* Detected CPU: AMD Ryzen 5 2600 Six-Core Processor [AuthenticAMD], F15/M8/S2, 3394.00 mhz, 33-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 6/12 Found commandline file! Initializing File System... using fs-ltx fsgame.ltx File System Ready... FS: 74763 files cached 136 archives, 14114Kb memory used. Init FileSystem 0.854419 sec 'xrCore' build 8629, Sep 22 2022 -----loading d:/games/expedition/2\gamedata\configs\system.ltx [2] X-Ray Monolith v1.5.2 gamedata: 'configs\axr_options.ltx' gamedata: 'configs\cache_dbg.ltx' gamedata: 'configs\defines.ltx' gamedata: 'configs\fonts.ltx' gamedata: 'configs\game_levels_music.ltx' gamedata: 'configs\items\items\items_placeables.ltx' gamedata: 'configs\items\weapons\w_val_tac.ltx' gamedata: 'configs\localization.ltx' gamedata: 'configs\scripts\bar\bar_barman.ltx' gamedata: 'configs\system.ltx' gamedata: 'configs\text\eng\_game_version.xml' gamedata: 'configs\text\rus\_game_version.xml' gamedata: 'scripts\actor_status_hunger_banjaji.script' gamedata: 'scripts\actor_status_thirst.script' gamedata: 'scripts\ciga_effects.script' gamedata: 'shaders\r3\deffer_impl_flat.ps' gamedata: 'sounds\weapons\_gunfire\stereo\l96\bolt_wave-01.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\bolt_wave-02.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\bolt_wave-03.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\fal_outdoor_close_loop-2.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\fal_outdoor_close_loop-3.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\fal_outdoor_close_loop-4.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\fal_outdoor_close_loop-5.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\fal_outdoor_close_loop.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\fal_outdoor_close_loop_bass_01.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\fal_outdoor_distant_loop-2.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\fal_outdoor_distant_loop-3.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\fal_outdoor_distant_loop-4.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\fal_outdoor_distant_loop-5.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\fal_outdoor_distant_loop.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\fal_outdoor_distant_loop_bass_01.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\l96_core_bass_01.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\l96_core_bass_02.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\l96_core_bass_03.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\l96_core_bass_04.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\l96_hifi_01.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\l96_hifi_02.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\l96_new_reload.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\l96_new_reload_empty.ogg' gamedata: 'sounds\weapons\_gunfire\stereo\l96\l96_new_unjam.ogg' Initializing Engine... Starting INPUT device... Available render modes[1]: [renderer_r1] command line "d:\games\expedition\2\bin\anomalydx8avx.exe" -smap1536 -dbg Executing config-script "user.ltx"... [d:/games/expedition/2\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [x-ray]: Full Memory Stats * [win32]: free[137434438160 K], reserved[4299680 K], committed[215568 K] * [ D3D ]: textures[0 K] * [x-ray]: process heap[69936 K] * [x-ray]: economy: strings[74636 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[1]=D:\Games\Expedition\2\ dir[2]=D:\Games\Expedition\2\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList OpenAL Soft devices OpenAL Soft SOUND: OpenAL: system default SndDevice name is SOUND: OpenAL: All available devices: 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] Executing config-script "d:/games/expedition/2\gamedata\configs\default_controls.ltx"... [d:/games/expedition/2\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:/games/expedition/2\gamedata\configs\rspec_default.ltx"... [d:/games/expedition/2\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "d:/games/expedition/2\gamedata\configs\default_controls.ltx"... [d:/games/expedition/2\gamedata\configs\default_controls.ltx] successfully loaded. [d:/games/expedition/2\appdata\user.ltx] successfully loaded. SOUND: Selected device is OpenAL Soft * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 524296 kb, 38848 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:FC1]: NVIDIA GeForce GT 640 * GPU driver: 27.21.14.5671 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4064 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * Managed textures disabled * SSample: 1920x1080 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled THM chunk 2072 fixed, wrong size = 27, correct size = 29 THM chunk 2072 fixed, wrong size = 30, correct size = 31 THM chunk 2072 fixed, wrong size = 27, correct size = 33 [6] THM chunk 2072 fixed, wrong size = 29, correct size = 32 THM chunk 2072 fixed, wrong size = 27, correct size = 35 THM chunk 2072 fixed, wrong size = 35, correct size = 31 THM chunk 2072 fixed, wrong size = 40, correct size = 37 THM chunk 2072 fixed, wrong size = 27, correct size = 33 THM chunk 2072 fixed, wrong size = 39, correct size = 34 [2] THM chunk 2072 fixed, wrong size = 32, correct size = 25 THM chunk 2072 fixed, wrong size = 27, correct size = 29 THM chunk 2072 fixed, wrong size = 27, correct size = 28 THM chunk 2072 fixed, wrong size = 27, correct size = 30 THM chunk 2072 fixed, wrong size = 27, correct size = 33 [2] THM chunk 2072 fixed, wrong size = 27, correct size = 35 THM chunk 2072 fixed, wrong size = 37, correct size = 39 [2] THM chunk 2072 fixed, wrong size = 27, correct size = 38 THM chunk 2072 fixed, wrong size = 27, correct size = 35 THM chunk 2072 fixed, wrong size = 27, correct size = 31 THM chunk 2072 fixed, wrong size = 27, correct size = 32 THM chunk 2072 fixed, wrong size = 27, correct size = 31 THM chunk 2072 fixed, wrong size = 37, correct size = 31 THM chunk 2072 fixed, wrong size = 37, correct size = 36 THM chunk 2072 fixed, wrong size = 37, correct size = 40 THM chunk 2072 fixed, wrong size = 34, correct size = 29 THM chunk 2072 fixed, wrong size = 27, correct size = 36 [4] THM chunk 2072 fixed, wrong size = 27, correct size = 35 [6] THM chunk 2072 fixed, wrong size = 27, correct size = 38 THM chunk 2072 fixed, wrong size = 37, correct size = 33 THM chunk 2072 fixed, wrong size = 27, correct size = 38 [3] THM chunk 2072 fixed, wrong size = 27, correct size = 39 [2] THM chunk 2072 fixed, wrong size = 27, correct size = 32 THM chunk 2072 fixed, wrong size = 27, correct size = 25 [3] THM chunk 2072 fixed, wrong size = 27, correct size = 26 THM chunk 2072 fixed, wrong size = 27, correct size = 38 THM chunk 2072 fixed, wrong size = 27, correct size = 34 THM chunk 2072 fixed, wrong size = 27, correct size = 26 THM chunk 2072 fixed, wrong size = 36, correct size = 28 THM chunk 2072 fixed, wrong size = 36, correct size = 29 THM chunk 2072 fixed, wrong size = 36, correct size = 30 THM chunk 2072 fixed, wrong size = 36, correct size = 31 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 37, correct size = 27 THM chunk 2072 fixed, wrong size = 37, correct size = 31 [3] THM chunk 2072 fixed, wrong size = 37, correct size = 25 THM chunk 2072 fixed, wrong size = 37, correct size = 39 THM chunk 2072 fixed, wrong size = 37, correct size = 40 [2] THM chunk 2072 fixed, wrong size = 27, correct size = 29 THM chunk 2072 fixed, wrong size = 27, correct size = 33 THM chunk 2072 fixed, wrong size = 27, correct size = 34 [2] THM chunk 2072 fixed, wrong size = 27, correct size = 32 THM chunk 2072 fixed, wrong size = 40, correct size = 35 THM chunk 2072 fixed, wrong size = 27, correct size = 37 THM chunk 2072 fixed, wrong size = 40, correct size = 39 THM chunk 2072 fixed, wrong size = 37, correct size = 34 THM chunk 2072 fixed, wrong size = 27, correct size = 41 [3] THM chunk 2072 fixed, wrong size = 37, correct size = 40 THM chunk 2072 fixed, wrong size = 37, correct size = 41 THM chunk 2072 fixed, wrong size = 37, correct size = 42 THM chunk 2072 fixed, wrong size = 27, correct size = 43 THM chunk 2072 fixed, wrong size = 27, correct size = 33 THM chunk 2072 fixed, wrong size = 27, correct size = 26 [4] THM chunk 2072 fixed, wrong size = 40, correct size = 49 THM chunk 2072 fixed, wrong size = 34, correct size = 57 THM chunk 2072 fixed, wrong size = 24, correct size = 43 THM chunk 2072 fixed, wrong size = 34, correct size = 44 THM chunk 2072 fixed, wrong size = 46, correct size = 57 [2] THM chunk 2072 fixed, wrong size = 31, correct size = 30 THM chunk 2072 fixed, wrong size = 31, correct size = 34 THM chunk 2072 fixed, wrong size = 31, correct size = 37 THM chunk 2072 fixed, wrong size = 30, correct size = 28 THM chunk 2072 fixed, wrong size = 42, correct size = 34 THM chunk 2072 fixed, wrong size = 28, correct size = 30 [2] THM chunk 2072 fixed, wrong size = 34, correct size = 35 THM chunk 2072 fixed, wrong size = 31, correct size = 32 THM chunk 2072 fixed, wrong size = 28, correct size = 31 THM chunk 2072 fixed, wrong size = 47, correct size = 36 THM chunk 2072 fixed, wrong size = 30, correct size = 45 THM chunk 2072 fixed, wrong size = 31, correct size = 39 THM chunk 2072 fixed, wrong size = 31, correct size = 35 THM chunk 2072 fixed, wrong size = 30, correct size = 36 THM chunk 2072 fixed, wrong size = 30, correct size = 35 THM chunk 2072 fixed, wrong size = 30, correct size = 39 THM chunk 2072 fixed, wrong size = 30, correct size = 41 THM chunk 2072 fixed, wrong size = 34, correct size = 35 THM chunk 2072 fixed, wrong size = 32, correct size = 43 THM chunk 2072 fixed, wrong size = 30, correct size = 28 THM chunk 2072 fixed, wrong size = 32, correct size = 48 THM chunk 2072 fixed, wrong size = 32, correct size = 55 THM chunk 2072 fixed, wrong size = 40, correct size = 38 [16] compiling shader particle_distort compiling shader particle [2] THM chunk 2072 fixed, wrong size = 40, correct size = 34 THM chunk 2072 fixed, wrong size = 40, correct size = 35 THM chunk 2072 fixed, wrong size = 40, correct size = 33 THM chunk 2072 fixed, wrong size = 39, correct size = 38 THM chunk 2072 fixed, wrong size = 42, correct size = 39 THM chunk 2072 fixed, wrong size = 40, correct size = 45 THM chunk 2072 fixed, wrong size = 36, correct size = 43 THM chunk 2073 fixed, wrong size = 22, correct size = 18 THM chunk 2073 fixed, wrong size = 26, correct size = 22 THM chunk 2073 fixed, wrong size = 19, correct size = 25 THM chunk 2073 fixed, wrong size = 19, correct size = 18 THM chunk 2073 fixed, wrong size = 22, correct size = 26 THM chunk 2073 fixed, wrong size = 23, correct size = 28 THM chunk 2073 fixed, wrong size = 20, correct size = 34 THM chunk 2073 fixed, wrong size = 19, correct size = 31 THM chunk 2073 fixed, wrong size = 22, correct size = 18 THM chunk 2073 fixed, wrong size = 25, correct size = 27 THM chunk 2073 fixed, wrong size = 27, correct size = 28 THM chunk 2073 fixed, wrong size = 26, correct size = 23 THM chunk 2073 fixed, wrong size = 25, correct size = 24 THM chunk 2073 fixed, wrong size = 19, correct size = 33 THM chunk 2073 fixed, wrong size = 19, correct size = 28 THM chunk 2073 fixed, wrong size = 13, correct size = 17 THM chunk 2073 fixed, wrong size = 17, correct size = 30 THM chunk 2072 fixed, wrong size = 28, correct size = 41 compiling shader simple_color compiling shader portal compiling shader editor * loading script _G.script * loading script class_registrator.script * loading script se_legs.script ! [LUA] Cannot open file "d:/games/expedition/2\gamedata\scripts\se_legs.script" ! [LUA] 0 : [C ] register ! [LUA] 1 : [Lua] ...s/expedition/2\gamedata\scripts\class_registrator.script(5) : cs_register ! [LUA] 2 : [Lua] ...s/expedition/2\gamedata\scripts\class_registrator.script(20) : ! [ERROR] --- Failed to load script se_legs ! [LUA] Cannot register class se_legs.se_legs ! [LUA] 0 : [C ] register ! [LUA] 1 : [Lua] ...s/expedition/2\gamedata\scripts\class_registrator.script(5) : cs_register ! [LUA] 2 : [Lua] ...s/expedition/2\gamedata\scripts\class_registrator.script(20) : * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script * loading script ui_options.script * loading script utils_xml.script * loading script axr_main.script * loading script game_registrator.script compiling shader sky2 [2] compiling shader clouds [2] [Discord RPC] Failed to create Discord RPC * [x-ray]: Starting Main Loop Starting engine... compiling shader hud_font intro_start intro_logo intro_delete ::update_logo_intro * loading script xrs_dyn_music.script * loading script xrs_debug_tools.script * loading script debug_cmd_list.script * loading script db.script * loading script actor_proxy.script * loading script axr_keybind.script * [x-ray]: Full Memory Stats * [win32]: free[137433377800 K], reserved[4334948 K], committed[1240660 K] * [ D3D ]: textures[16 K] * [x-ray]: process heap[692628 K] * [x-ray]: economy: strings[75592 K], smem[0 K] ! Can't find texture 'ui\ui_anomaly_logo' * loading script ui_load_dialog.script * 0.0 : [ 55] $null * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$distort * 0.0 : [ 6] $user$rendertarget * 0.0 : [ 5] $user$rendertarget_color_map * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 1] $user$tonemap * 0.0 : [ 1] $user$ui * 0.0 : [ 1] $user$viewport2 * 0.0 : [ 1] act\act_controller_hit1 * 0.0 : [ 1] amik\anomaly\electric_radial * 0.0 : [ 1] amik\explosions\anim_dirtexp_3 * 0.0 : [ 1] amik\explosions\boom_0 * 0.0 : [ 1] amik\explosions\boom_1 * 0.0 : [ 1] amik\explosions\boom_2 * 0.0 : [ 1] amik\explosions\decal_concrete * 0.0 : [ 1] amik\explosions\explo_end * 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din * 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight * 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke * 0.0 : [ 1] amik\explosions\explosion_flash_atlas * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1 * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3 * 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl * 0.0 : [ 1] amik\explosions\explosion_smoke03 * 0.0 : [ 1] amik\explosions\final_expl * 0.0 : [ 1] amik\explosions\ring_grey * 0.0 : [ 1] amik\explosions\smoke128_3w * 0.0 : [ 1] amik\explosions\smoke2 * 0.0 : [ 1] amik\explosions\smoke_cannon * 0.0 : [ 1] amik\explosions\smoke_white_tiled3 * 0.0 : [ 1] amik\hit_fx\blood\962e6155 * 0.0 : [ 1] amik\hit_fx\blood\blood * 0.0 : [ 1] amik\hit_fx\blood\m * 0.0 : [ 1] amik\nature\list * 0.0 : [ 1] amik\nature\stonedebris1 * 0.0 : [ 1] amik\nature\wood_part * 0.0 : [ 1] amik\static\gas_light\flame_zippo * 0.0 : [ 1] amik\weapons\00 * 0.0 : [ 1] amik\weapons\12x70 * 0.0 : [ 1] amik\weapons\6ways1 * 0.0 : [ 1] amik\weapons\6ways2 * 0.0 : [ 1] amik\weapons\9x39 * 0.0 : [ 1] amik\weapons\btr\muzzle6ways1 * 0.0 : [ 1] amik\weapons\btr\muzzle6ways2 * 0.0 : [ 1] amik\weapons\dtk_2 * 0.0 : [ 1] amik\weapons\dtk_3 * 0.0 : [ 1] amik\weapons\dtk_4 * 0.0 : [ 1] amik\weapons\dtk_4_1 * 0.0 : [ 1] amik\weapons\dtk_5 * 0.0 : [ 1] amik\weapons\dtk_6 * 0.0 : [ 1] amik\weapons\dtk_8 * 0.0 : [ 1] amik\weapons\flame\flameshoot_1 * 0.0 : [ 1] amik\weapons\flame\flameshoot_2 * 0.0 : [ 1] amik\weapons\flame\flameshoot_3 * 0.0 : [ 1] amik\weapons\flame\flameshoot_4 * 0.0 : [ 1] amik\weapons\flame\flameshoot_5 * 0.0 : [ 1] amik\weapons\flame\mg42out * 0.0 : [ 1] amik\weapons\flame\trace * 0.0 : [ 1] amik\weapons\flame\trace_01 * 0.0 : [ 1] amik\weapons\flame\trail * 0.0 : [ 1] amik\weapons\flash_01 * 0.0 : [ 1] amik\weapons\flash_02 * 0.0 : [ 1] amik\weapons\flash_04 * 0.0 : [ 1] amik\weapons\flash_05 * 0.0 : [ 1] amik\weapons\grishik\357mag * 0.0 : [ 1] amik\weapons\grishik\45 * 0.0 : [ 1] amik\weapons\grishik\50_ae * 0.0 : [ 1] amik\weapons\grishik\5x45x39 * 0.0 : [ 1] amik\weapons\grishik\5x45x39_00 * 0.0 : [ 1] amik\weapons\grishik\5x45x39_01 * 0.0 : [ 1] amik\weapons\grishik\5x56x45 * 0.0 : [ 1] amik\weapons\grishik\5x56x45_00 * 0.0 : [ 1] amik\weapons\grishik\5x7x28 * 0.0 : [ 1] amik\weapons\grishik\6x5x50 * 0.0 : [ 1] amik\weapons\grishik\7x62x25_0 * 0.0 : [ 1] amik\weapons\grishik\7x62x25_1 * 0.0 : [ 1] amik\weapons\grishik\7x62x25_2 * 0.0 : [ 1] amik\weapons\grishik\7x62x25_3 * 0.0 : [ 1] amik\weapons\grishik\7x62x25_4 * 0.0 : [ 1] amik\weapons\grishik\7x62x39_00 * 0.0 : [ 1] amik\weapons\grishik\7x62x39_01 * 0.0 : [ 1] amik\weapons\grishik\7x62x39_02 * 0.0 : [ 1] amik\weapons\grishik\7x62x39_03 * 0.0 : [ 1] amik\weapons\grishik\7x62x51_1 * 0.0 : [ 1] amik\weapons\grishik\7x62x51_2 * 0.0 : [ 1] amik\weapons\grishik\7x62x54 * 0.0 : [ 1] amik\weapons\grishik\7x7x57 * 0.0 : [ 1] amik\weapons\grishik\7x92x57 * 0.0 : [ 1] amik\weapons\grishik\9x18_1 * 0.0 : [ 1] amik\weapons\grishik\9x18_2 * 0.0 : [ 1] amik\weapons\grishik\9x18_3 * 0.0 : [ 1] amik\weapons\grishik\9x39 * 0.0 : [ 1] amik\weapons\mg42out * 0.0 : [ 1] amik\weapons\shells_12x70 * 0.0 : [ 1] amik\weapons\shells_ak * 0.0 : [ 1] amik\weapons\shells_ak_01 * 0.0 : [ 1] amik\weapons\smokeshoot_0 * 0.0 : [ 1] amik\weapons\smokeshoot_1 * 0.0 : [ 1] amik\weapons\trace * 0.0 : [ 1] amik\weapons\trace_01 * 0.0 : [ 1] anamflares\flare_01 * 0.0 : [ 1] anamflares\flare_02 * 0.0 : [ 1] anamflares\flare_03 * 0.0 : [ 1] anamflares\flare_04 * 0.0 : [ 1] anamflares\flare_06 * 0.0 : [ 1] anamflares\flare_08 * 0.0 : [ 1] anamflares\flare_10 * 0.0 : [ 1] anamflares\flare_11 * 0.0 : [ 1] anamflares\flare_fleck_01 * 0.0 : [ 1] anamflares\flare_moon * 0.0 : [ 1] anamflares\moon * 0.0 : [ 1] anamflares\sun_day * 0.0 : [ 1] ayykyu_fx\pfx_bloodsplash3 * 0.0 : [ 1] ayykyu_fx\pfx_smoke_b * 0.0 : [ 1] cinemavfx\debris_huge_burst_01 * 0.0 : [ 1] cinemavfx\debris_huge_burst_02 * 0.0 : [ 1] cinemavfx\debris_new\debris_burst_02_x16_optimized * 0.0 : [ 1] cinemavfx\debris_new\debris_burst_03_x16_optimized * 0.0 : [ 1] cinemavfx\debris_new\sq_particlesflying1_3 * 0.0 : [ 1] cinemavfx\debris_new\sq_particlesflying2_3 * 0.0 : [ 1] cinemavfx\debris_new\sq_particlesflying3_3 * 0.0 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sky\swtc_storm\17-00-storm#small * 0.0 : [ 1] sky\swtc_storm\20-00-storm * 0.0 : [ 1] sky\swtc_storm\20-00-storm#small * 0.0 : [ 1] ui\ui_actor_sleep_screen * 0.0 : [ 1] unrealengine\bigfire_fwd * 0.0 : [ 1] unrealengine\bigfire_fwd2 * 0.0 : [ 1] unrealengine\bigfire_fwd3 * 0.0 : [ 1] unrealengine\blowingfire_fwd * 0.0 : [ 1] unrealengine\blowingfire_fwd2 * 0.0 : [ 1] unrealengine\bonfire\blowingfire_fwd * 0.0 : [ 1] unrealengine\bonfire\blowingfireb_fwd * 0.0 : [ 1] unrealengine\bonfire\bonefire * 0.0 : [ 1] unrealengine\bonfire\bonefire2_boargrill * 0.0 : [ 1] unrealengine\bonfire\bonefire3 * 0.0 : [ 1] unrealengine\bonfire\bonefire4 * 0.0 : [ 1] unrealengine\bonfire\bonefire_fwd2 * 0.0 : [ 1] unrealengine\bonfire\bonefirethin * 0.0 : [ 1] unrealengine\bonfire\grdbasefire2_small * 0.0 : [ 1] unrealengine\electricblast1 * 0.0 : [ 1] unrealengine\electricblast1_red * 0.0 : [ 1] unrealengine\electricblast2 * 0.0 : [ 1] unrealengine\electricblast2_red * 0.0 : [ 1] unrealengine\electricblast3 * 0.0 : [ 1] unrealengine\electricblast3_red * 0.0 : [ 1] unrealengine\firey_smoke_01_e * 0.0 : [ 1] unrealengine\grdbasefire2_bright * 0.0 : [ 1] unrealengine\grdbasefire2_small * 0.0 : [ 1] unrealengine\grdbasefire4_fwd * 0.0 : [ 1] unrealengine\grdbasefire_bright * 0.0 : [ 1] unrealengine\muzzlecloudsatlas * 0.0 : [ 1] unrealengine\muzzlecloudsatlas4 * 0.0 : [ 1] unrealengine\muzzleflash1 * 0.0 : [ 1] unrealengine\muzzleflash4 * 0.0 : [ 1] unrealengine\muzzleflash4var2 * 0.0 : [ 1] unrealengine\muzzleflash5 * 0.0 : [ 1] unrealengine\muzzleflash6 * 0.0 : [ 1] unrealengine\muzzleflash_ember2 * 0.0 : [ 1] unrealengine\muzzleflash_ember4 * 0.0 : [ 1] unrealengine\muzzleflash_fire * 0.0 : [ 1] unrealengine\optimized\muzzleoptimized1 * 0.0 : [ 1] unrealengine\puffcolorsplash * 0.0 : [ 1] unrealengine\puffcolorsplash_2 * 0.0 : [ 1] unrealengine\puffcolorsplashflicker * 0.0 : [ 1] unrealengine\puffcolorsplashflicker2 * 0.0 : [ 1] unrealengine\rockshd * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 0.1 : [ 1] ui\ui_anomaly_logo * 4.1 : [ 1] ui\ui_ani_cursor * 8.1 : [ 1] night_wolf_808 - tempsave * 8.1 : [ 1] ui\ui_magnifier2 * 10.7 : [ 4] fx\fx_noise2 * 16.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_02 * 256.1 : [ 1] ui\custom_fonts\otf_monserrat_14 * 256.1 : [ 1] ui\custom_fonts\otf_monserrat_16 * 256.1 : [ 1] ui\custom_fonts\otf_monserrat_18 * 256.1 : [ 1] ui\custom_fonts\otf_monserrat_21 * 256.1 : [ 1] ui\ui_font_graff_32_1600 * 256.1 : [ 1] ui\ui_font_letter_25_1600 * 512.1 : [ 1] ui\menu_addpiece\slider * 512.1 : [ 1] ui\ui_font_graff_50_1600 * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_common * 2048.1 : [ 1] ui\ui_actor_hint_wnd * 2048.1 : [ 1] ui\ui_actor_main_menu * 16384.1 : [ 1] ui\menu_addpiece\test_piece1 compiling shader model_def_hq compiling shader model_def_hq_4 compiling shader model_def_lq compiling shader model_def_lq_4 compiling shader add_point compiling shader model_def_point_4 compiling shader add_spot compiling shader model_def_spot_4 compiling shader model_shadow compiling shader model_def_shadow_4 "d:\games\expedition\2\bin\anomalydx8avx.exe" -smap1536 -dbg * phase time: 0 ms * phase cmem: 745833 K * [x-ray]: Prefetching Data Loading objects... compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader model_env_hq compiling shader model_env_hq_2 compiling shader model_env_lq compiling shader model_env_lq_2 compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_def_shadow_2 compiling shader model_env_hq_0 compiling shader model_env_lq_0 ! Can't find sound 'weapons\_bf4\mono\corebass\close_1' ! Can't find sound 'weapons\_bf4\mono\corebass\close_2' ! Can't find sound 'weapons\_bf4\mono\corebass\close_3' ! Can't find sound 'weapons\_bf4\mono\corebass\close_4' ! Can't find sound 'weapons\_bf4\mono\corebass\close_5' ! Can't find sound 'weapons\_bf4\mono\corebass\close_6' ! Can't find sound 'weapons\_bf4\mono\corebass\close_7' ! Can't find sound 'weapons\_bf4\mono\corebass\close_8' ! Can't find sound 'weapons\_sd\stereo\545\tail_sd_1' ! Can't find sound 'weapons\_sd\stereo\545\tail_sd_2' ! Can't find sound 'weapons\_sd\stereo\545\tail_sd_3' ! Can't find sound 'weapons\_sd\stereo\545\tail_sd_4' compiling shader model_env_hq_1 compiling shader model_env_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader simple compiling shader model_def_lqs_0 ! Warning: Invalid source rate: d:/games/expedition/2\gamedata\sounds\weapons\_shared\stereo\reflectors\762\reflector_1.ogg ! Warning: Invalid source rate: d:/games/expedition/2\gamedata\sounds\weapons\_shared\stereo\reflectors\762\reflector_2.ogg ! Warning: Invalid source rate: d:/games/expedition/2\gamedata\sounds\weapons\_shared\stereo\reflectors\762\reflector_3.ogg ! Warning: Invalid source rate: d:/games/expedition/2\gamedata\sounds\weapons\_shared\stereo\reflectors\762\reflector_4.ogg ! Missing ogg-comment, file: d:/games/expedition/2\gamedata\sounds\weapons\bm16\bm16_reload_lr.ogg ! Missing ogg-comment, file: d:/games/expedition/2\gamedata\sounds\weapons\bm16\bm16_reload_l.ogg compiling shader model_def_hq_1 compiling shader model_def_lq_1 ! Can't find sound 'weapons\_sd\stereo\ar15\tail_sd_1' ! Can't find sound 'weapons\_sd\stereo\ar15\tail_sd_2' ! Can't find sound 'weapons\_sd\stereo\ar15\tail_sd_3' ! Can't find sound 'weapons\_sd\stereo\ar15\tail_sd_4' Loading models... Loading textures... CResourceManager::DeferredUpload -> START, size = 1086 ! Can't find texture 'ayykyu_fx\pfx_bloodsplash3' ! Can't find texture 'ayykyu_fx\pfx_smoke_b' ! Can't find texture 'cinemavfx\fireball_05_a' ! Can't find texture 'cinemavfx\fireball_08' ! Can't find texture 'cinemavfx\fireball_04_a' ! Can't find texture 'cinemavfx\fireball_03_a' ! Can't find texture 'cinemavfx\huge_explo\huge_explo_06' ! Can't find texture 'cinemavfx\muzzleflash_04' ! Can't find texture 'cinemavfx\thermite\insandstorm_t_sparks_05_bc' ! Can't find texture 'cinemavfx\thermite\ins_burstspark_trail' ! Can't find texture 'cinemavfx\thermite\insandstorm_t_sparks_03_bc' ! Can't find texture 'wpn\ammo_9x19' ! Can't find texture 'wpn\sights' ! Can't find texture 'wpn\beretta92fs' ! Can't find texture 'wpn\silencer_919' texture loading time: 1389 * [x-ray]: Prefetched Data * [prefetch] time: 1858 ms * [prefetch] memory: 58674Kb * loading script _G.script * loading script class_registrator.script * loading script se_legs.script ! [LUA] Cannot open file "d:/games/expedition/2\gamedata\scripts\se_legs.script" ! [LUA] 0 : [C ] register ! [LUA] 1 : [Lua] ...s/expedition/2\gamedata\scripts\class_registrator.script(5) : cs_register ! [LUA] 2 : [Lua] ...s/expedition/2\gamedata\scripts\class_registrator.script(20) : ! [ERROR] --- Failed to load script se_legs ! [LUA] Cannot register class se_legs.se_legs ! [LUA] 0 : [C ] register ! [LUA] 1 : [Lua] ...s/expedition/2\gamedata\scripts\class_registrator.script(5) : cs_register ! [LUA] 2 : [Lua] ...s/expedition/2\gamedata\scripts\class_registrator.script(20) : * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script * loading script ui_options.script * loading script utils_xml.script * loading script axr_main.script * loading script game_registrator.script S.T.A.L.K.E.R. Anomaly version 1.5.2 using marshal library * loading script _g.script * loading script _u.script * loading script actor_effects.script * loading script actor_menu.script * loading script actor_menu_inventory.script * loading script actor_proxy.script * loading script actor_status.script * loading script actor_status_hunger_Banjaji.script * loading script actor_status_sleep.script * loading script actor_status_hunger_banjaji.script * loading script actor_status_thirst.script * loading script alife_storage_manager.script * loading script aol_bbox.script * loading script arszi_psy.script * loading script axr_beh.script * loading script axr_companions.script * loading script xr_effects.script * loading script axr_keybind.script * loading script axr_fight_from_cover.script * loading script axr_npc_vs_box.script * loading script axr_npc_vs_heli.script * loading script axr_radio_in_heli.script * loading script axr_stalker_panic.script * loading script axr_task_manager.script * loading script axr_trade_manager.script * loading script xr_conditions.script * loading script axr_turn_on_campfire.script * loading script ayykyu_screen_effects.script * loading script banjaji_needs_mcm.script * loading script bas_nvg_scopes.script * loading script bas_trade_inject.script * loading script utils_data.script * loading script trader_autoinject.script * loading script trade_manager.script * loading script bind_anomaly_field.script * loading script bind_anomaly_zone.script * loading script bind_awr.script * loading script bind_camp.script * loading script bind_campfire.script * loading script bind_car.script * loading script bind_container.script * loading script bind_crow.script * loading script bind_door_labx8.script * loading script bind_dynamic_light.script * loading script bind_dynamo_hand.script * loading script bind_faction.script * loading script bind_heli.script * loading script bind_item.script * loading script bind_level_changer.script * loading script bind_light_furniture.script * loading script bind_monster.script * loading script bind_physic_object.script * loading script bind_red_forest_bridge.script * loading script bind_restrictor.script * loading script bind_signal_light.script * loading script bind_smart_cover.script * loading script bind_smart_terrain.script * loading script bind_stalker.script * loading script bind_stalker_ext.script * loading script bind_trader.script * loading script bullet_time_mcm.script * loading script camera_reanim_project.script * loading script camera_reanim_project_mcm.script * loading script ciga_effects.script * loading script closecaption.script * loading script combat_restrictor.script * loading script cover_manager.script * loading script db.script * loading script death_manager.script * loading script debug_cmd_list.script * loading script demonized_aoe.script * loading script ui_enemy_health.script * loading script demonized_geometry_ray.script * loading script demonized_molotov_binder.script * loading script itms_manager.script * loading script demonized_molotov_effects.script * loading script demonized_molotov_sounds.script * loading script demonized_randomizing_functions.script * loading script demonized_stalker_aoe_panic.script * loading script modules.script * loading script xr_meet.script * loading script xr_actions_id.script * loading script xr_wounded.script * loading script xr_danger.script * loading script xr_abuse.script * loading script xr_gather_items.script * loading script xr_help_wounded.script * loading script xr_corpse_detection.script * loading script rx_ff.script * loading script xrs_facer.script * loading script xrs_kill_wounded.script * loading script xr_walker.script * loading script xr_remark.script * loading script xr_cover.script * loading script xr_sleeper.script * loading script xr_camper.script * loading script xr_combat.script * loading script xr_death.script * loading script xr_hit.script * loading script xr_combat_ignore.script * loading script xr_combat_zombied.script * loading script xr_patrol.script * loading script xr_smartcover.script * loading script xr_companion.script * loading script xr_animpoint.script * loading script xr_reach_task.script * loading script mob_remark.script * loading script mob_walker.script * loading script mob_combat.script * loading script mob_death.script * loading script mob_jump.script * loading script mob_home.script * loading script mob_trader.script * loading script mob_trade.script * loading script ph_car.script * loading script ph_door.script * loading script ph_idle.script * loading script ph_hit.script * loading script ph_on_hit.script * loading script ph_button.script * loading script ph_code.script * loading script ph_death.script * loading script ph_minigun.script * loading script ph_oscillate.script * loading script ph_sound.script * loading script heli_move.script * loading script sr_no_weapon.script * loading script sr_teleport.script * loading script sr_idle.script * loading script sr_light.script * loading script sr_timer.script * loading script sr_psy_antenna.script * loading script sr_postprocess.script * loading script sr_particle.script * loading script sr_cutscene.script * loading script sr_monster.script * loading script sr_crow_spawner.script * loading script sr_silence.script * loading script sr_deimos.script * loading script xr_campfire_point.script * loading script demonized_time_events.script * loading script despawn_guns.script ! [LUA] SCRIPT SYNTAX ERROR ! [LUA] 0 : [C ] __index ! [LUA] 1 : [Lua] d:/games/expedition/2\gamedata\scripts\axr_main.script(312) : on_game_start ! [LUA] 2 : [Lua] d:/games/expedition/2\gamedata\scripts\_g.script(83) : ! [LUA] d:/games/expedition/2\gamedata\scripts\despawn_guns.script:42: '}' expected (to close '{' at line 1) near '[' ! [LUA] 0 : [C ] __index ! [LUA] 1 : [Lua] d:/games/expedition/2\gamedata\scripts\axr_main.script(312) : on_game_start ! [LUA] 2 : [Lua] d:/games/expedition/2\gamedata\scripts\_g.script(83) : ! [SCRIPT ERROR]: d:/games/expedition/2\gamedata\scripts\despawn_guns.script:42: '}' expected (to close '{' at line 1) near '[' ! [ERROR] --- Failed to load script despawn_guns * loading script dialog_fov.script * loading script dialog_fov_mcm.script * loading script dialog_manager.script * loading script dialogs.script * loading script dialogs_agr_u.script * loading script task_functor.script * loading script task_status_functor.script * loading script dialogs_axr_companion.script * loading script dialogs_bar.script * loading script dialogs_darkvalley.script * loading script dialogs_devushka.script * loading script dialogs_escape.script * loading script dialogs_jupiter.script * loading script dialogs_lostzone.script * loading script dialogs_marsh.script * loading script dialogs_mlr.script * loading script dialogs_pripyat.script * loading script dialogs_warlab.script * loading script dialogs_yantar.script * loading script dialogs_zaton.script * loading script dynamic_news_helper.script * loading script dynamic_news_manager.script * loading script ea_callbacks.script * loading script ea_light.script * loading script ea_prefetcher.script * loading script enhanced_animations.script * loading script ui_mutant_loot.script * loading script enhanced_animations_mcm.script * loading script faction_expansions.script * loading script fakelens.script * loading script fov_anim_manager.script * loading script game_achievements.script * loading script game_autosave.script * loading script game_autosave_new.script * loading script game_backpack_travel.script * loading script game_difficulties.script * loading script game_fast_travel.script * loading script game_relations.script * loading script game_setup.script * loading script game_statistics.script * loading script gamemode_agony.script * loading script gamemode_azazel.script * loading script warfare.script * loading script gamemode_ironman.script * loading script gamemode_timer.script * loading script gameplay_disguise.script * loading script gameplay_radioactive_water.script * loading script gameplay_silent_kills.script * loading script gear_foley_rattle.script * loading script global_position.script * loading script guaranteed_loot.script * loading script gulag_general.script * loading script gwr_worldweapon_binder.script * loading script health_check.script * loading script heli_alife.script * loading script heli_alife_warfare.script * loading script heli_combat.script * loading script heli_fire.script * loading script heli_fly.script * loading script heli_look.script * loading script heli_snd.script * loading script xr_sound.script * loading script hf_mcm.script * loading script info_portions.script * loading script inventory_upgrades.script * loading script item_artefact.script * loading script utils_item.script * loading script item_backpack.script * loading script item_cooking.script * loading script item_device.script * loading script item_knife.script * loading script item_map_kit.script * loading script item_mine.script * loading script item_money.script * loading script item_parts.script * loading script item_radio.script * loading script item_recipe.script * loading script item_repair.script * loading script item_tent.script * loading script item_weapon.script * loading script ka_dialog.script * loading script ka_travel.script * loading script ka_travel_dialog.script * loading script level_environment.script * loading script level_input.script * loading script level_targets.script * loading script level_weathers.script * loading script loadscreen.script * loading script logic_enforcer.script * loading script lua_ext.script * loading script medic_effects.script * loading script memusage.script * loading script mlr_utils.script * loading script mob_camp.script * loading script mob_sound.script * loading script mob_state_mgr.script * loading script move_mgr.script * loading script news_manager.script * loading script no_escape_from_rads.script * loading script pda.script * loading script pda_actor.script * loading script pda_flagger.script * loading script pda_smart_terrain_warfare.script * loading script ph_appforce.script * loading script phantom_manager.script * loading script placeable_furniture.script ! [LUA] File not found "d:/games/expedition/2\gamedata\sounds\interface\place_object.ogg"! ! [LUA] 0 : [C ] sound_object ! [LUA] 1 : [Lua] d:/games/expedition/2\gamedata\scripts\xr_sound.script(628) : get_safe_sound_object ! [LUA] 2 : [main] ...expedition/2\gamedata\scripts\placeable_furniture.script(30) : ! [LUA] 3 : [C ] __index ! [LUA] 4 : [Lua] d:/games/expedition/2\gamedata\scripts\axr_main.script(312) : on_game_start ! [LUA] 5 : [Lua] d:/games/expedition/2\gamedata\scripts\_g.script(83) : * loading script post_combat_idle.script * loading script psi_storm_manager.script * loading script ranks.script * loading script release_body_manager.script * loading script release_item_manager.script * loading script release_npc_inventory.script * loading script restrictor_manager.script * loading script safe_release_manager.script * loading script scope_fov_mcm.script * loading script scoperadii.script * loading script scoping_hud_fov.script * loading script sim_board.script * loading script sim_offline_combat.script * loading script sim_squad_bounty.script * loading script sim_squad_warfare.script * loading script simulation_objects.script * loading script smart_covers.script * loading script smart_covers_combat_front.script * loading script smart_covers_loophole_crouch_front_left.script * loading script smart_covers_loophole_crouch_front.script * loading script smart_covers_loophole_crouch_front_right.script * loading script smart_covers_loophole_stand_front_left.script * loading script smart_covers_loophole_stand_front_right.script * loading script smart_covers_combat_prone.script * loading script smart_covers_loophole_prone.script * loading script smart_covers_animpoint_stay_wall.script * loading script smart_covers_loophole_animpoint_stay_wall.script * loading script smart_covers_animpoint_stay_table.script * loading script smart_covers_loophole_animpoint_stay_table.script * loading script smart_covers_animpoint_sit_high.script * loading script smart_covers_loophole_animpoint_sit_high.script * loading script smart_covers_animpoint_sit_normal.script * loading script smart_covers_loophole_animpoint_sit_normal.script * loading script smart_covers_animpoint_sit_low.script * loading script smart_covers_loophole_animpoint_sit_low.script * loading script smart_covers_animpoint_sit.script * loading script smart_covers_loophole_animpoint_sit.script * loading script smart_covers_animpoint_sit_ass.script * loading script smart_covers_loophole_animpoint_sit_ass.script * loading script smart_covers_animpoint_sit_knee.script * loading script smart_covers_loophole_animpoint_sit_knee.script * loading script smart_covers_animpoint_stay_ohrana.script * loading script smart_covers_loophole_animpoint_stay_ohrana.script * loading script smart_covers_animpoint_stay_bar.script * loading script smart_covers_loophole_animpoint_stay_bar.script * loading script smart_covers_animpoint_sit_wait.script * loading script smart_covers_loophole_animpoint_sit_wait.script * loading script smart_covers_animpoint_stay_wait.script * loading script smart_covers_loophole_animpoint_stay_wait.script * loading script smart_covers_animpoint_pri_a15.script * loading script smart_covers_loophole_animpoint_pri_a15.script * loading script smart_covers_anim_pri_a22.script * loading script smart_covers_loophole_anim_pri_a22.script * loading script smart_covers_combat.script * loading script smart_covers_cover_lesnik.script * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script * loading script smart_covers_loophole_crouch_back.script * loading script smart_covers_loophole_crouch_left.script * loading script smart_covers_loophole_crouch_right.script * loading script smart_covers_loophole_lead_forester_idle.script * loading script smart_covers_loophole_lead_forester_talk.script * loading script smart_covers_loophole_lesnik.script * loading script smart_covers_loophole_stand_back.script * loading script smart_covers_loophole_stand_left.script * loading script smart_covers_loophole_stand_right.script * loading script smart_terrain_warfare.script * loading script sound_ambient.script * loading script sound_manager.script * loading script sound_theme.script * loading script spawn_nimble_items.script * loading script sr_camp.script * loading script stalker_generic.script * loading script state_lib.script * loading script state_lib_animpoint.script * loading script state_mgr_scenario.script * loading script state_mgr_pri_a15.script * loading script state_mgr.script * loading script state_mgr_animation.script * loading script state_mgr_animation_list.script * loading script state_mgr_animation_list_animpoint.script * loading script state_mgr_animstate.script * loading script state_mgr_animstate_list.script * loading script state_mgr_animstate_list_animpoint.script * loading script state_mgr_bodystate.script * loading script state_mgr_direction.script * loading script state_mgr_goap.script * loading script state_mgr_mental.script * loading script state_mgr_movement.script * loading script state_mgr_smartcover.script * loading script state_mgr_weapon.script * loading script stealth_mcm.script * loading script story_objects.script * loading script surge_manager.script * loading script take_item_anim.script * loading script task_manager.script * loading script task_objects.script * loading script tasks_agent_rescue.script * loading script tasks_anomaly_scanner.script * loading script tasks_assault.script * loading script tasks_bounty.script * loading script tasks_chimera_scan.script * loading script utils_obj.script * loading script tasks_clear_map.script * loading script tasks_defense.script * loading script tasks_delivery.script * loading script tasks_dominance.script * loading script tasks_faction_control.script * loading script tasks_fate.script * loading script tasks_fetch.script * loading script tasks_guide.script * loading script tasks_measure.script * loading script tasks_multifetch.script * loading script tasks_pump_station_defense.script * loading script tasks_recover_item_on_corpse.script * loading script tasks_recover_mutant_data.script * loading script tasks_smart_control.script * loading script tasks_stash.script * loading script tasks_top_10.script * loading script tasks_veh_destroy.script * loading script thial_ray.script * loading script trans_outfit.script * loading script treasure_manager.script * loading script txr_mines.script * loading script txr_paid_companions.script * loading script txr_routes.script * loading script ui_companion_inv.script * loading script ui_ctrl_lighting.script * loading script ui_debug_item.script * loading script ui_wpn_params.script * loading script ui_debug_launcher.script * loading script ui_debug_lighting.script * loading script ui_debug_main.script * loading script ui_debug_weather.script * loading script ui_debug_wpn_hud.script * loading script ui_dosimeter.script * loading script ui_dyn_msg_box.script * loading script ui_extra.script * loading script ui_freeplay_dialog.script * loading script ui_furniture_light.script * loading script ui_inventory.script * loading script ui_item.script * loading script ui_itm_details.script * loading script ui_load_dialog.script * loading script ui_map_debug_ex.script * loading script ui_mm_faction_select.script * loading script ui_numpad.script * loading script ui_pda_contacts_tab.script * loading script ui_pda_encyclopedia_tab.script * loading script ui_pda_npc_tab.script * loading script ui_pda_radio_tab.script * loading script ui_pda_relations_tab.script * loading script ui_pda_warfare_tab.script * loading script ui_save_dialog.script * loading script ui_scenes.script * loading script ui_sleep_dialog.script * loading script ui_sr_teleport.script * loading script ui_warfare_options_hints.script * loading script ui_workshop.script * loading script utils_stpk.script * loading script utils_ui.script * loading script visual_memory_manager.script * loading script warfare_faction_control.script * loading script warfare_factions.script * loading script warfare_levels.script * loading script warfare_names.script * loading script warfare_options.script * loading script weather_dynamic_params.script * loading script xr_animpoint_predicates.script * loading script xr_box.script * loading script xr_bribe.script * loading script xr_combat_camper.script * loading script xr_evaluators_id.script * loading script xr_combat_monolith.script * loading script xr_conditions_addon.script * loading script xr_detector.script * loading script xr_eat_medkit.script * loading script xr_effects_addon.script * loading script xr_gulag.script * loading script xr_hear.script * loading script xr_logic.script * loading script xr_motivator.script * loading script xr_patch.script * loading script xr_state.script * loading script xr_weapon_jam.script * loading script xr_zones.script * loading script xr_zones_sound.script * loading script xrs_debug_tools.script * loading script xrs_dyn_music.script * loading script xrs_rnd_npc_loadout.script * loading script yawm_snowfall.script ! [LUA] SCRIPT RUNTIME ERROR ! [LUA] 0 : [C ] __index ! [LUA] 1 : [Lua] d:/games/expedition/2\gamedata\scripts\axr_main.script(312) : on_game_start ! [LUA] 2 : [Lua] d:/games/expedition/2\gamedata\scripts\_g.script(83) : ! [LUA] d:/games/expedition/2\gamedata\scripts\yawm_snowfall.script:9: attempt to compare number with nil ! [LUA] 0 : [C ] __index ! [LUA] 1 : [Lua] d:/games/expedition/2\gamedata\scripts\axr_main.script(312) : on_game_start ! [LUA] 2 : [Lua] d:/games/expedition/2\gamedata\scripts\_g.script(83) : ! [SCRIPT ERROR]: d:/games/expedition/2\gamedata\scripts\yawm_snowfall.script:9: attempt to compare number with nil ! [ERROR] --- Failed to load script yawm_snowfall * loading script yohji_persistent_weather.script * loading script z_heatvision.script * loading script z_heatvision_mcm.script * loading script zz_glowstick_mcm.script * loading script zzz_bas_laser_control.script * loading script zzz_workshop_return_items.script * loading script zzzz_utils_ui_monkeypatch_satiety_scale.script # Loading ini: misc\smart_profiles.ltx end setup ! ERROR: NPC Loadouts | something is wrong in [monolith_sniper_primary] - wpn_sv98_custom [2] ! ERROR: NPC Loadouts | something is wrong in [zombied_master_primary] - wpn_ash12_tactical ! ERROR: NPC Loadouts | something is wrong in [zombied_experienced_primary] - wpn_sv98_custom ! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_ash12_tactical ! ERROR: NPC Loadouts | something is wrong in [csky_veteran_primary] - wpn_ak105_swamp ! ERROR: NPC Loadouts | something is wrong in [freedom_master_primary] - wpn_ash12_tactical ! ERROR: NPC Loadouts | something is wrong in [monolith_master_primary] - wpn_ash12_tactical ! ERROR: NPC Loadouts | something is wrong in [army_sniper_primary] - wpn_sv98_custom [2] ! ERROR: NPC Loadouts | something is wrong in [killer_master_primary] - wpn_ash12_tactical ! ERROR: NPC Loadouts | something is wrong in [csky_master_primary] - wpn_ak105_swamp ! ERROR: NPC Loadouts | something is wrong in [army_master_primary] - wpn_ash12_tactical * loading script scopeRadii.script * phase time: 3400 ms * phase cmem: 819312 K * phase time: 81 ms * phase cmem: 819288 K # LOADING: Sleep deprivation | last_sleep: 1194.8518518519 # LOADING: NPC items | number of saved npcs: 1 # LOADING: Water deprivation | last_drink: 777.96666666664 loading mdata * Loading spawn registry... * 18652 spawn points are successfully loaded * Loading objects... * 27331 objects are successfully loaded * Game night_wolf_808 - tempsave is successfully loaded from file 'd:/games/expedition/2\appdata\savedgames\night_wolf_808 - tempsave.scop' (1.447s) * phase time: 1446 ms * phase cmem: 1007356 K [LSS] Spawning object [][actor][0] [LSS] Spawning object [m_crow1095][m_crow][1095] [LSS] Spawning object [m_crow2000][m_crow][2000] [LSS] Spawning object [m_crow2200][m_crow][2200] [LSS] Spawning object [yan_2c_01_cd_anomal_zone][anomal_zone][3697] [LSS] Spawning object [yan_smart_terrain_2_5_anomal_zone][anomal_zone][3698] [LSS] Spawning object [yan_smart_terrain_4_2_anomal_zone][anomal_zone][3699] [LSS] Spawning object [yan_smart_terrain_5_3_anomal_zone][anomal_zone][3700] [LSS] Spawning object [yan_smart_terrain_zombi_spawn_anomal_zone][anomal_zone][3701] [LSS] Spawning object [meshes\brkbl#0.ogf][breakable_object][3702] [LSS] Spawning object [meshes\brkbl#1.ogf][breakable_object][3703] [LSS] Spawning object [meshes\brkbl#2.ogf][breakable_object][3704] [LSS] Spawning object [meshes\brkbl#3.ogf][breakable_object][3705] [LSS] Spawning object [yan_smart_terrain_6_4_camp][camp_zone][3706] [LSS] Spawning object [yan_smart_terrain_6_4_camp1][camp_zone][3707] [LSS] Spawning object [yan_smart_terrain_6_4_camp2][camp_zone][3708] [LSS] Spawning object [campfire_dinamic_0000][campfire][3709] [LSS] Spawning object [campfire_dinamic_0001][campfire][3710] [LSS] Spawning object [campfire_dinamic_0002][campfire][3711] [LSS] Spawning object [campfire_dinamic_0003][campfire][3712] [LSS] Spawning object [campfire_dinamic_0004][campfire][3713] [LSS] Spawning object [campfire_dinamic_0005][campfire][3714] [LSS] Spawning object [campfire_dinamic_0006][campfire][3715] [LSS] Spawning object [campfire_dinamic_0007][campfire][3716] [LSS] Spawning object [campfire_dinamic_0008][campfire][3717] [LSS] Spawning object [campfire_dinamic_0009][campfire][3718] [LSS] Spawning object [campfire_dinamic_0010][campfire][3719] [LSS] Spawning object [campfire_dinamic_0011][campfire][3720] [LSS] Spawning object [campfire_dinamic_0012][campfire][3721] [LSS] Spawning object [campfire_dinamic_0013][campfire][3722] [LSS] Spawning object [campfire_dinamic_0014][campfire][3723] [LSS] Spawning object [campfire_dinamic_0015][campfire][3724] [LSS] Spawning object [yan_smart_terrain_2_4_campfire_1][campfire][3725] [LSS] Spawning object [yan_smart_terrain_2_4_campfire_2][campfire][3726] [LSS] Spawning object [yan_smart_terrain_2_5_campfire_1][campfire][3727] [LSS] Spawning object [yan_smart_terrain_2_5_campfire_2][campfire][3728] [LSS] Spawning object [yan_smart_terrain_3_4_campfire_1][campfire][3729] [LSS] Spawning object [yan_smart_terrain_3_6_campfire_1][campfire][3730] [LSS] Spawning object [yan_smart_terrain_4_2_campfire_1][campfire][3731] [LSS] Spawning object [yan_smart_terrain_4_5_campfire_1][campfire][3732] [LSS] Spawning object [yan_smart_terrain_5_5_campfire_1][campfire][3733] [LSS] Spawning object [yan_smart_terrain_5_5_campfire_2][campfire][3734] [LSS] Spawning object [yan_smart_terrain_6_2_campfire_1][campfire][3735] [LSS] Spawning object [yan_smart_terrain_6_4_campfire_1][campfire][3736] [LSS] Spawning object [clmbl#0][climable_object][3737] [LSS] Spawning object [clmbl#1][climable_object][3738] [LSS] Spawning object [clmbl#10][climable_object][3739] [LSS] Spawning object [clmbl#11][climable_object][3740] [LSS] Spawning object [clmbl#12][climable_object][3741] [LSS] Spawning object [clmbl#13][climable_object][3742] [LSS] Spawning object [clmbl#14][climable_object][3743] [LSS] Spawning object [clmbl#15][climable_object][3744] [LSS] Spawning object [clmbl#16][climable_object][3745] [LSS] Spawning object [clmbl#17][climable_object][3746] [LSS] Spawning object [clmbl#18][climable_object][3747] [LSS] Spawning object [clmbl#2][climable_object][3748] [LSS] Spawning object [clmbl#3][climable_object][3749] [LSS] Spawning object [clmbl#4][climable_object][3750] [LSS] Spawning object [clmbl#5][climable_object][3751] [LSS] Spawning object [clmbl#6][climable_object][3752] [LSS] Spawning object [clmbl#7][climable_object][3753] [LSS] Spawning object [clmbl#8][climable_object][3754] [LSS] Spawning object [clmbl#9][climable_object][3755] [LSS] Spawning object [yan_explosive_barrel][explosive_barrel][3756] [LSS] Spawning object [yan_explosive_barrel_0000][explosive_barrel][3757] [LSS] Spawning object [yan_explosive_barrel_0001][explosive_barrel][3758] [LSS] Spawning object [mlr_yantar_box_01][inventory_box][3759] [LSS] Spawning object [yan_q1_n][inventory_box][3760] [LSS] Spawning object [yan_q2_n][inventory_box][3761] [LSS] Spawning object [yan_q3_t_l][inventory_box][3762] [LSS] Spawning object [yan_q4_n][inventory_box][3763] [LSS] Spawning object [yan_q5_n][inventory_box][3764] [LSS] Spawning object [yan_q6_n][inventory_box][3765] [LSS] Spawning object [yan_q7_n][inventory_box][3766] [LSS] Spawning object [yan_q8_t_l][inventory_box][3767] [LSS] Spawning object [yan_q9_n][inventory_box][3768] [LSS] Spawning object [yan_recover_item_2_corpse][inventory_box][3769] [LSS] Spawning object [yan_smart_terrain_1_6_box][inventory_box][3770] [LSS] Spawning object [yan_smart_terrain_2_4_box][inventory_box][3771] [LSS] Spawning object [yan_smart_terrain_2_5_box][inventory_box][3772] [LSS] Spawning object [yan_smart_terrain_3_4_box][inventory_box][3773] [LSS] Spawning object [yan_smart_terrain_3_6_box][inventory_box][3774] [LSS] Spawning object [yan_smart_terrain_4_5_box][inventory_box][3775] [LSS] Spawning object [yan_smart_terrain_5_5_box][inventory_box][3776] [LSS] Spawning object [yan_smart_terrain_5_6_box][inventory_box][3777] [LSS] Spawning object [yan_smart_terrain_6_4_box][inventory_box][3778] [LSS] Spawning object [yantar_treasure_1][inventory_box][3779] [LSS] Spawning object [yantar_treasure_10][inventory_box][3780] [LSS] Spawning object [yantar_treasure_11][inventory_box][3781] [LSS] Spawning object [yantar_treasure_12][inventory_box][3782] [LSS] Spawning object [yantar_treasure_13][inventory_box][3783] [LSS] Spawning object [yantar_treasure_14][inventory_box][3784] [LSS] Spawning object [yantar_treasure_15][inventory_box][3785] [LSS] Spawning object [yantar_treasure_2][inventory_box][3786] [LSS] Spawning object [yantar_treasure_3][inventory_box][3787] [LSS] Spawning object [yantar_treasure_4][inventory_box][3788] [LSS] Spawning object [yantar_treasure_5][inventory_box][3789] [LSS] Spawning object [yantar_treasure_6][inventory_box][3790] [LSS] Spawning object [yantar_treasure_7][inventory_box][3791] [LSS] Spawning object [yantar_treasure_8][inventory_box][3792] [LSS] Spawning object [yantar_treasure_9][inventory_box][3793] [LSS] Spawning object [yan_komp_monitor][komp_monitor][3794] [LSS] Spawning object [yan_level_changer_to_agroprom_1][level_changer][3795] [LSS] Spawning object [yan_level_changer_to_dead_city_1][level_changer][3796] [LSS] Spawning object [yan_level_changer_to_rostok_1][level_changer][3797] [LSS] Spawning object [yan_level_changer_to_x16][level_changer][3798] [LSS] Spawning object [light_omni_blue_2m_no_shadow][lights_hanging_lamp][3801] [LSS] Spawning object [yan_lights_hanging_lamp][lights_hanging_lamp][3804] [LSS] Spawning object [yan_lights_hanging_lamp_0000][lights_hanging_lamp][3805] [LSS] Spawning object [yan_lights_hanging_lamp_0001][lights_hanging_lamp][3806] [LSS] Spawning object [yan_tv_01][lights_hanging_lamp][3807] [LSS] Spawning object [yan_physic_destroyable_object][physic_destroyable_object][3808] [LSS] Spawning object [yan_physic_destroyable_object_0000][physic_destroyable_object][3809] [LSS] Spawning object [yan_physic_destroyable_object_0001][physic_destroyable_object][3810] [LSS] Spawning object [yan_physic_destroyable_object_0002][physic_destroyable_object][3811] [LSS] Spawning object [yan_physic_destroyable_object_0003][physic_destroyable_object][3812] [LSS] Spawning object [yan_physic_destroyable_object_0004][physic_destroyable_object][3813] [LSS] Spawning object [yan_physic_destroyable_object_0005][physic_destroyable_object][3814] [LSS] Spawning object [yan_physic_destroyable_object_0006][physic_destroyable_object][3815] [LSS] Spawning object [yan_physic_destroyable_object_0007][physic_destroyable_object][3816] [LSS] Spawning object [yan_physic_destroyable_object_0008][physic_destroyable_object][3817] [LSS] Spawning object [yan_physic_destroyable_object_0009][physic_destroyable_object][3818] [LSS] Spawning object [yan_physic_destroyable_object_0010][physic_destroyable_object][3819] [LSS] Spawning object [yan_physic_destroyable_object_0011][physic_destroyable_object][3820] [LSS] Spawning object [yan_physic_destroyable_object_0012][physic_destroyable_object][3821] [LSS] Spawning object [yan_physic_destroyable_object_0013][physic_destroyable_object][3822] [LSS] Spawning object [yan_physic_destroyable_object_0014][physic_destroyable_object][3823] [LSS] Spawning object [yan_physic_destroyable_object_0015][physic_destroyable_object][3824] [LSS] Spawning object [yan_physic_destroyable_object_0016][physic_destroyable_object][3825] [LSS] Spawning object [yan_physic_destroyable_object_0017][physic_destroyable_object][3826] [LSS] Spawning object [yan_physic_destroyable_object_0018][physic_destroyable_object][3827] [LSS] Spawning object [yan_physic_destroyable_object_0019][physic_destroyable_object][3828] [LSS] Spawning object [yan_physic_destroyable_object_0020][physic_destroyable_object][3829] [LSS] Spawning object [yan_physic_destroyable_object_0021][physic_destroyable_object][3830] [LSS] Spawning object [yan_physic_destroyable_object_0022][physic_destroyable_object][3831] [LSS] Spawning object [yan_physic_destroyable_object_0023][physic_destroyable_object][3832] [LSS] Spawning object [yan_physic_destroyable_object_0024][physic_destroyable_object][3833] [LSS] Spawning object [yan_physic_destroyable_object_0025][physic_destroyable_object][3834] [LSS] Spawning object [yan_physic_destroyable_object_0026][physic_destroyable_object][3835] [LSS] Spawning object [yan_physic_destroyable_object_0027][physic_destroyable_object][3836] [LSS] Spawning object [yan_physic_destroyable_object_0028][physic_destroyable_object][3837] [LSS] Spawning object [yan_physic_destroyable_object_0029][physic_destroyable_object][3838] [LSS] Spawning object [yan_physic_destroyable_object_0030][physic_destroyable_object][3839] [LSS] Spawning object [yan_physic_destroyable_object_0031][physic_destroyable_object][3840] [LSS] Spawning object [yan_physic_destroyable_object_0032][physic_destroyable_object][3841] [LSS] Spawning object [yan_physic_destroyable_object_0033][physic_destroyable_object][3842] [LSS] Spawning object [yan_physic_destroyable_object_0034][physic_destroyable_object][3843] [LSS] Spawning object [yan_physic_destroyable_object_0035][physic_destroyable_object][3844] [LSS] Spawning object [yan_physic_destroyable_object_0036][physic_destroyable_object][3845] [LSS] Spawning object [yan_physic_destroyable_object_0037][physic_destroyable_object][3846] [LSS] Spawning object [yan_physic_destroyable_object_0038][physic_destroyable_object][3847] [LSS] Spawning object [yan_physic_destroyable_object_0039][physic_destroyable_object][3848] [LSS] Spawning object [yan_physic_destroyable_object_0040][physic_destroyable_object][3849] [LSS] Spawning object [yan_physic_destroyable_object_0041][physic_destroyable_object][3850] [LSS] Spawning object [yan_physic_destroyable_object_0042][physic_destroyable_object][3851] [LSS] Spawning object [yan_physic_destroyable_object_0043][physic_destroyable_object][3852] [LSS] Spawning object [yan_physic_destroyable_object_0044][physic_destroyable_object][3853] [LSS] Spawning object [yan_physic_destroyable_object_0045][physic_destroyable_object][3854] [LSS] Spawning object [yan_physic_destroyable_object_0046][physic_destroyable_object][3855] [LSS] Spawning object [yan_physic_destroyable_object_0047][physic_destroyable_object][3856] [LSS] Spawning object [yan_physic_destroyable_object_0048][physic_destroyable_object][3857] [LSS] Spawning object [yan_physic_destroyable_object_0049][physic_destroyable_object][3858] [LSS] Spawning object [yan_physic_destroyable_object_0050][physic_destroyable_object][3859] [LSS] Spawning object [yan_physic_destroyable_object_0051][physic_destroyable_object][3860] [LSS] Spawning object [yan_physic_destroyable_object_0052][physic_destroyable_object][3861] [LSS] Spawning object [yan_physic_destroyable_object_0053][physic_destroyable_object][3862] [LSS] Spawning object [yan_physic_destroyable_object_0054][physic_destroyable_object][3863] [LSS] Spawning object [yan_physic_destroyable_object_0055][physic_destroyable_object][3864] [LSS] Spawning object [yan_physic_destroyable_object_0056][physic_destroyable_object][3865] [LSS] Spawning object [yan_physic_destroyable_object_0057][physic_destroyable_object][3866] [LSS] Spawning object [yan_physic_destroyable_object_0058][physic_destroyable_object][3867] [LSS] Spawning object [yan_physic_destroyable_object_0059][physic_destroyable_object][3868] [LSS] Spawning object [yan_smart_terrain_6_4_ph_door_inner][physic_door][3869] [LSS] Spawning object [yan_smart_terrain_6_4_ph_door_outer][physic_door][3870] [LSS] Spawning object [yan_awr_stol_1][physic_object][3871] [LSS] Spawning object [yan_awr_tiski_01][physic_object][3872] [LSS] Spawning object [yan_physic_object_0000][physic_object][3873] [LSS] Spawning object [yan_physic_object_0001][physic_object][3874] [LSS] Spawning object [yan_physic_object_0002][physic_object][3875] [LSS] Spawning object [yan_physic_object_0002][physic_object][3876] [LSS] Spawning object [yan_physic_object_0003][physic_object][3877] [LSS] Spawning object [yan_physic_object_0003][physic_object][3878] [LSS] Spawning object [yan_physic_object_0004][physic_object][3879] [LSS] Spawning object [yan_physic_object_0004][physic_object][3880] [LSS] Spawning object [yan_physic_object_0005][physic_object][3881] [LSS] Spawning object [yan_physic_object_0005][physic_object][3882] [LSS] Spawning object [yan_physic_object_0006][physic_object][3883] [LSS] Spawning object [yan_physic_object_0006][physic_object][3884] [LSS] Spawning object [yan_physic_object_0007][physic_object][3885] [LSS] Spawning object [yan_mec_night_plase_mlr][smart_cover][3886] [LSS] Spawning object [yan_mecanic_army_plase][smart_cover][3887] [LSS] Spawning object [yan_povar_plase][smart_cover][3888] [LSS] Spawning object [yan_smart_guard_saxara_place_mlr][smart_cover][3889] [LSS] Spawning object [yan_smart_terrain_6_4_animpoint_kamp4][smart_cover][3890] [LSS] Spawning object [yan_smart_terrain_6_4_animpoint_kamp5][smart_cover][3891] [LSS] Spawning object [yan_smart_terrain_1_6][smart_terrain][3892] [LSS] Spawning object [yan_smart_terrain_2_4][smart_terrain][3893] [LSS] Spawning object [yan_smart_terrain_2_5][smart_terrain][3894] [LSS] Spawning object [yan_smart_terrain_3_4][smart_terrain][3895] [LSS] Spawning object [yan_smart_terrain_3_6][smart_terrain][3896] [LSS] Spawning object [yan_smart_terrain_4_2][smart_terrain][3897] [LSS] Spawning object [yan_smart_terrain_4_4][smart_terrain][3898] [LSS] Spawning object [yan_smart_terrain_4_5][smart_terrain][3899] [LSS] Spawning object [yan_smart_terrain_5_3][smart_terrain][3900] [LSS] Spawning object [yan_smart_terrain_5_5][smart_terrain][3901] [LSS] Spawning object [yan_smart_terrain_6_2][smart_terrain][3902] [LSS] Spawning object [yan_smart_terrain_6_4][smart_terrain][3903] [LSS] Spawning object [yan_smart_terrain_snork_u][smart_terrain][3904] [LSS] Spawning object [yan_smart_terrain_zombi_spawn][smart_terrain][3905] [LSS] Spawning object [yan_2c_01_cd_anomaly_spot][space_restrictor][3906] [LSS] Spawning object [yan_base_silence_cut2_restr][space_restrictor][3907] [LSS] Spawning object [yan_bunker_sleep_restrictor][space_restrictor][3908] [LSS] Spawning object [yan_crow_spawner][space_restrictor][3909] [LSS] Spawning object [yan_otnesti_doc_saharavy][space_restrictor][3910] [LSS] Spawning object [yan_proriv_k_ystanovke][space_restrictor][3911] [LSS] Spawning object [yan_proverka_quest_doc][space_restrictor][3912] [LSS] Spawning object [yan_repair_defend][space_restrictor][3913] [LSS] Spawning object [yan_repair_defend_0000][space_restrictor][3914] [LSS] Spawning object [yan_roof_cut6_restr][space_restrictor][3915] [LSS] Spawning object [yan_smart_terrain_1_6_att][space_restrictor][3916] [LSS] Spawning object [yan_smart_terrain_1_6_def][space_restrictor][3917] [LSS] Spawning object [yan_smart_terrain_2_4_att][space_restrictor][3918] [LSS] Spawning object [yan_smart_terrain_2_4_def][space_restrictor][3919] [LSS] Spawning object [yan_smart_terrain_2_4_surge_hide_a1][space_restrictor][3920] [LSS] Spawning object [yan_smart_terrain_2_4_surge_hide_a2][space_restrictor][3921] [LSS] Spawning object [yan_smart_terrain_2_5_anomaly_spot][space_restrictor][3922] [LSS] Spawning object [yan_smart_terrain_2_5_def][space_restrictor][3923] [LSS] Spawning object [yan_smart_terrain_3_4_att][space_restrictor][3924] [LSS] Spawning object [yan_smart_terrain_3_4_def][space_restrictor][3925] [LSS] Spawning object [yan_smart_terrain_3_6_att][space_restrictor][3926] [LSS] Spawning object [yan_smart_terrain_3_6_def][space_restrictor][3927] [LSS] Spawning object [yan_smart_terrain_4_2_anomaly_spot][space_restrictor][3928] [LSS] Spawning object [yan_smart_terrain_4_2_att][space_restrictor][3929] [LSS] Spawning object [yan_smart_terrain_4_2_def][space_restrictor][3930] [LSS] Spawning object [yan_smart_terrain_4_4_att][space_restrictor][3931] [LSS] Spawning object [yan_smart_terrain_4_4_def][space_restrictor][3932] [LSS] Spawning object [yan_smart_terrain_4_5_att][space_restrictor][3933] [LSS] Spawning object [yan_smart_terrain_4_5_def][space_restrictor][3934] [LSS] Spawning object [yan_smart_terrain_5_3_anomaly_spot][space_restrictor][3935] [LSS] Spawning object [yan_smart_terrain_5_3_att][space_restrictor][3936] [LSS] Spawning object [yan_smart_terrain_5_3_def][space_restrictor][3937] [LSS] Spawning object [yan_smart_terrain_5_4_att][space_restrictor][3938] [LSS] Spawning object [yan_smart_terrain_5_4_def][space_restrictor][3939] [LSS] Spawning object [yan_smart_terrain_5_5_att][space_restrictor][3940] [LSS] Spawning object [yan_smart_terrain_5_5_def][space_restrictor][3941] [LSS] Spawning object [yan_smart_terrain_5_5_surge_hide_a1][space_restrictor][3942] [LSS] Spawning object [yan_smart_terrain_6_2_att][space_restrictor][3943] [LSS] Spawning object [yan_smart_terrain_6_2_def][space_restrictor][3944] [LSS] Spawning object [yan_smart_terrain_6_4_att][space_restrictor][3945] [LSS] Spawning object [yan_smart_terrain_6_4_base_defense_quest][space_restrictor][3946] [LSS] Spawning object [yan_smart_terrain_6_4_bunker_spot][space_restrictor][3947] [LSS] Spawning object [yan_smart_terrain_6_4_def][space_restrictor][3948] [LSS] Spawning object [yan_smart_terrain_6_4_sr_light][space_restrictor][3949] [LSS] Spawning object [yan_smart_terrain_6_4_sr_steam][space_restrictor][3950] [LSS] Spawning object [yan_smart_terrain_6_4_surge_hide_a1][space_restrictor][3951] [LSS] Spawning object [yan_smart_terrain_proizvcomplex_spot][space_restrictor][3952] [LSS] Spawning object [yan_smart_terrain_zombi_spawn_anomaly_spot][space_restrictor][3953] [LSS] Spawning object [yan_sound_play_restr][space_restrictor][3954] [LSS] Spawning object [yan_sound_space_restrictor_alarm_cut2][space_restrictor][3955] [LSS] Spawning object [yan_sounds_tech_mlr][space_restrictor][3956] [LSS] Spawning object [yan_space_restrictor][space_restrictor][3957] [LSS] Spawning object [yan_space_restrictor_0000][space_restrictor][3958] [LSS] Spawning object [yan_space_restrictor_0001][space_restrictor][3959] [LSS] Spawning object [yan_space_restrictor_0002][space_restrictor][3960] [LSS] Spawning object [yan_space_restrictor_0003][space_restrictor][3961] [LSS] Spawning object [yan_space_restrictor_0004][space_restrictor][3962] [LSS] Spawning object [yan_space_restrictor_0005][space_restrictor][3963] [LSS] Spawning object [yan_space_restrictor_0006][space_restrictor][3964] [LSS] Spawning object [yan_space_restrictor_actor_away_saharov][space_restrictor][3965] [LSS] Spawning object [yan_space_restrictor_actor_cut6][space_restrictor][3966] [LSS] Spawning object [yan_space_restrictor_actor_go_cut5][space_restrictor][3967] [LSS] Spawning object [yan_space_restrictor_actor_level][space_restrictor][3968] [LSS] Spawning object [yan_space_restrictor_actor_ready_cut5][space_restrictor][3969] [LSS] Spawning object [yan_space_restrictor_cut6_for_group1][space_restrictor][3970] [LSS] Spawning object [yan_space_restrictor_cut6_for_group1_a][space_restrictor][3971] [LSS] Spawning object [yan_space_restrictor_cut6_for_group2][space_restrictor][3972] [LSS] Spawning object [yan_space_restrictor_door_1][space_restrictor][3973] [LSS] Spawning object [yan_space_restrictor_door_2][space_restrictor][3974] [LSS] Spawning object [yan_space_restrictor_end_quest_line][space_restrictor][3975] [LSS] Spawning object [yan_space_restrictor_for_spawn_levsha][space_restrictor][3976] [LSS] Spawning object [yan_space_restrictor_hero_go_to_roof][space_restrictor][3977] [LSS] Spawning object [yan_space_restrictor_in_base_for_actor][space_restrictor][3978] [LSS] Spawning object [yan_space_restrictor_no_weapon_actor_base_cut2][space_restrictor][3979] [LSS] Spawning object [yan_space_restrictor_not_for_stalkers][space_restrictor][3980] [LSS] Spawning object [yan_space_restrictor_quest_cut2][space_restrictor][3981] [LSS] Spawning object [yan_space_restrictor_quest_defend_cut2][space_restrictor][3982] [LSS] Spawning object [yan_space_restrictor_quest_levsha][space_restrictor][3983] [LSS] Spawning object [yan_space_restrictor_quest_line][space_restrictor][3984] [LSS] Spawning object [yan_space_restrictor_quest_signal][space_restrictor][3985] [LSS] Spawning object [yan_space_restrictor_quest_zombi1][space_restrictor][3986] [LSS] Spawning object [yan_space_restrictor_quest_zombi2][space_restrictor][3987] [LSS] Spawning object [yan_space_restrictor_ready_actor][space_restrictor][3988] [LSS] Spawning object [yan_space_restrictor_spawn_stalker_1_6][space_restrictor][3989] [LSS] Spawning object [yan_space_restrictor_spawn_zombi1_surge][space_restrictor][3990] [LSS] Spawning object [yan_space_restrictor_spawn_zombi2_surge][space_restrictor][3991] [LSS] Spawning object [yan_space_restrictor_spawn_zombi3_surge][space_restrictor][3992] [LSS] Spawning object [yan_space_restrictor_spawn_zombi_surge_start_wave][space_restrictor][3993] [LSS] Spawning object [yan_space_restrictor_speed_wave][space_restrictor][3994] [LSS] Spawning object [yan_space_restrictor_sr_light][space_restrictor][3995] [LSS] Spawning object [yan_space_restrictor_sr_light2][space_restrictor][3996] [LSS] Spawning object [yan_space_restrictor_start_surge][space_restrictor][3997] [LSS] Spawning object [yan_space_restrictor_to_agroprom_1][space_restrictor][3998] [LSS] Spawning object [yan_space_restrictor_to_dead_city_1][space_restrictor][3999] [LSS] Spawning object [yan_space_restrictor_to_rostok_1][space_restrictor][4000] [LSS] Spawning object [yan_space_restrictor_to_x16][space_restrictor][4001] [LSS] Spawning object [yan_space_restrictor_tryba1_cut5][space_restrictor][4002] [LSS] Spawning object [yan_space_restrictor_tryba2_cut5][space_restrictor][4003] [LSS] Spawning object [yan_space_restrictor_tryba3_cut5][space_restrictor][4004] [LSS] Spawning object [yan_space_restrictor_tryba4_cut5][space_restrictor][4005] [LSS] Spawning object [yan_space_restrictor_tryba5_cut5][space_restrictor][4006] [LSS] Spawning object [yan_space_restrictor_tryba6_cut5][space_restrictor][4007] [LSS] Spawning object [yan_space_restrictor_wave_1][space_restrictor][4008] [LSS] Spawning object [yan_space_restrictor_wave_2][space_restrictor][4009] [LSS] Spawning object [yan_space_restrictor_yan_actor_go_to_stalker][space_restrictor][4010] [LSS] Spawning object [yan_space_restrictor_yan_actor_go_to_stalker_0000][space_restrictor][4011] [LSS] Spawning object [yan_space_restrictor_yan_actor_go_to_stalker_0001][space_restrictor][4012] [LSS] Spawning object [yan_space_restrictor_zombi_in_angar][space_restrictor][4013] [LSS] Spawning object [yan_space_restrictor_zombi_in_krisha][space_restrictor][4014] [LSS] Spawning object [yan_spawn_giand_1][space_restrictor][4015] [LSS] Spawning object [yan_squad_stalker_in_sci_base][space_restrictor][4016] [LSS] Spawning object [yan_zombi_dead_restr][space_restrictor][4017] [LSS] Spawning object [yan_zombie_wave_1_spawn_restrictor][space_restrictor][4018] [LSS] Spawning object [yan_zombie_wave_2_spawn_restrictor][space_restrictor][4019] [LSS] Spawning object [yantar_psi_radiotion_30][space_restrictor][4020] [LSS] Spawning object [yantar_psi_radiotion_5][space_restrictor][4021] [LSS] Spawning object [yantar_psi_radiotion_55][space_restrictor][4022] [LSS] Spawning object [yantar_tunnel_finish][space_restrictor][4023] [LSS] Spawning object [yantar_tunnel_restrictor_2][space_restrictor][4024] [LSS] Spawning object [yantar_tunnel_restrictor_3][space_restrictor][4025] [LSS] Spawning object [yantar_tunnel_restrictor_4][space_restrictor][4026] [LSS] Spawning object [yantar_tunnel_start][space_restrictor][4027] [LSS] Spawning object [yantar_tunnel_surge_hide][space_restrictor][4028] [LSS] Spawning object [yantar_tunnel_surge_hide_2][space_restrictor][4029] [LSS] Spawning object [yan_zone_burning_fuzz_0000][zone_burning_fuzz1][4030] [LSS] Spawning object [yan_zone_burning_fuzz_0001][zone_burning_fuzz1][4031] [LSS] Spawning object [yan_zone_burning_fuzz_0002][zone_burning_fuzz1][4032] [LSS] Spawning object [yan_zone_burning_fuzz_0003][zone_burning_fuzz1][4033] [LSS] Spawning object [yan_zone_burning_fuzz_0004][zone_burning_fuzz1][4034] [LSS] Spawning object [yan_zone_burning_fuzz_0005][zone_burning_fuzz1][4035] [LSS] Spawning object [yan_zone_burning_fuzz_0006][zone_burning_fuzz1][4036] [LSS] Spawning object [yan_zone_burning_fuzz_0007][zone_burning_fuzz1][4037] [LSS] Spawning object [yan_zone_burning_fuzz_0008][zone_burning_fuzz1][4038] [LSS] Spawning object [yan_zone_burning_fuzz_0009][zone_burning_fuzz1][4039] [LSS] Spawning object [yan_zone_burning_fuzz_0050][zone_burning_fuzz1][4040] [LSS] Spawning object [yan_zone_burning_fuzz_0152][zone_burning_fuzz1][4041] [LSS] Spawning object [yan_zone_field_acidic_average][zone_field_acidic_average][4042] [LSS] Spawning object [yan_zone_field_acidic_strong][zone_field_acidic_strong][4043] [LSS] Spawning object [yan_zone_field_acidic_weak_0000][zone_field_acidic_strong][4044] [LSS] Spawning object [yan_zone_field_psychic_weak_0000][zone_field_psychic_weak][4045] [LSS] Spawning object [yan_zone_field_radioactive_average][zone_field_radioactive_average][4046] [LSS] Spawning object [yan_zone_field_radioactive_weak][zone_field_radioactive_weak][4047] [LSS] Spawning object [yan_zone_field_radioactive_weak_0000][zone_field_radioactive_weak][4048] [LSS] Spawning object [yan_zone_field_radioactive_weak_0001][zone_field_radioactive_weak][4049] [LSS] Spawning object [yan_zone_field_radioactive_weak_0002][zone_field_radioactive_weak][4050] [LSS] Spawning object [yan_zone_field_thermal_average][zone_field_thermal_average][4051] [LSS] Spawning object [yan_zone_mine_acidic_strong][zone_mine_acidic_strong][4052] [LSS] Spawning object [yan_zone_mine_acidic_strong_0000][zone_mine_acidic_strong][4053] [LSS] Spawning object [yan_zone_mine_acidic_strong_0003][zone_mine_acidic_strong][4054] [LSS] Spawning object [yan_zone_mine_acidic_strong_0004][zone_mine_acidic_strong][4055] [LSS] Spawning object [yan_zone_mine_acidic_strong_0005][zone_mine_acidic_strong][4056] [LSS] Spawning object [yan_zone_mine_acidic_strong_0006][zone_mine_acidic_strong][4057] [LSS] Spawning object [yan_zone_mine_acidic_strong_0007][zone_mine_acidic_strong][4058] [LSS] Spawning object [yan_zone_mine_acidic_strong_0008][zone_mine_acidic_strong][4059] [LSS] Spawning object [yan_zone_mine_acidic_strong_0009][zone_mine_acidic_strong][4060] [LSS] Spawning object [yan_zone_mine_acidic_strong_0010][zone_mine_acidic_strong][4061] [LSS] Spawning object [yan_zone_mine_acidic_strong_0011][zone_mine_acidic_strong][4062] [LSS] Spawning object [yan_zone_mine_acidic_strong_0012][zone_mine_acidic_strong][4063] [LSS] Spawning object [yan_zone_mine_acidic_strong_0013][zone_mine_acidic_strong][4064] [LSS] Spawning object [yan_zone_mine_acidic_strong_0014][zone_mine_acidic_strong][4065] [LSS] Spawning object [yan_zone_mine_acidic_strong_0015][zone_mine_acidic_strong][4066] [LSS] Spawning object [yan_zone_mine_acidic_strong_0016][zone_mine_acidic_strong][4067] [LSS] Spawning object [yan_zone_mine_acidic_strong_0017][zone_mine_acidic_strong][4068] [LSS] Spawning object [yan_zone_mine_electric_average][zone_mine_electric_average][4069] [LSS] Spawning object [yan_zone_mine_electric_average_0000][zone_mine_electric_average][4070] [LSS] Spawning object [yan_zone_mine_electric_average_0001][zone_mine_electric_average][4071] [LSS] Spawning object [yan_zone_mine_electric_average_0002][zone_mine_electric_average][4072] [LSS] Spawning object [yan_zone_mine_electric_strong][zone_mine_electric_strong][4073] [LSS] Spawning object [yan_zone_mine_electric_strong_0000][zone_mine_electric_strong][4074] [LSS] Spawning object [yan_zone_mine_electric_strong_0001][zone_mine_electric_strong][4075] [LSS] Spawning object [yan_zone_mine_electric_strong_0002][zone_mine_electric_strong][4076] [LSS] Spawning object [yan_zone_mine_electric_strong_0003][zone_mine_electric_strong][4077] [LSS] Spawning object [yan_zone_mine_electric_strong_0004][zone_mine_electric_strong][4078] [LSS] Spawning object [yan_zone_mine_electric_strong_0005][zone_mine_electric_strong][4079] [LSS] Spawning object [yan_zone_mine_electric_strong_0006][zone_mine_electric_strong][4080] [LSS] Spawning object [yan_zone_mine_electric_strong_0007][zone_mine_electric_strong][4081] [LSS] Spawning object [yan_zone_mine_electric_strong_0008][zone_mine_electric_strong][4082] [LSS] Spawning object [yan_zone_mine_electric_strong_0009][zone_mine_electric_strong][4083] [LSS] Spawning object [yan_zone_mine_electric_strong_0010][zone_mine_electric_strong][4084] [LSS] Spawning object [yan_zone_mine_electric_strong_0011][zone_mine_electric_strong][4085] [LSS] Spawning object [yan_zone_mine_electric_strong_0012][zone_mine_electric_strong][4086] [LSS] Spawning object [yan_zone_mine_gravitational_average][zone_mine_gravitational_average][4087] [LSS] Spawning object [yan_zone_mine_gravitational_average_0000][zone_mine_gravitational_average][4088] [LSS] Spawning object [yan_zone_mine_gravitational_average_0001][zone_mine_gravitational_average][4089] [LSS] Spawning object [yan_zone_mine_gravitational_average_0002][zone_mine_gravitational_average][4090] [LSS] Spawning object [yan_zone_mine_gravitational_strong][zone_mine_gravitational_strong][4091] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0000][zone_mine_gravitational_strong][4092] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0001][zone_mine_gravitational_strong][4093] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0002][zone_mine_gravitational_strong][4094] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0003][zone_mine_gravitational_strong][4095] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0004][zone_mine_gravitational_strong][4096] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0005][zone_mine_gravitational_strong][4097] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0006][zone_mine_gravitational_strong][4098] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0007][zone_mine_gravitational_strong][4099] [LSS] Spawning object [yan_zone_mine_gravitational_weak][zone_mine_gravitational_weak][4100] [LSS] Spawning object [yan_zone_mine_thermal_average][zone_mine_thermal_average][4101] [LSS] Spawning object [yan_zone_mine_thermal_average_0000][zone_mine_thermal_average][4102] [LSS] Spawning object [yan_zone_mine_thermal_average_0001][zone_mine_thermal_average][4103] [LSS] Spawning object [yan_zone_mine_thermal_average_0002][zone_mine_thermal_average][4104] [LSS] Spawning object [yan_zone_mine_thermal_average_0003][zone_mine_thermal_average][4105] [LSS] Spawning object [yan_zone_mine_thermal_average_0004][zone_mine_thermal_average][4106] [LSS] Spawning object [yan_zone_mine_thermal_average_0005][zone_mine_thermal_average][4107] [LSS] Spawning object [yan_zone_mine_thermal_average_0007][zone_mine_thermal_average][4108] [LSS] Spawning object [yan_zone_mine_thermal_average_0008][zone_mine_thermal_average][4109] [LSS] Spawning object [yan_zone_mine_thermal_average_0009][zone_mine_thermal_average][4110] [LSS] Spawning object [yan_tunnel_zone_zhar][zone_zhar][4111] [LSS] Spawning object [prt_o_ballistic_27606][prt_o_ballistic_2][7606] [LSS] Spawning object [snork_weak321380][snork_weak3][21380] [LSS] Spawning object [snork_normal321381][snork_normal3][21381] [LSS] Spawning object [snork_normal321382][snork_normal3][21382] [LSS] Spawning object [mechanic_army_yan_mlr21413][mechanic_army_yan_mlr][21413] [LSS] Spawning object [yan_merc_0121425][yan_merc_01][21425] [LSS] Spawning object [yan_merc_0221434][yan_merc_02][21434] [LSS] Spawning object [yan_merc_0321442][yan_merc_03][21442] [LSS] Spawning object [yan_povar_army_mlr21451][yan_povar_army_mlr][21451] [LSS] Spawning object [yan_stalker_sakharov21458][yan_stalker_sakharov][21458] [LSS] Spawning object [snork_weak321463][snork_weak3][21463] [LSS] Spawning object [zombie_weak21464][zombie_weak][21464] [LSS] Spawning object [snork_weak221468][snork_weak2][21468] [LSS] Spawning object [snork_weak21467][snork_weak][21467] [LSS] Spawning object [m_controller_normal21469][m_controller_normal][21469] [LSS] Spawning object [zone_mine_chemical_average23256][zone_mine_chemical_average][23256] [LSS] Spawning object [zone_mine_acidic_weak23257][zone_mine_acidic_weak][23257] [LSS] Spawning object [zone_mine_acidic_weak23258][zone_mine_acidic_weak][23258] [LSS] Spawning object [zone_mine_gravitational_average23259][zone_mine_gravitational_average][23259] [LSS] Spawning object [zone_mine_acidic_average23260][zone_mine_acidic_average][23260] [LSS] Spawning object [zone_mine_chemical_weak23261][zone_mine_chemical_weak][23261] [LSS] Spawning object [zone_mine_gravitational_strong23262][zone_mine_gravitational_strong][23262] [LSS] Spawning object [zone_mine_gravitational_strong23263][zone_mine_gravitational_strong][23263] [LSS] Spawning object [zone_mine_chemical_weak23264][zone_mine_chemical_weak][23264] [LSS] Spawning object [zone_radioactive_average23265][zone_radioactive_average][23265] [LSS] Spawning object [zone_mine_electric_average23266][zone_mine_electric_average][23266] [LSS] Spawning object [zone_mine_gravitational_weak23267][zone_mine_gravitational_weak][23267] [LSS] Spawning object [zone_mine_chemical_average23268][zone_mine_chemical_average][23268] [LSS] Spawning object [zone_mine_gravitational_average23269][zone_mine_gravitational_average][23269] [LSS] Spawning object [zone_mine_electric_weak23270][zone_mine_electric_weak][23270] [LSS] Spawning object [zone_mine_gravitational_strong23271][zone_mine_gravitational_strong][23271] [LSS] Spawning object [zone_mine_acidic_average23272][zone_mine_acidic_average][23272] [LSS] Spawning object [zone_mine_acidic_average23273][zone_mine_acidic_average][23273] [LSS] Spawning object [zone_mine_electric_weak23274][zone_mine_electric_weak][23274] [LSS] Spawning object [zone_mine_gravitational_weak23275][zone_mine_gravitational_weak][23275] [LSS] Spawning object [zone_mine_acidic_average23276][zone_mine_acidic_average][23276] [LSS] Spawning object [zone_mine_acidic_weak23277][zone_mine_acidic_weak][23277] [LSS] Spawning object [zone_mine_acidic_average23278][zone_mine_acidic_average][23278] [LSS] Spawning object [zone_mine_chemical_weak23279][zone_mine_chemical_weak][23279] [LSS] Spawning object [zone_mine_chemical_weak23280][zone_mine_chemical_weak][23280] [LSS] Spawning object [zone_mine_gravitational_average23281][zone_mine_gravitational_average][23281] [LSS] Spawning object [zone_mine_gravitational_weak23282][zone_mine_gravitational_weak][23282] [LSS] Spawning object [zone_mine_chemical_average23283][zone_mine_chemical_average][23283] [LSS] Spawning object [zone_mine_gravitational_weak23284][zone_mine_gravitational_weak][23284] [LSS] Spawning object [zone_mine_acidic_average23285][zone_mine_acidic_average][23285] [LSS] Spawning object [zone_mine_acidic_weak23286][zone_mine_acidic_weak][23286] [LSS] Spawning object [zone_mine_chemical_average23287][zone_mine_chemical_average][23287] [LSS] Spawning object [zone_mine_electric_weak23288][zone_mine_electric_weak][23288] [LSS] Spawning object [zone_mine_gravitational_average23289][zone_mine_gravitational_average][23289] [LSS] Spawning object [zone_mine_acidic_average23290][zone_mine_acidic_average][23290] [LSS] Spawning object [zone_mine_chemical_average23291][zone_mine_chemical_average][23291] [LSS] Spawning object [zone_mine_gravitational_strong23292][zone_mine_gravitational_strong][23292] [LSS] Spawning object [zone_radioactive_average23293][zone_radioactive_average][23293] [LSS] Spawning object [zone_mine_gravitational_average23294][zone_mine_gravitational_average][23294] [LSS] Spawning object [zone_mine_acidic_weak23295][zone_mine_acidic_weak][23295] [LSS] Spawning object [zone_mine_acidic_weak23296][zone_mine_acidic_weak][23296] [LSS] Spawning object [zone_mine_gravitational_average23297][zone_mine_gravitational_average][23297] [LSS] Spawning object [zone_mine_chemical_weak23298][zone_mine_chemical_weak][23298] [LSS] Spawning object [zone_mine_gravitational_average23299][zone_mine_gravitational_average][23299] [LSS] Spawning object [zone_mine_chemical_weak23300][zone_mine_chemical_weak][23300] [LSS] Spawning object [zone_mine_chemical_weak23301][zone_mine_chemical_weak][23301] [LSS] Spawning object [zone_mine_gravitational_average23302][zone_mine_gravitational_average][23302] [LSS] Spawning object [zone_mine_chemical_average23303][zone_mine_chemical_average][23303] [LSS] Spawning object [zone_mine_gravitational_average23304][zone_mine_gravitational_average][23304] [LSS] Spawning object [zone_mine_acidic_weak23305][zone_mine_acidic_weak][23305] [LSS] Spawning object [zone_mine_acidic_weak23306][zone_mine_acidic_weak][23306] [LSS] Spawning object [zone_mine_gravitational_weak23307][zone_mine_gravitational_weak][23307] [LSS] Spawning object [zone_mine_chemical_average23308][zone_mine_chemical_average][23308] [LSS] Spawning object [zone_mine_acidic_average23309][zone_mine_acidic_average][23309] [LSS] Spawning object [zone_mine_acidic_average23310][zone_mine_acidic_average][23310] [LSS] Spawning object [zone_mine_chemical_weak23311][zone_mine_chemical_weak][23311] [LSS] Spawning object [zone_mine_acidic_weak23312][zone_mine_acidic_weak][23312] [LSS] Spawning object [zone_mine_gravitational_average23313][zone_mine_gravitational_average][23313] [LSS] Spawning object [zone_mine_chemical_weak23314][zone_mine_chemical_weak][23314] [LSS] Spawning object [zone_mine_acidic_average23315][zone_mine_acidic_average][23315] [LSS] Spawning object [zone_mine_chemical_weak23316][zone_mine_chemical_weak][23316] [LSS] Spawning object [zone_mine_gravitational_average23317][zone_mine_gravitational_average][23317] [LSS] Spawning object [zone_mine_acidic_average23318][zone_mine_acidic_average][23318] [LSS] Spawning object [zone_mine_gravitational_weak23319][zone_mine_gravitational_weak][23319] [LSS] Spawning object [antibio_sulfad23869][antibio_sulfad][23869] [LSS] Spawning object [ammo_9x19_pbp_bad23899][ammo_9x19_pbp_bad][23899] [LSS] Spawning object [ammo_5.45x39_ep23931][ammo_5.45x39_ep][23931] [LSS] Spawning object [itm_advancedkit23946][itm_advancedkit][23946] [LSS] Spawning object [ammo_9x19_fmj23953][ammo_9x19_fmj][23953] [LSS] Spawning object [ammo_9x18_ap_bad23968][ammo_9x18_ap_bad][23968] [LSS] Spawning object [prt_o_retardant_1924007][prt_o_retardant_19][24007] [LSS] Spawning object [ammo_9x39_pab924090][ammo_9x39_pab9][24090] [LSS] Spawning object [ammo_7.92x33_ap_bad24213][ammo_7.92x33_ap_bad][24213] [LSS] Spawning object [ammo_12x70_buck24226][ammo_12x70_buck][24226] [LSS] Spawning object [ball_hammer24232][ball_hammer][24232] [LSS] Spawning object [walkie24255][walkie][24255] [LSS] Spawning object [beadspread24282][beadspread][24282] [LSS] Spawning object [beans24332][beans][24332] [LSS] Spawning object [ammo_11.43x23_fmj24358][ammo_11.43x23_fmj][24358] [LSS] Spawning object [walkie24360][walkie][24360] [LSS] Spawning object [prt_o_ballistic_1224407][prt_o_ballistic_12][24407] [LSS] Spawning object [radio24448][radio][24448] [LSS] Spawning object [prt_o_ballistic_824482][prt_o_ballistic_8][24482] [LSS] Spawning object [grease24489][grease][24489] [LSS] Spawning object [ammo_5.45x39_ep24508][ammo_5.45x39_ep][24508] [LSS] Spawning object [toolkit_r724563][toolkit_r7][24563] [LSS] Spawning object [ammo_5.7x28_ss19024580][ammo_5.7x28_ss190][24580] [LSS] Spawning object [ammo_9x19_ap_bad24612][ammo_9x19_ap_bad][24612] [LSS] Spawning object [ammo_9x39_ap24639][ammo_9x39_ap][24639] [LSS] Spawning object [prt_o_retardant_724651][prt_o_retardant_7][24651] [LSS] Spawning object [prt_o_ballistic_124682][prt_o_ballistic_1][24682] [LSS] Spawning object [ammo_9x19_pbp24683][ammo_9x19_pbp][24683] [LSS] Spawning object [energy_drink24704][energy_drink][24704] [LSS] Spawning object [ammo_5.45x39_fmj_bad24721][ammo_5.45x39_fmj_bad][24721] [LSS] Spawning object [energy_drink24727][energy_drink][24727] [LSS] Spawning object [toolkit_s24758][toolkit_s][24758] [LSS] Spawning object [batteries_dead24760][batteries_dead][24760] [LSS] Spawning object [chili24791][chili][24791] [LSS] Spawning object [prt_o_retardant_1724796][prt_o_retardant_17][24796] [LSS] Spawning object [ammo_12x76_zhekan24811][ammo_12x76_zhekan][24811] [LSS] Spawning object [beadspread24837][beadspread][24837] [LSS] Spawning object [grease24867][grease][24867] [LSS] Spawning object [ammo_5.56x45_ap_bad24896][ammo_5.56x45_ap_bad][24896] [LSS] Spawning object [ammo_5.45x39_ep24995][ammo_5.45x39_ep][24995] [LSS] Spawning object [ammo_12x76_zhekan24998][ammo_12x76_zhekan][24998] [LSS] Spawning object [ammo_9x39_ap25025][ammo_9x39_ap][25025] [LSS] Spawning object [ammo_9x18_fmj25045][ammo_9x18_fmj][25045] [LSS] Spawning object [ammo_9x19_fmj25132][ammo_9x19_fmj][25132] [LSS] Spawning object [prt_o_ballistic_1525149][prt_o_ballistic_15][25149] [LSS] Spawning object [drug_antidot25159][drug_antidot][25159] [LSS] Spawning object [ammo_5.45x39_ap_bad25173][ammo_5.45x39_ap_bad][25173] [LSS] Spawning object [yadylin25179][yadylin][25179] [LSS] Spawning object [prt_i_plastic25210][prt_i_plastic][25210] [LSS] Spawning object [lurker_1_normal25682][lurker_1_normal][25682] [LSS] Spawning object [psy_dog_normal25697][psy_dog_normal][25697] [LSS] Spawning object [snork_normal325732][snork_normal3][25732] [LSS] Spawning object [snork_weak25731][snork_weak][25731] [LSS] Spawning object [snork_weak425734][snork_weak4][25734] [LSS] Spawning object [snork_weak225735][snork_weak2][25735] [LSS] Spawning object [snork_strong25741][snork_strong][25741] [LSS] Spawning object [snork_weak425740][snork_weak4][25740] [LSS] Spawning object [tushkano_weak_a25752][tushkano_weak_a][25752] [LSS] Spawning object [tushkano_normal_b25753][tushkano_normal_b][25753] [LSS] Spawning object [tushkano_strong_c25754][tushkano_strong_c][25754] [LSS] Spawning object [tushkano_strong_c25755][tushkano_strong_c][25755] [LSS] Spawning object [sim_default_ecolog_526180][sim_default_ecolog_5][26180] [LSS] Spawning object [snork_weak338145][snork_weak3][38145] [LSS] Spawning object [snork_normal438146][snork_normal4][38146] [LSS] Spawning object [dog_strong_white39951][dog_strong_white][39951] [LSS] Spawning object [dog_weak_bulterier39952][dog_weak_bulterier][39952] [LSS] Spawning object [pseudodog_normal39953][pseudodog_normal][39953] [LSS] Spawning object [psy_dog_normal41447][psy_dog_normal][41447] [LSS] Spawning object [psy_dog_normal41448][psy_dog_normal][41448] [LSS] Spawning object [sim_default_stalker_041573][sim_default_stalker_0][41573] [LSS] Spawning object [wpn_toz106_m1_rakurs41575][wpn_toz106_m1_rakurs][41575] [LSS] Spawning object [snork_weak242250][snork_weak2][42250] * phase time: 122 ms * phase cmem: 1007495 K * phase time: 129 ms * phase cmem: 1007272 K * client : connection accepted - * phase time: 116 ms * phase cmem: 1007311 K * phase time: 116 ms * phase cmem: 1007311 K * phase time: 1859 ms * phase cmem: 1123268 K compiling shader vert_dt [2] compiling shader vert [2] compiling shader vert_point compiling shader vert_spot compiling shader vert_l [2] compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader lmap_dt [2] compiling shader lmap [2] compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l [2] compiling shader water_regular [2] compiling shader impl_dt [2] compiling shader impl_point compiling shader impl_spot compiling shader impl_l [2] compiling shader tree_w compiling shader tree_s compiling shader tree_w_point compiling shader tree_w_spot compiling shader tree_w_dt compiling shader lod [2] compiling shader tree_s_dt compiling shader tree_s_point compiling shader tree_s_spot compiling shader avg4 * phase time: 210 ms * phase cmem: 1128163 K * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb [3] * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 65493 verts, 2046 Kb * [Loading VB] 16656 verts, 520 Kb * [Loading VB] 65534 verts, 2047 Kb [2] * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65518 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb [3] * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 65330 verts, 2041 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 2264 verts, 70 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 19480 verts, 608 Kb * [Loading IB] 1048575 indices, 2047 Kb [11] * [Loading IB] 122313 indices, 238 Kb * phase time: 157 ms * phase cmem: 1199660 K * phase time: 131 ms * phase cmem: 1205391 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 39833 v(20), 31476 p * [DETAILS] Batch(61), VB(777K), IB(184K) * phase time: 127 ms * phase cmem: 1206411 K * Loading HOM: d:/games/expedition/2\gamedata\levels\l08_yantar\level.hom * phase time: 123 ms * phase cmem: 1206648 K * phase time: 116 ms * phase cmem: 1206648 K * phase time: 117 ms * phase cmem: 1206649 K CResourceManager::DeferredUpload -> START, size = 1463 texture loading time: 550 * t-report - base: 1443, 1364562 K * t-report - lmap: 20, 20482 K ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\music\level\explore_day-07.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\music\level\explore_night-04.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\music\level\explore_day-11.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\music\level\explore_night-05.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\music\level\explore_day-06.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\music\level\explore_night-02.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\music\level\explore_night-01.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\music\level\explore_day-10.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\music\level\explore_day-09.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\music\level\explore_day-03.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\music\level\explore_day-08.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\music\level\explore_day-05.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\music\level\explore_day-01.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\music\level\explore_day-12.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\music\level\explore_day-04.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\music\level\explore_night-03.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\music\level\explore_day-02.ogg * phase time: 1315 ms * phase cmem: 1239907 K * phase time: 128 ms * phase cmem: 1239906 K * [x-ray]: Full Memory Stats * [win32]: free[137430937208 K], reserved[4557552 K], committed[3458648 K] * [ D3D ]: textures[1482986 K] * [x-ray]: process heap[1239906 K] * [x-ray]: economy: strings[87152 K], smem[8509 K] ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\detectors\geiger_1.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\detectors\geiger_2.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\detectors\geiger_3.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\detectors\geiger_4.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\detectors\geiger_5.ogg ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\detectors\geiger_6.ogg compiling shader model_def_hq_2 compiling shader model_def_lq_2 # LOADING: level_weather | cycle: cloudy - preset: w_cloudy2_dark - is_underground: false - weather_storage size: 11 -level_weathers: restore weather from cache w_cloudy2_dark g_game_difficulty gd_novice g_hit_pwr_modif 1 g_dispersion_base 2 g_dispersion_factor 3 - Water deprivation | Enabled - Sleep deprivation | Enabled -Smart terrains can spawn squads normaly compiling shader model_def_hq_3 compiling shader model_def_lq_3 compiling shader model_def_point_3 compiling shader model_def_spot_3 compiling shader model_def_shadow_3 ! Can't find texture 'wpn\rgd5' compiling shader base_lplanes compiling shader model_def_lplanes_0 compiling shader base_laser ! Missing ogg-comment, file: d:/games/expedition/2\gamedata\sounds\weapons\barry_knife_draw.ogg ! Missing ogg-comment, file: d:/games/expedition/2\gamedata\sounds\weapons\barry_knife_holster.ogg ! Can't find sound 'weapons\explosions\modular_model\shared\core_wave\core_wave_close_8' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_1_5' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_2_5' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_3_5' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_4_5' compiling shader particle_alphaonly compiling shader model_distort_0 compiling shader model_def_lqs_1 compiling shader model_env_hq_3 compiling shader model_env_lq_3 compiling shader model_distort4glass_0 compiling shader model_distort4glass_2 interface\item_usage\vodka_usesoud prefetched ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\interface\item_usage\vodka_use.ogg interface\item_usage\inv_drink_watersoud prefetched ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\interface\item_usage\inv_drink_water.ogg interface\item_usage\drink_soda_usesoud prefetched ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\interface\item_usage\drink_soda_use.ogg interface\item_usage\drink_cola_usesoud prefetched ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\interface\item_usage\drink_cola_use.ogg interface\item_usage\drink_beer_usesoud prefetched ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\interface\item_usage\drink_beer_use.ogg interface\item_usage\pills_usesoud prefetched ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\interface\item_usage\pills_use.ogg interface\item_usage\medkit_usesoud prefetched ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\interface\item_usage\medkit_use.ogg interface\item_usage\drug_tabletos_usesoud prefetched ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\interface\item_usage\drug_tabletos_use.ogg interface\item_usage\antirad_usesoud prefetched ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\interface\item_usage\antirad_use.ogg interface\item_usage\injector_usingsoud prefetched interface\item_usage\mresoud prefetched ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\interface\item_usage\mre.ogg interface\item_usage\syringe2soud prefetched interface\item_usage\syringe1soud prefetched interface\item_usage\bandage_usesoud prefetched ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\interface\item_usage\bandage_use.ogg interface\item_usage\vodka_usesoud prefetched interface\item_usage\drink_flask3soud prefetched interface\item_usage\drink_flask4soud prefetched ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\interface\item_usage\drink_flask4.ogg interface\item_usage\water_flasksoud prefetched interface\item_usage\ciga1soud prefetched interface\item_usage\food_usesoud prefetched ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\interface\item_usage\food_use.ogg interface\item_usage\conserva_usesoud prefetched ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\interface\item_usage\conserva_use.ogg interface\item_usage\plate_eatsoud prefetched ! Invalid ogg-comment version, file: d:/games/expedition/2\gamedata\sounds\interface\item_usage\plate_eat.ogg interface\item_usage\drink_soda_usesoud prefetched item_ea_cmuphob_vodka_hud anim cached item_ea_tomatoes_conserva_hud anim cached item_ea_beanz_conserva_hud anim cached item_ea_chilibeans_conserva_hud anim cached item_ea_meat_dog_hud anim cached item_ea_meat_psdog_hud anim cached item_ea_meat_bloodsucker_hud anim cached item_ea_meat_chimera_hud anim cached item_ea_energy_drink_nonstop_hud anim cached item_ea_water_can_1_hud anim cached item_ea_beer_can_2_hud anim cached item_ea_mre_hud anim cached item_ea_cocacola_hud anim cached item_ea_beer_2_hud anim cached [2] item_ea_drug_coagulant_hud anim cached item_ea_drug_sleepingpills_hud anim cached item_ea_drug_psy_blocade_hud anim cached item_ea_antiemetic_hud anim cached item_ea_caffeine_hud anim cached item_ea_antirad_kalium_hud anim cached item_ea_drug_antidot_hud anim cached item_ea_hemupob_vodka_hud anim cached item_ea_antibio_sulfad_hud anim cached item_ea_drug_radioprotector_hud anim cached item_ea_medkit_hud anim cached item_ea_medkit_army_hud anim cached item_ea_medkit_scientic_hud anim cached item_ea_medkit_elite_hud anim cached item_ea_drug_akvatab_hud anim cached item_ea_drug_yadulin_hud anim cached item_ea_antirad_hud anim cached item_ea_stimpack_hud anim cached item_ea_booster_weight_hud anim cached item_ea_stimpack_army_hud anim cached item_ea_stimpack_scientic_hud anim cached item_ea_morphine_hud anim cached item_ea_syringer_guns_hud anim cached item_ea_syringe_def_hud anim cached item_ea_bandage_hud anim cached item_ea_bandage_israeli_hud anim cached item_ea_bio_bandage_hud anim cached item_ea_mineral_water_hud anim cached item_ea_flask2_hud anim cached item_ea_kolbasa_hud anim cached item_ea_flask_hud anim cached item_ea_water_flask_hud anim cached compiling shader model_def_lplanes_2 item_ea_cigar1_hud anim cached item_ea_cigar2_hud anim cached item_ea_cigar3_hud anim cached item_ea_cigarettes_hud anim cached item_ea_cigarettes_lucky_hud anim cached item_ea_cigarettes_russian_hud anim cached item_ea_bread_hud anim cached item_ea_conserva_hud anim cached item_ea_sardinia_conserva_hud anim cached item_ea_korn_conserva_hud anim cached ! Unknown command: r__heatvision ! Unknown command: heat_vision_args_1 ! Unknown command: heat_vision_args_2 ! Unknown command: heat_vision_mode # LOADING: Ironman mode - Second Wind | Life Granting is off - Default community: csky collectgarbage before=44792276Kb collectgarbage after=28697260Kb - OCS | Full simulation = ON intro_start game_loaded * [x-ray]: Handled Necessary Textures Destruction * MEMORY USAGE: 1401712 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded * Register UI: UIInventory * Unregister UI: UIInventory * Register UI: Dialog * Unregister UI: Dialog * Register UI: UIInventory ~ Warfare is not loaded, unregistered warfare callbacks * Unregister UI: UIInventory * Register UI: Dialog * Register UI: UIInventory * Unregister UI: UIInventory * Unregister UI: Dialog * Register UI: UIInventory * Unregister UI: UIInventory * Register UI: Dialog * Unregister UI: Dialog * Register UI: Dialog * Register UI: UIInventory * Unregister UI: UIInventory * Register UI: UIInventory * Unregister UI: UIInventory * Unregister UI: Dialog * Register UI: Dialog * Unregister UI: Dialog ! Can't find texture 'ui\ui_anomaly_logo' * [x-ray]: Full Memory Stats * [win32]: free[137430572872 K], reserved[4392708 K], committed[3987828 K] * [ D3D ]: textures[1782791 K] * [x-ray]: process heap[1414042 K] * [x-ray]: economy: strings[89452 K], smem[19539 K] * [x-ray]: Full Memory Stats * [win32]: free[137430590276 K], reserved[4400832 K], committed[3962300 K] * [ D3D ]: textures[1783816 K] * [x-ray]: process heap[1394232 K] * [x-ray]: economy: strings[89453 K], smem[19539 K] # SAVING: Sleep deprivation | last_sleep: 1194.8518518519 # SAVING: Water deprivation | last_drink: 777.96666666664 # SAVING: NPC items | number of saved npcs: 1 # SAVING: level_weather | cycle: cloudy - preset: w_cloudy2_dark - is_underground: false - weather_storage size: 11 * Saving spawns... * Saving objects... * 27330 objects are successfully saved * Game 12.scop is successfully saved to file 'd:/games/expedition/2\appdata\savedgames\12.scop' * Register UI: Dialog ! [LUA] 0 : [C] [C](-1) : ! [LUA] 1 : [C ] sfind ! [LUA] 2 : [Lua] d:/games/expedition/2\gamedata\scripts\tasks_measure.script(239) : ! [LUA] 3 : [Lua] d:/games/expedition/2\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist ! [LUA] 4 : [Lua] d:/games/expedition/2\gamedata\scripts\xr_conditions.script(321) : has_completed_task_prerequisites ! [LUA] 5 : [Lua] ...es/expedition/2\gamedata\scripts\axr_task_manager.script(247) : drx_sl_generate_random_sl_task ! [LUA] 6 : [Lua] d:/games/expedition/2\gamedata\scripts\dialogs.script(175) : ! [LUA] SCRIPT RUNTIME ERROR ! [LUA] 0 : [C] [C](-1) : ! [LUA] 1 : [C ] sfind ! [LUA] 2 : [Lua] d:/games/expedition/2\gamedata\scripts\tasks_measure.script(239) : ! [LUA] 3 : [Lua] d:/games/expedition/2\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist ! [LUA] 4 : [Lua] d:/games/expedition/2\gamedata\scripts\xr_conditions.script(321) : has_completed_task_prerequisites ! [LUA] 5 : [Lua] ...es/expedition/2\gamedata\scripts\axr_task_manager.script(247) : drx_sl_generate_random_sl_task ! [LUA] 6 : [Lua] d:/games/expedition/2\gamedata\scripts\dialogs.script(175) : ! [LUA] d:/games/expedition/2\gamedata\scripts\tasks_measure.script:239: bad argument #2 to 'sfind' (string expected, got nil) ! [LUA] 0 : [C] [C](-1) : ! [LUA] 1 : [C ] sfind ! [LUA] 2 : [Lua] d:/games/expedition/2\gamedata\scripts\tasks_measure.script(239) : ! [LUA] 3 : [Lua] d:/games/expedition/2\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist ! [LUA] 4 : [Lua] d:/games/expedition/2\gamedata\scripts\xr_conditions.script(321) : has_completed_task_prerequisites ! [LUA] 5 : [Lua] ...es/expedition/2\gamedata\scripts\axr_task_manager.script(247) : drx_sl_generate_random_sl_task ! [LUA] 6 : [Lua] d:/games/expedition/2\gamedata\scripts\dialogs.script(175) : ! [SCRIPT ERROR]: d:/games/expedition/2\gamedata\scripts\tasks_measure.script:239: bad argument #2 to 'sfind' (string expected, got nil) FATAL ERROR [error]Expression : [error]Function : CScriptEngine::lua_pcall_failed [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 204 [error]Description : fatal error [error]Arguments : LUA error: d:/games/expedition/2\gamedata\scripts\tasks_measure.script:239: bad argument #2 to 'sfind' (string expected, got nil) stack trace: