* Detected CPU: Intel(R) Core(TM) i5-14600KF [GenuineIntel], F6/M7/S1, 3494.00 mhz, 21-clk 'rdtsc' * CPU features: RDTSC, MMX, 3DNowExt!, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 14/20 Initializing File System... using fs-ltx fsgame.ltx FS: 57547 files cached 28 archives, 7997Kb memory used. Init FileSystem 0.451414 sec 'xrCore' build 7090, Jul 5 2018 EH: D8524A36AF9B3F32084FDA4649221CFA -----loading c:\games\dead air\gamedata\configs\system.ltx -----loading c:\games\dead air\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line -dbg Executing config-script "user.ltx"... [appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R3.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * [win32]: free[4000300 K], reserved[76720 K], committed[117220 K] * [ D3D ]: textures[0 K] * [x-ray]: process heap[27419 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[20218 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=C:\Games\Dead Air\ dir[1]=C:\Games\Dead Air\ dir[2]=C:\Games\Dead Air\ dir[3]=C:\WINDOWS\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList DirectSound Software devices Generic Software SOUND: OpenAL: system default SndDevice name is DirectSound3D SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no] Executing config-script "c:\games\dead air\gamedata\configs\default_controls.ltx"... [c:\games\dead air\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\games\dead air\gamedata\configs\rspec_high.ltx"... [c:\games\dead air\gamedata\configs\rspec_high.ltx] successfully loaded. Executing config-script "c:\games\dead air\gamedata\configs\default_controls.ltx"... [c:\games\dead air\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:2783]: NVIDIA GeForce RTX 4070 SUPER * CREATE: DeviceREF: 4 * Texture memory: 3072 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'models\helicopter' ! Version conflict in shader 'models\lightplanesself' ! Version conflict in shader 'models\model_puh' ! Version conflict in shader 'models\model_refl' ! Version conflict in shader 'models\xbrainglass' ! Version conflict in shader 'models\xdistortcolorlinv' ! Version conflict in shader 'models\xglass' ! Version conflict in shader 'models\xglass2' ! Version conflict in shader 'models\xlens' * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. * loading script _G.script * loading script class_registrator.script * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script * loading script game_registrator.script Starting engine... ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! ! Unable to find Software\GSC Game World\STALKER-COP\ in registry Loading DLL: xrGameSpy.dll intro_start intro_logo intro_delete ::update_logo_intro * loading script axr_main.script * loading script xrs_dyn_music.script * loading script closecaption.script * loading script xrs_debug_tools.script * [win32]: free[3478816 K], reserved[273232 K], committed[442192 K] * [ D3D ]: textures[16 K] * [x-ray]: process heap[148884 K], game lua[2169 K], render[186 K] * [x-ray]: economy: strings[20685 K], smem[0 K] * loading script ui_load_dialog.script * loading script db.script * loading script actor_proxy.script * 0.0 : [ 3] $null * 0.0 : [ 1] $user$NVHHGGTex * 0.0 : [ 5] $user$NVjitterTex * 0.0 : [ 1] $user$SunShaftsMask * 0.0 : [ 1] $user$SunShaftsMaskSmoothed * 0.0 : [ 1] $user$SunShaftsPass0 * 0.0 : [ 8] $user$Texture_color * 0.0 : [ 1] $user$Texture_color_out * 0.0 : [ 7] $user$Texture_obstacles * 0.0 : [ 3] $user$Texture_obstvelocity * 0.0 : [ 3] $user$Texture_pressure * 0.0 : [ 2] $user$Texture_tempscalar * 0.0 : [ 3] $user$Texture_tempvector * 0.0 : [ 5] $user$Texture_velocity0 * 0.0 : [ 4] $user$Texture_velocity1 * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 7] $user$albedo * 0.0 : [ 4] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$edgeTex * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 1] $user$generic * 0.0 : [ 7] $user$generic0 * 0.0 : [ 4] $user$generic1 * 0.0 : [ 2] $user$generic2 * 0.0 : [ 2] $user$jitter_0 * 0.0 : [ 2] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 1] $user$jitter_4 * 0.0 : [ 1] $user$jitter_mipped * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 10] $user$material * 0.0 : [ 239] $user$position * 0.0 : [ 3] $user$rayCastTex * 0.0 : [ 6] $user$rayDataTex * 0.0 : [ 2] 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wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 0.0 : [ 1] wm\wm_listja * 1.1 : [ 1] ui\ui_ani_cursor * 8.1 : [ 1] olvac - quicksave5 * 16.1 : [ 1] ui\ui_font_arial_14_1600 * 16.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_02 * 64.1 : [ 1] ui\ui_font_letter_16_1600 * 64.1 : [ 1] ui\ui_font_letter_18_1600 * 128.1 : [ 1] ui\ui_font_graff_19_1600 * 128.1 : [ 1] ui\ui_font_graff_22_1600 * 128.1 : [ 1] ui\ui_font_letter_18_1024 * 256.1 : [ 1] ui\ui_font_graff_32_1600 * 512.1 : [ 1] ui\ui_font_graff_50_1600 * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_common * 2048.1 : [ 1] ui\ui_buy_menu * 2048.1 : [ 1] ui\ui_static_mm_back_01 * 2048.1 : [ 1] ui\ui_static_mm_back_02 * 8100.0 : [ 1] ui\ui_static_mm_back_00 "c:\games\dead air\xrengine.exe" -dbg * phase time: 0 ms * phase cmem: 189407 K ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * loading script _G.script * loading script class_registrator.script * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script * loading script game_registrator.script Call of Chernobyl version 1.4.22 using marshal library * loading script sound_theme.script * loading script alun_utils.script * loading script axr_main.script * loading script _g.script * loading script actor_effects.script * loading script actor_effects_data.script * loading script actor_menu.script * loading script actor_menu_inventory.script * loading script actor_proxy.script * loading script ai_stalker.script * loading script alife_storage_manager.script * loading script ami_allspawn.script * loading script ami_position.script * loading script ammo_aggregation.script * loading script artefact_degradation.script * loading script atmosfear_options.script * loading script axr_battery.script * loading script axr_beh.script * loading script axr_companions.script * loading script axr_dynamic_spawn.script * loading script axr_fight_from_cover.script * loading script axr_keybind.script * loading script axr_logic.script * loading script axr_main_options.script * loading script axr_npc_steal_box.script * loading script axr_npc_vs_box.script * loading script axr_npc_vs_heli.script * loading script axr_overheat.script * loading script axr_radio_in_heli.script * loading script axr_stalker_panic.script * loading script axr_task_manager.script * loading script axr_trade_manager.script * loading script axr_turn_on_campfire.script * loading script azazel_mode.script * loading script bind_anomaly_field.script * loading script bind_anomaly_zone.script * loading script bind_artefact.script * loading script bind_camp.script * loading script bind_campfire.script * loading script bind_car.script * loading script bind_container.script * loading script bind_crow.script * loading script bind_door_labx8.script * loading script bind_dynamic_light.script * loading script bind_faction.script * loading script bind_heli.script * loading script bind_item.script * loading script bind_level_changer.script * loading script bind_monster.script * loading script bind_physic_object.script * loading script bind_red_forest_bridge.script * loading script bind_restrictor.script * loading script bind_signal_light.script * loading script bind_smart_cover.script * loading script bind_smart_terrain.script * loading script bind_stalker.script * loading script bind_stalker_ext.script * loading script bind_trader.script * loading script cam_effector_sets.script * loading script campfire_manager.script * loading script check_logic_path.script * loading script closecaption.script * loading script coc_treasure_manager.script * loading script combat_restrictor.script * loading script cover_manager.script * loading script db.script * loading script death_manager.script * loading script debug_cmd_list.script * loading script dialog_manager.script * loading script dialogs.script * loading script dialogs_axr_companion.script * loading script dialogs_bar.script * loading script dialogs_darkvalley.script * loading script dialogs_escape.script * loading script dialogs_jupiter.script * loading script dialogs_marsh.script * loading script dialogs_pripyat.script * loading script dialogs_warlab.script * loading script dialogs_yantar.script * loading script dialogs_zaton.script * loading script dinamic_hud.script * loading script rx_utils.script * loading script drx_dynamic_anomaly.script * loading script dxr_achievements.script * loading script dxr_encyclopedia.script * loading script dxr_scopes.script * loading script dynamic_news_helper.script * loading script dynamic_news_manager.script * loading script fallout_manager.script * loading script fast_travel.script * loading script game_relations.script * loading script gulag_general.script * loading script heli_alife.script * loading script heli_combat.script * loading script heli_fire.script * loading script heli_fly.script * loading script heli_look.script * loading script heli_move.script * loading script heli_snd.script * loading script xr_sound.script * loading script info_portions.script * loading script inventory_radiation.script * loading script inventory_upgrades.script * loading script items_condition.script * loading script itms_manager.script * loading script knife_manager.script * loading script level_input.script * loading script level_weathers.script * loading script loadscreen.script * loading script lua_extensions.script * loading script m_mines.script * loading script medic_effects.script * loading script memusage.script * loading script mob_camp.script * loading script mob_combat.script * loading script mob_death.script * loading script mob_home.script * loading script mob_jump.script * loading script mob_remark.script * loading script mob_sound.script * loading script mob_state_mgr.script * loading script mob_trade.script * loading script mob_trader.script * loading script mob_walker.script * loading script modules.script * loading script xr_meet.script * loading script xr_actions_id.script * loading script xr_wounded.script * loading script xr_danger.script * loading script xr_abuse.script * loading script xr_gather_items.script * loading script xr_help_wounded.script * loading script xr_corpse_detection.script * loading script xr_eat_medkit.script * loading script rx_ff.script * loading script xrs_facer.script * loading script xrs_kill_wounded.script * loading script xr_walker.script * loading script xr_remark.script * loading script xr_cover.script * loading script xr_sleeper.script * loading script xr_camper.script * loading script xr_combat.script * loading script xr_death.script * loading script xr_hit.script * loading script xr_combat_ignore.script * loading script xr_combat_zombied.script * loading script xr_patrol.script * loading script xr_smartcover.script * loading script xr_animpoint.script * loading script xr_reach_task.script * loading script ph_car.script * loading script ph_door.script * loading script ph_idle.script * loading script ph_hit.script * loading script ph_on_hit.script * loading script ph_button.script * loading script ph_code.script * loading script ph_death.script * loading script ph_minigun.script * loading script ph_oscillate.script * loading script ph_sound.script * loading script sr_no_weapon.script * loading script sr_teleport.script * loading script sr_idle.script * loading script sr_light.script * loading script sr_timer.script * loading script sr_psy_antenna.script * loading script sr_postprocess.script * loading script sr_particle.script * loading script sr_cutscene.script * loading script sr_monster.script * loading script sr_crow_spawner.script * loading script sr_silence.script * loading script sr_deimos.script * loading script xr_campfire_point.script * loading script monolith_suicide.script * loading script move_mgr.script * loading script news_manager.script * loading script pda.script * loading script ph_appforce.script * loading script phantom_manager.script * loading script post_combat_idle.script * loading script profiler.script * loading script psi_storm_manager.script * loading script ranks.script * loading script release_body_manager.script * loading script release_item_manager.script * loading script restrictor_manager.script * loading script safe_release_manager.script * loading script se_new_attachable_item.script * loading script se_squad_group.script * loading script sim_board.script * loading script sim_objects.script * loading script sim_squad_actions.script * loading script sim_squad_fighting.script * loading script sim_squad_generic.script * loading script simulation_objects.script * loading script sleep_dep.script * loading script slot_hud.script * loading script slots_control.script * loading script smart_covers.script * loading script smart_covers_combat_front.script * loading script smart_covers_loophole_crouch_front_left.script * loading script smart_covers_loophole_crouch_front.script * loading script smart_covers_loophole_crouch_front_right.script * loading script smart_covers_loophole_stand_front_left.script * loading script smart_covers_loophole_stand_front_right.script * loading script smart_covers_combat_prone.script * loading script smart_covers_loophole_prone.script * loading script smart_covers_cover_barricade_0.script * loading script smart_covers_loophole_barricade_0.script * loading script smart_covers_cover_barricade_1.script * loading script smart_covers_loophole_barricade_1.script * loading script smart_covers_cover_barricade_2.script * loading script smart_covers_loophole_barricade_2.script * loading script smart_covers_cover_barricade_3.script * loading script smart_covers_loophole_barricade_3.script * loading script smart_covers_cover_barricade_commander.script * loading script smart_covers_loophole_barricade_commander.script * loading script smart_covers_animpoint_stay_wall.script * loading script smart_covers_loophole_animpoint_stay_wall.script * loading script smart_covers_animpoint_stay_table.script * loading script smart_covers_loophole_animpoint_stay_table.script * loading script smart_covers_animpoint_sit_high.script * loading script smart_covers_loophole_animpoint_sit_high.script * loading script smart_covers_animpoint_sit_normal.script * loading script smart_covers_loophole_animpoint_sit_normal.script * loading script smart_covers_animpoint_sit_low.script * loading script smart_covers_loophole_animpoint_sit_low.script * loading script smart_covers_animpoint_sit.script * loading script smart_covers_loophole_animpoint_sit.script * loading script smart_covers_animpoint_sit_ass.script * loading script smart_covers_loophole_animpoint_sit_ass.script * loading script smart_covers_animpoint_sit_knee.script * loading script smart_covers_loophole_animpoint_sit_knee.script * loading script smart_covers_animpoint_stay_ohrana.script * loading script smart_covers_loophole_animpoint_stay_ohrana.script * loading script smart_covers_animpoint_stay_bar.script * loading script smart_covers_loophole_animpoint_stay_bar.script * loading script smart_covers_animpoint_sit_wait.script * loading script smart_covers_loophole_animpoint_sit_wait.script * loading script smart_covers_animpoint_stay_wait.script * loading script smart_covers_loophole_animpoint_stay_wait.script * loading script smart_covers_animpoint_pri_a15.script * loading script smart_covers_loophole_animpoint_pri_a15.script * loading script smart_covers_anim_pri_a22.script * loading script smart_covers_loophole_anim_pri_a22.script * loading script smart_covers_combat.script * loading script smart_covers_cover_lesnik.script * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script * loading script smart_covers_loophole_crouch_back.script * loading script smart_covers_loophole_crouch_left.script * loading script smart_covers_loophole_crouch_right.script * loading script smart_covers_loophole_lead_forester_idle.script * loading script smart_covers_loophole_lead_forester_talk.script * loading script smart_covers_loophole_lesnik.script * loading script smart_covers_loophole_minigunner.script * loading script smart_covers_loophole_stand_back.script * loading script smart_covers_loophole_stand_left.script * loading script smart_covers_loophole_stand_right.script * loading script smart_names.script * loading script sound_manager.script * loading script spawn_nimble_items.script * loading script spawner.script * loading script sr_camp.script * loading script stalker_generic.script * loading script state_lib.script * loading script utils.script * loading script state_lib_animpoint.script * loading script state_mgr_scenario.script * loading script state_mgr_pri_a15.script * loading script state_mgr.script * loading script state_mgr_animation.script * loading script state_mgr_animation_list.script * loading script xr_effects.script * loading script state_mgr_animation_list_animpoint.script * loading script state_mgr_animstate.script * loading script state_mgr_animstate_list.script * loading script state_mgr_animstate_list_animpoint.script * loading script state_mgr_bodystate.script * loading script state_mgr_direction.script * loading script state_mgr_goap.script * loading script state_mgr_mental.script * loading script state_mgr_movement.script * loading script state_mgr_smartcover.script * loading script state_mgr_weapon.script * loading script story_objects.script * loading script stpk_utils.script * loading script surge_manager.script * loading script survival_mode.script * loading script task_functor.script * loading script task_manager.script * loading script task_objects.script * loading script task_status_functor.script * loading script trade_manager.script * loading script ui_ami_position.script * loading script ui_debug_main.script * loading script ui_dyn_msg_box.script * loading script ui_enemy_health.script * loading script ui_extra.script * loading script ui_freeplay_dialog.script * loading script ui_itm_backpack.script * loading script ui_itm_container.script * loading script ui_itm_cooking.script * loading script ui_itm_craft.script * loading script ui_itm_drawn_map.script * loading script ui_itm_repair.script * loading script ui_load_dialog.script * loading script ui_mm_faction_select.script * loading script ui_mm_opt_con_cmd.script * loading script ui_mm_opt_controls.script * loading script ui_mm_opt_gameplay.script * loading script ui_mm_opt_main.script * loading script ui_mm_opt_sound.script * loading script ui_mm_opt_video.script * loading script ui_mm_opt_video_adv.script * loading script ui_mutant_loot.script * loading script ui_numpad.script * loading script ui_pda_contacts_tab.script * loading script ui_pda_disabled_tab.script * loading script ui_pda_encyclopedia_tab.script * loading script ui_pda_relations_tab.script * loading script ui_save_dialog.script * loading script ui_scenes.script * loading script ui_sleep_dialog.script * loading script ui_sr_teleport.script * loading script ui_wpn_params.script * loading script version.script * loading script visual_memory_manager.script * loading script xr_actor.script * loading script xr_animpoint_predicates.script * loading script xr_box.script * loading script xr_combat_camper.script * loading script xr_evaluators_id.script * loading script xr_combat_monolith.script * loading script xr_conditions.script * loading script xr_custom_keys.script * loading script xr_detector.script * loading script xr_dialogs.script * loading script xr_gulag.script * loading script xr_hear.script * loading script xr_info.script * loading script xr_logic.script * loading script xr_motivator.script * loading script xr_npc_extra.script * loading script xr_patch.script * loading script xr_state.script * loading script xr_statistic.script * loading script xr_zones.script * loading script xr_zones_sound.script * loading script xrs_debug_tools.script * loading script xrs_dyn_music.script * loading script xrs_dynamic_music_themes.script * loading script xrs_rnd_npc_loadout.script * loading script xrs_stereo.script * loading script zone_no_weapon.script actor_effects.on_game_start() alife_storage_manager.on_game_start() ammo_aggregation.on_game_start() artefact_degradation.on_game_start() atmosfear_options.on_game_start() axr_battery.on_game_start() axr_companions.on_game_start() axr_keybind.on_game_start() axr_overheat.on_game_start() axr_task_manager.on_game_start() axr_trade_manager.on_game_start() axr_turn_on_campfire.on_game_start() azazel_mode.on_game_start() bind_dynamic_light.on_game_start() campfire_manager.on_game_start() coc_treasure_manager.on_game_start() dinamic_hud.on_game_start() drx_dynamic_anomaly.on_game_start() dxr_encyclopedia.on_game_start() dxr_scopes.on_game_start() dynamic_news_manager.on_game_start() fast_travel.on_game_start() game_relations.on_game_start() info_portions.on_game_start() inventory_radiation.on_game_start() itms_manager.on_game_start() level_weathers.on_game_start() m_mines.on_game_start() mob_trade.on_game_start() modules.on_game_start() pda.on_game_start() phantom_manager.on_game_start() release_item_manager.on_game_start() safe_release_manager.on_game_start() sleep_dep.on_game_start() slot_hud.on_game_start() slots_control.on_game_start() surge_manager.on_game_start() survival_mode.on_game_start() ui_enemy_health.on_game_start() ui_extra.on_game_start() ui_mm_faction_select.on_game_start() xr_actor.on_game_start() xr_combat_ignore.on_game_start() xr_corpse_detection.on_game_start() xr_custom_keys.on_game_start() xr_danger.on_game_start() xr_gather_items.on_game_start() xr_npc_extra.on_game_start() xr_patch.on_game_start() xr_statistic.on_game_start() xrs_debug_tools.on_game_start() xrs_dyn_music.on_game_start() xrs_facer.on_game_start() xrs_kill_wounded.on_game_start() xrs_rnd_npc_loadout.on_game_start() * phase time: 247 ms * phase cmem: 180846 K * phase time: 3 ms * phase cmem: 180762 K * Loading spawn registry... * 22095 spawn points are successfully loaded * Loading objects... * 27016 objects are successfully loaded * Game olvac - quicksave5 is successfully loaded from file 'appdata\savedgames\olvac - quicksave5.scop' (0.502s) * phase time: 501 ms * phase cmem: 249622 K * phase time: 6 ms * phase cmem: 249637 K * phase time: 20 ms * phase cmem: 249626 K * WARNING: player not logged in * client : connection accepted - * phase time: 16 ms * phase cmem: 249656 K * phase time: 4 ms * phase cmem: 249654 K * phase time: 1664 ms * phase cmem: 365623 K * phase time: 23 ms * phase cmem: 369292 K * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65518 verts, 2047 Kb * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 13451 verts, 420 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65518 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65495 verts, 2046 Kb * [Loading VB] 51736 verts, 1616 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 27770 verts, 867 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 521076 indices, 1017 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 49783 verts, 583 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 392967 indices, 767 Kb * phase time: 80 ms * phase cmem: 369693 K * phase time: 15 ms * phase cmem: 376421 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 37149 v(20), 19764 p * [DETAILS] Batch(61), VB(725K), IB(115K) * phase time: 8 ms * phase cmem: 376580 K * Loading HOM: c:\games\dead air\gamedata\levels\l01_escape\level.hom * phase time: 9 ms * phase cmem: 377017 K * phase time: 5 ms * phase cmem: 377017 K * phase time: 6 ms * phase cmem: 377018 K CResourceManager::DeferredUpload -> START, size = 1426 TextureLoading -> thread 1 started! TextureLoading -> thread 2 started! TextureLoading -> thread 3 started! TextureLoading -> thread 4 started! TextureLoading -> thread 5 started! TextureLoading -> thread 6 started! TextureLoading -> thread 7 started! TextureLoading -> thread 8 started! TextureLoading -> thread 9 started! TextureLoading -> thread 10 started! TextureLoading -> thread 11 started! TextureLoading -> thread 12 started! TextureLoading -> thread 13 started! TextureLoading -> thread 14 started! TextureLoading -> thread 15 started! TextureLoading -> thread 15 finished! TextureLoading -> thread 1 finished! TextureLoading -> thread 6 finished! TextureLoading -> thread 12 finished! TextureLoading -> thread 14 finished! TextureLoading -> thread 7 finished! TextureLoading -> thread 8 finished! TextureLoading -> thread 5 finished! TextureLoading -> thread 2 finished! TextureLoading -> thread 13 finished! TextureLoading -> thread 4 finished! TextureLoading -> thread 3 finished! TextureLoading -> thread 9 finished! TextureLoading -> thread 11 finished! TextureLoading -> thread 10 finished! texture loading time: 6909 * t-report - base: 1418, 563828 K * t-report - lmap: 8, 8193 K * WARNING: player not logged in * phase time: 8297 ms * phase cmem: 407253 K * phase time: 14 ms * phase cmem: 407253 K * [win32]: free[2200436 K], reserved[274428 K], committed[1719376 K] * [ D3D ]: textures[653982 K] * [x-ray]: process heap[407253 K], game lua[41078 K], render[189 K] * [x-ray]: economy: strings[28832 K], smem[2479 K] weather= atmosfear_clear refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * RM_Dump: textures : 1498 * RM_Dump: rtargets : 24 * RM_Dump: vs : 63 * RM_Dump: ps : 109 * RM_Dump: dcl : 20 * RM_Dump: states : 77 * RM_Dump: tex_list : 1438 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 1684 * RM_Dump: v_elements: 1684 * RM_Dump: v_shaders : 917 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [382 ms] -FLUSH- * Log file has been saved successfully! DRX DA: No dynamic anomaly locations specified for current level collectgarbage before=48429200Kb collectgarbage after=32988922Kb intro_start game_loaded * MEMORY USAGE: 542466 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded * [win32]: free[1822984 K], reserved[527668 K], committed[1843588 K] * [ D3D ]: textures[875829 K] * [x-ray]: process heap[554120 K], game lua[40322 K], render[4200 K] * [x-ray]: economy: strings[34247 K], smem[170482 K] * Saving spawns... * Saving objects... * 27015 objects are successfully saved * Game olvac - quicksave1.scop is successfully saved to file 'appdata\savedgames\olvac - quicksave1.scop' ! [LUA] SCRIPT RUNTIME ERROR ! [LUA] c:\games\dead air\gamedata\scripts\ui_mutant_loot.script:226: attempt to index global 'enhanced_animations' (a nil value) ! [SCRIPT ERROR]: c:\games\dead air\gamedata\scripts\ui_mutant_loot.script:226: attempt to index global 'enhanced_animations' (a nil value) FATAL ERROR [error]Expression : [error]Function : CScriptEngine::lua_error [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 189 [error]Description : fatal error [error]Arguments : LUA error: c:\games\dead air\gamedata\scripts\ui_mutant_loot.script:226: attempt to index global 'enhanced_animations' (a nil value) stack trace: FFFF0023:00E43DCC xrCore.dll, xrDebug::fatal() FFFF0023:07D4960D xrGame.dll, CDialogHolder::TopInputReceiver() FFFF0023:07CFF804 xrGame.dll, CDialogHolder::TopInputReceiver() FFFF0023:07CDF1B8 xrGame.dll, CDialogHolder::TopInputReceiver() FFFF0023:07CF2B64 xrGame.dll, CDialogHolder::TopInputReceiver() FFFF0023:07D615A8 xrGame.dll, CDialogHolder::TopInputReceiver() FFFF0023:07D615A8 xrGame.dll, CDialogHolder::TopInputReceiver() FFFF0023:07CCAC6E xrGame.dll, CDialogHolder::IR_UIOnKeyboardRelease() FFFF0023:07B8EFF4 xrGame.dll, CDialogHolder::UseIndicators() FFFF0023:07B8F1E0 xrGame.dll, CDialogHolder::UseIndicators()