veteran_primary] - wpn_sag545_m ! ERROR: NPC Loadouts | something is wrong in [freedom_veteran_primary] - wpn_scarl_m ! ERROR: NPC Loadouts | something is wrong in [freedom_veteran_primary] - wpn_stv380_m ! ERROR: NPC Loadouts | something is wrong in [freedom_veteran_primary] - wpn_tx15_m ! ERROR: NPC Loadouts | something is wrong in [freedom_veteran_primary] - wpn_type89_m * loading script scopeRadii.script * phase time: 3625 ms * phase cmem: 901480 K * phase time: 99 ms * phase cmem: 901424 K # LOADING: Water deprivation | last_drink: 815.09999999997 # LOADING: NPC items | number of saved npcs: 0 loading mdata # LOADING: Sleep deprivation | last_sleep: 1234.1435185185 * Loading spawn registry... * 18652 spawn points are successfully loaded * Loading objects... FATAL ERROR [error]Expression : [error]Function : CInifile::r_section [error]File : Xr_ini.cpp [error]Line : 1101 [error]Description : fatal error [error]Arguments : Can't open section 'wpn_desert_eagle_nimble'. Please attach [*.ini_log] file to your bug report stack trace: