* Detected CPU: Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz GenuineIntel, F6/M69/S1 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores: [2], threads: [4] Initializing File System... using fs-ltx c:\program files (x86)\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 81894 files cached, 25975Kb memory used. Init FileSystem 1.593525 sec [22.09.25 16:01:25.862] 'xrCore' build 8369, Jan 5 2022 [22.09.25 16:01:25.862] OP 2.2 Engine ver 2.2a x64 09.01.2022 [22.09.25 16:01:25.862] [22.09.25 16:01:26.100] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [22.09.25 16:01:26.100] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [22.09.25 16:01:26.100] Initializing Engine... [22.09.25 16:01:26.102] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [22.09.25 16:01:26.102] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [22.09.25 16:01:26.102] Loading config for renderer [22.09.25 16:01:26.102] Executing config-script "user.ltx"... [22.09.25 16:01:26.113] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded. [22.09.25 16:01:26.113] Starting INPUT device... [22.09.25 16:01:26.123] Loading DLL: xrRender_R1.dll [22.09.25 16:01:26.125] Loading DLL: xrGame.dll [22.09.25 16:01:26.126] 'xrGame' build Dec 31 2021 15:06:57 [22.09.25 16:01:26.159] * [win32]: free[137434517660 K], reserved[4291976 K], committed[143772 K] [22.09.25 16:01:26.159] * [ D3D ]: textures[0 K] [22.09.25 16:01:26.159] * [x-ray]: crt heap[49892 K], process heap[49892 K], game lua[0 K], engine lua[0 K], render[0 K] [22.09.25 16:01:26.159] * [x-ray]: economy: strings[count: 39685, lengths: 1075 K, overhead: 2015 K, saved: 20412 K] [22.09.25 16:01:26.159] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [22.09.25 16:01:26.159] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"... [22.09.25 16:01:26.160] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [22.09.25 16:01:26.160] Executing config-script "user.ltx"... [22.09.25 16:01:26.160] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\rspec_default.ltx"... [22.09.25 16:01:26.160] [c:\program files (x86)\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded. [22.09.25 16:01:26.160] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"... [22.09.25 16:01:26.161] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [22.09.25 16:01:26.161] - Maximum allowed affinity mask: 0xF, current: 0xE [22.09.25 16:01:26.161] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded. [22.09.25 16:01:26.161] SOUND: OpenAL: enumerate devices... [22.09.25 16:01:26.161] SOUND: OpenAL: EnumerationExtension Present [22.09.25 16:01:26.161] devices OpenAL Soft [22.09.25 16:01:26.161] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [22.09.25 16:01:26.184] SOUND: OpenAL: All available devices: [22.09.25 16:01:26.184] 1. OpenAL Soft, Spec Version 1.1 (default) [22.09.25 16:01:26.184] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [22.09.25 16:01:26.189] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [22.09.25 16:01:26.194] * sound: EAX 2.0 extension: absent [22.09.25 16:01:26.194] * sound: EAX 2.0 deferred: absent [22.09.25 16:01:26.194] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [22.09.25 16:01:26.204] Starting RENDER device... [22.09.25 16:01:26.215] * GPU [vendor:8086]-[device:A16]: Intel(R) HD Graphics Family [22.09.25 16:01:26.215] * GPU driver: 20.19.15.5171 [22.09.25 16:01:27.668] * CREATE: DeviceREF: 1 [22.09.25 16:01:27.668] * Texture memory: 2150 M [22.09.25 16:01:27.669] * DDI-level: 9.0 [22.09.25 16:01:27.687] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [22.09.25 16:01:27.687] * GPU vertex cache: recognized, 32 [22.09.25 16:01:27.688] * DVB created: 8192K [22.09.25 16:01:27.688] * DIB created: 512K [22.09.25 16:01:27.969] load time LTX=244 ms [22.09.25 16:01:27.990] count of .thm files=3236 [22.09.25 16:01:28.086] load time THM=116 ms [22.09.25 16:01:28.086] * distortion: used, dev(30),need(14) [22.09.25 16:01:28.086] * SSample: 1280x720 [22.09.25 16:01:28.110] * SSample: enabled [22.09.25 16:01:28.313] - r__tf_aniso 4 [22.09.25 16:01:28.313] - r1_tf_mipbias 0. [22.09.25 16:01:28.328] Script debugger succesfully restarted. [22.09.25 16:01:30.492] - Gamedata version: [Сборка 2.2 09.01.2022] [22.09.25 16:01:30.571] Starting engine... [22.09.25 16:01:30.631] GMLib loaded at 59 msec [22.09.25 16:01:31.084] Game_Globals loaded at 453 msec [22.09.25 16:01:31.211] App_Start loaded at 126 msec [22.09.25 16:01:31.224] ui_core loaded at 13 msec [22.09.25 16:01:31.286] Main_Menu loaded at 62 msec [22.09.25 16:01:35.635] * DVB created: 8192K [22.09.25 16:01:35.635] * DIB created: 512K [22.09.25 16:01:35.635] - r__tf_aniso 4 [22.09.25 16:01:35.635] - r1_tf_mipbias 0. [22.09.25 16:01:35.635] * SSample: 1280x720 [22.09.25 16:01:35.642] * SSample: enabled [22.09.25 16:01:35.642] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [22.09.25 16:01:35.642] * GPU vertex cache: recognized, 32 [22.09.25 16:01:35.642] *** RESET [114 ms] [22.09.25 16:01:35.643] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro [22.09.25 16:01:35.643] Begin load [22.09.25 16:01:35.644] * phase time: 0 ms [22.09.25 16:01:35.692] * phase cmem: 228730 K [22.09.25 16:01:35.692] Prefetching objects... [22.09.25 16:01:35.748] * Objects loaded in 0 ms [22.09.25 16:01:36.448] * Models loaded in 699 ms [22.09.25 16:01:36.499] * Prefetch memory: 701535Kb [22.09.25 16:01:36.501] * phase time: 856 ms [22.09.25 16:01:36.549] * phase cmem: 917389 K [22.09.25 16:01:36.549] Starting server... [22.09.25 16:01:36.584] - Gamedata version: [Сборка 2.2 09.01.2022] [22.09.25 16:01:36.623] * phase time: 121 ms [22.09.25 16:01:36.671] * phase cmem: 914530 K [22.09.25 16:01:36.671] Loading alife simulator... [22.09.25 16:01:36.685] * phase time: 62 ms [22.09.25 16:01:36.734] * phase cmem: 914534 K [22.09.25 16:01:36.734] Loading savegame... [22.09.25 16:01:36.757] c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav save created on DEVELOPER mode! [22.09.25 16:01:36.757] * Loading key-value pairs... [22.09.25 16:01:36.823] * 32 key-value pairs were successfully loaded (0.066s) [22.09.25 16:01:36.823] * Loading spawn registry... [22.09.25 16:01:39.616] * 24708 spawn points were successfully loaded (2.794s) [22.09.25 16:01:39.617] * Loading objects... [22.09.25 16:01:40.414] * 34317 out of 34317 objects were successfully loaded (0.797s) [22.09.25 16:01:40.983] * Loading quick slots data... [22.09.25 16:01:40.983] * Loading pre random queues data... [22.09.25 16:01:41.005] * Start objects on_register'ed... [22.09.25 16:01:43.158] * 34317 objects on_register'ed (2.152s) [22.09.25 16:01:43.159] * Game pc_quicksave is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav' (6.488s) [22.09.25 16:01:43.159] * phase time: 6473 ms [22.09.25 16:01:43.254] * phase cmem: 1118402 K [22.09.25 16:01:43.254] Connecting... [22.09.25 16:01:43.276] MaxPlayers = 32 [22.09.25 16:01:43.338] * phase time: 178 ms [22.09.25 16:01:43.430] * phase cmem: 1136264 K [22.09.25 16:01:43.430] Connecting to... [22.09.25 16:01:43.431] Player not found. New player created. [22.09.25 16:01:43.432] * client : connection accepted - <> [22.09.25 16:01:43.447] * phase time: 109 ms [22.09.25 16:01:43.541] * phase cmem: 1136314 K [22.09.25 16:01:43.541] Reading level info... [22.09.25 16:01:43.542] * phase time: 94 ms [22.09.25 16:01:43.636] * phase cmem: 1136314 K [22.09.25 16:01:43.636] Loading object space... [22.09.25 16:01:43.906] * object space load: 270 ms [22.09.25 16:01:43.907] * phase time: 365 ms [22.09.25 16:01:43.999] * phase cmem: 1219741 K [22.09.25 16:01:43.999] Loading shaders (R1)... [22.09.25 16:01:44.157] * phase time: 250 ms [22.09.25 16:01:44.256] * phase cmem: 1222347 K [22.09.25 16:01:44.256] Loading geometry (R1)... [22.09.25 16:01:44.296] * phase time: 139 ms [22.09.25 16:01:44.394] * phase cmem: 1278039 K [22.09.25 16:01:44.394] Loading visuals (R1)... [22.09.25 16:01:44.430] * phase time: 133 ms [22.09.25 16:01:44.529] * phase cmem: 1284224 K [22.09.25 16:01:44.529] Loading details (R1)... [22.09.25 16:01:44.554] * [DETAILS] VertexConsts(256), Batch(61) [22.09.25 16:01:44.554] * [DETAILS] 40687 v(20), 26352 p [22.09.25 16:01:44.554] * [DETAILS] Batch(61), VB(794K), IB(154K) [22.09.25 16:01:44.555] * phase time: 125 ms [22.09.25 16:01:44.654] * phase cmem: 1285239 K [22.09.25 16:01:44.654] Loading sectors (R1)... [22.09.25 16:01:44.656] * Loading HOM: c:\program files (x86)\op-2.2\gamedata\levels\l01_escape\level.hom [22.09.25 16:01:44.658] * Loading environment modificator: c:\program files (x86)\op-2.2\gamedata\levels\l01_escape\level.env_mod [22.09.25 16:01:44.658] * phase time: 102 ms [22.09.25 16:01:44.755] * phase cmem: 1285408 K [22.09.25 16:01:44.755] Loading AI objects... [22.09.25 16:01:44.758] - Loading music tracks from 'l01_escape_musics'... [22.09.25 16:01:44.763] * phase time: 104 ms [22.09.25 16:01:44.862] * phase cmem: 1285245 K [22.09.25 16:01:44.862] Loading PH world... [22.09.25 16:01:44.905] - Game configuring : Started [22.09.25 16:01:44.909] - Game configuring : Finished [22.09.25 16:01:45.043] * phase time: 280 ms [22.09.25 16:01:45.140] * phase cmem: 1317090 K [22.09.25 16:01:45.140] Loading textures... [22.09.25 16:01:45.494] * t-report - base: 1188, 985686 K [22.09.25 16:01:45.494] * t-report - lmap: 10, 10241 K [22.09.25 16:01:45.495] * phase time: 451 ms [22.09.25 16:01:45.596] * phase cmem: 1596188 K [22.09.25 16:01:45.596] Synchronizing... [22.09.25 16:01:45.596] Save created on [Engine 2.2a x64 08.02.2022] [22.09.25 16:01:45.597] Save date and time [Mon Sep 22 14:56:13 2025] [22.09.25 16:01:45.616] * phase time: 121 ms [22.09.25 16:01:45.716] * phase cmem: 1596207 K [22.09.25 16:01:46.012] * [win32]: free[137432440700 K], reserved[4359224 K], committed[2153484 K] [22.09.25 16:01:46.012] * [ D3D ]: textures[995927 K] [22.09.25 16:01:46.012] * [x-ray]: crt heap[1595759 K], process heap[1595759 K], game lua[227590 K], engine lua[224 K], render[0 K] [22.09.25 16:01:46.012] * [x-ray]: economy: strings[count: 189786, lengths: 9707 K, overhead: 9637 K, saved: 27906 K] [22.09.25 16:01:46.012] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [22.09.25 16:01:46.012] Starting measure [22.09.25 16:01:55.902] У объекта [esc_buusty_team_339706] повреждён нетпакет. Это сохранение необратимо повреждено - удалите его, и переиграйте с более раннего. Продолжать игру с этого сохранении категорически запрещено! [22.09.25 16:01:55.902] [LUA] 0 : [C ] execute [22.09.25 16:01:55.902] [LUA] 1 : [Lua] ...rogram files (x86)\op-2.2\gamedata\scripts\_g.script(569) : abort [22.09.25 16:01:55.902] [LUA] 2 : [Lua] ...es (x86)\op-2.2\gamedata\scripts\remove_zavis.script(2) : remove_obj [22.09.25 16:01:55.902] [LUA] 3 : [Lua] ...\op-2.2\gamedata\scripts\binders\bind_stalker.script(486) : [22.09.25 16:01:55.902] [22.09.25 16:01:55.902] FATAL ERROR [22.09.25 16:01:55.902] [22.09.25 16:01:55.902] [error]Expression : fatal error [22.09.25 16:01:55.902] [error]Function : CCC_Crash::Execute [22.09.25 16:01:55.902] [error]File : console_commands.cpp [22.09.25 16:01:55.902] [error]Line : 666 [22.09.25 16:01:55.902] [error]Description : [22.09.25 16:01:55.902] [error]Arguments : ENGINE CRASH.See log file for detail! [22.09.25 16:01:55.902] [22.09.25 16:01:55.902] [22.09.25 16:01:55.902] stack trace: [22.09.25 16:01:55.902]