Вы здесь можете поговорить с форумчанами на разные темы, которых нет на форуме. В нашем баре все равны, не будь то Свободовец или Долговец. Приятного общения!В баре приветствуется: - Помощь участникам по тем или иным вопросам! - Дружеское общение, обсуждение ваших интересов! - Поздравление пользователей сайтов (например с ДР или НГ)! - Здоровое и веселое общение приветствуется:) - Флудим мы тут все, но хорошего должно быть в меруВ баре запрещается: - Употребление нецензурной лексики в любой (в т.ч. завуалированной) форме. - Оскорбление (в т.ч. стеб), Троллинг посетителей нашего бара. НЕ Рекомендуем вам выяснять личные отношения в баре - для этого есть ЛС. Помните, не всем приятно читать ваши словесные перепалки. - Ругаться матом. - Допускать оскорбление других участников.
Доброго времени суток, камрады! Подскажите пожалуйста какой нибудь глобальный мод, в котором можно "пожить" несколько месяцев) С таким условием что, на работе всё надоело, дома всё надоело, и вообще всё надоело! Пришёл с работы, взял пивко в холодильнике, и погрузился в игру с неспешным обследованием, разглядыванием и т.д. Типа как в народной солянке, но попроще. И точно не ОП2.2, редкая чушь!(квесты - бритва, псевдособаки, заразные крысы - чума) ИМХО Перепробовал тут на сайте много разных модов, но ни один не подошёл.(да и времени на поиск совсем нет) То hud не поменяешь, неотключаемые постэффекты, то виден явно юношеский максимализм, когда с шашкой наголо вперёд в атаку! И т.д. и т.п. Один из последних мной скачанных "аутум аврора", по описаниям прям няшка, в итоге: сколько патронов в стволе? как отключить красные постэффекты? Лезть ковыряться в файлах, совсем не хочется, хочется просто придти с работы, включить любимую игру и насладиться новым модом. Как-то так, помидорами просьба не кидаться, это моё личное мнение.
Сообщение отредактировал Staroverrus - Четверг, 2023.10.05, 10:18:05
Anubis , спасибо, попробую. ТТ2 проходил уже около 10ти лет назад, хороший мод. Пути человека, вроде как хардкоры, не по мне, извини. НЛС7 та же солянка вроде, только в профиль, или ошибаюсь? Тем не менее спасибо! Ушёл тестить золотой шар, кстати, тут скачать не удалось. Лост Альфа тоже не смог тут скачать
Сообщение отредактировал Staroverrus - Четверг, 2023.10.05, 21:33:08
Bylka
Звание: Тушканчик
4
0
0
Сообщение 347 11:06:54, 2023.10.19
Detected CPU: Intel® Core i3-7100 CPU @ 3.90GHz GenuineIntel, F6/M158/S9 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores: [2], threads: [4] Initializing File System... using fs-ltx d:\cames\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 81932 files cached, 24857Kb memory used. Init FileSystem 1.051069 sec [19.10.23 10:45:36.898] 'xrCore' build 8369, Jan 5 2022 [19.10.23 10:45:36.898] OP 2.2 Engine ver 2.2a x64 09.01.2022 [19.10.23 10:45:36.898] [19.10.23 10:45:37.297] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [19.10.23 10:45:37.310] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [19.10.23 10:45:37.310] Initializing Engine... [19.10.23 10:45:37.311] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [19.10.23 10:45:37.311] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [19.10.23 10:45:37.311] Loading config for renderer [19.10.23 10:45:37.311] Executing config-script "user.ltx"... [19.10.23 10:45:37.331] [d:\cames\op-2.2\userdata\user.ltx] successfully loaded. [19.10.23 10:45:37.331] Starting INPUT device... [19.10.23 10:45:37.340] Loading DLL: xrRender_R2.dll [19.10.23 10:45:37.411] Loading DLL: xrGame.dll [19.10.23 10:45:37.414] 'xrGame' build Dec 31 2021 15:06:57 [19.10.23 10:45:37.505] * [win32]: free[137434525052 K], reserved[4282984 K], committed[145372 K] [19.10.23 10:45:37.505] * [ D3D ]: textures[0 K] [19.10.23 10:45:37.505] * [x-ray]: crt heap[49413 K], process heap[49413 K], game lua[0 K], engine lua[0 K], render[0 K] [19.10.23 10:45:37.505] * [x-ray]: economy: strings[count: 39687, lengths: 1075 K, overhead: 2015 K, saved: 20412 K] [19.10.23 10:45:37.505] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [19.10.23 10:45:37.505] Executing config-script "d:\cames\op-2.2\gamedata\config\default_controls.ltx"... [19.10.23 10:45:37.505] [d:\cames\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [19.10.23 10:45:37.505] Executing config-script "user.ltx"... [19.10.23 10:45:37.506] Executing config-script "d:\cames\op-2.2\gamedata\config\rspec_high.ltx"... [19.10.23 10:45:37.506] [d:\cames\op-2.2\gamedata\config\rspec_high.ltx] successfully loaded. [19.10.23 10:45:37.506] Executing config-script "d:\cames\op-2.2\gamedata\config\default_controls.ltx"... [19.10.23 10:45:37.506] [d:\cames\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [19.10.23 10:45:37.506] - Maximum allowed affinity mask: 0xF, current: 0xE [19.10.23 10:45:37.506] [d:\cames\op-2.2\userdata\user.ltx] successfully loaded. [19.10.23 10:45:37.506] SOUND: OpenAL: enumerate devices... [19.10.23 10:45:37.506] SOUND: OpenAL: EnumerationExtension Present [19.10.23 10:45:37.506] devices OpenAL Soft [19.10.23 10:45:37.506] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [19.10.23 10:45:37.549] SOUND: OpenAL: All available devices: [19.10.23 10:45:37.549] 1. OpenAL Soft, Spec Version 1.1 (default) [19.10.23 10:45:37.549] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [19.10.23 10:45:37.558] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [19.10.23 10:45:37.562] * sound: EAX 2.0 extension: absent [19.10.23 10:45:37.562] * sound: EAX 2.0 deferred: absent [19.10.23 10:45:37.575] * sound : cache: 65538 kb, 7609 lines, 8820 bpl [19.10.23 10:45:37.581] Starting RENDER device... [19.10.23 10:45:37.636] * GPU [vendor:10DE]-[device:1D01]: NVIDIA GeForce GT 1030 [19.10.23 10:45:37.636] * GPU driver: 31.0.15.3623 [19.10.23 10:45:38.058] * CREATE: DeviceREF: 1 [19.10.23 10:45:38.058] * Texture memory: 4087 M [19.10.23 10:45:38.059] * DDI-level: 9.0 [19.10.23 10:45:38.085] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [19.10.23 10:45:38.086] * GPU vertex cache: unrecognized, 16 [19.10.23 10:45:38.087] * DVB created: 8192K [19.10.23 10:45:38.087] * DIB created: 512K [19.10.23 10:45:38.094] Failed to load shader (d:\cames\op-2.2\gamedata\shaders\r2\effects_waterryaska - копия.s, effects_waterryaska - копия): ЁgЇъ [19.10.23 10:45:38.129] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [19.10.23 10:45:38.129] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [19.10.23 10:45:38.129] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [19.10.23 10:45:38.129] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [19.10.23 10:45:38.129] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [19.10.23 10:45:38.129] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [19.10.23 10:45:38.129] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [19.10.23 10:45:38.129] Renderer doesn't support blender 'effects\shadow_world' [19.10.23 10:45:38.129] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [19.10.23 10:45:38.313] load time LTX=183 ms [19.10.23 10:45:38.325] count of .thm files=3236 [19.10.23 10:45:54.424] load time THM=16110 ms [19.10.23 10:45:54.424] * NULLRT supported [19.10.23 10:45:54.424] * ...and used [19.10.23 10:45:54.424] * HWDST/PCF supported and used [19.10.23 10:45:54.424] * NV-DBT supported and used [19.10.23 10:45:54.880] - r__tf_aniso 4 [19.10.23 10:45:54.880] - r2_tf_mipbias 0. [19.10.23 10:45:54.931] Script debugger succesfully restarted. [19.10.23 10:45:57.266] - Gamedata version: [Сборка 2.2 09.01.2022] [19.10.23 10:45:57.646] Starting engine... [19.10.23 10:45:57.816] GMLib loaded at 169 msec [19.10.23 10:45:58.279] Game_Globals loaded at 462 msec [19.10.23 10:45:59.440] App_Start loaded at 1160 msec [19.10.23 10:45:59.518] ui_core loaded at 78 msec [19.10.23 10:45:59.626] Main_Menu loaded at 107 msec [19.10.23 10:46:24.706] * DVB created: 8192K [19.10.23 10:46:24.706] * DIB created: 512K [19.10.23 10:46:24.884] - r__tf_aniso 4 [19.10.23 10:46:24.884] - r2_tf_mipbias 0. [19.10.23 10:46:24.884] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [19.10.23 10:46:24.884] * GPU vertex cache: unrecognized, 16 [19.10.23 10:46:24.884] *** RESET [233 ms] [19.10.23 10:46:24.885] "d:\cames\op-2.2\bin\xr_3da.exe" -nointro [19.10.23 10:46:24.885] Begin load [19.10.23 10:46:24.886] * phase time: 0 ms [19.10.23 10:46:24.924] * phase cmem: 268879 K [19.10.23 10:46:24.924] Prefetching objects... [19.10.23 10:46:24.988] * Objects loaded in 0 ms [19.10.23 10:46:26.469] * Models loaded in 1480 ms [19.10.23 10:46:26.513] * Prefetch memory: 730375Kb [19.10.23 10:46:26.515] * phase time: 1629 ms [19.10.23 10:46:26.557] * phase cmem: 986421 K [19.10.23 10:46:26.557] Starting server... [19.10.23 10:46:26.582] - Gamedata version: [Сборка 2.2 09.01.2022] [19.10.23 10:46:26.610] * phase time: 94 ms [19.10.23 10:46:26.648] * phase cmem: 984588 K [19.10.23 10:46:26.648] Loading alife simulator... [19.10.23 10:46:26.648] * phase time: 37 ms [19.10.23 10:46:26.686] * phase cmem: 984564 K [19.10.23 10:46:26.686] Loading savegame... [19.10.23 10:46:26.728] d:\cames\op-2.2\userdata\savedgames\bulat_quicksave.sav save created on DEVELOPER mode! [19.10.23 10:46:26.728] * Loading key-value pairs... [19.10.23 10:46:26.871] * 73 key-value pairs were successfully loaded (0.144s) [19.10.23 10:46:26.871] * Loading spawn registry... [19.10.23 10:46:28.776] * 24708 spawn points were successfully loaded (1.905s) [19.10.23 10:46:28.777] * Loading objects... [19.10.23 10:46:29.579] * 40497 out of 40497 objects were successfully loaded (0.802s) [19.10.23 10:46:31.466] * Loading quick slots data... [19.10.23 10:46:31.479] * Loading pre random queues data... [19.10.23 10:46:31.497] * Start objects on_register'ed... [19.10.23 10:46:33.894] * 40497 objects on_register'ed (2.397s) [19.10.23 10:46:33.896] * Game bulat_quicksave is successfully loaded from file 'd:\cames\op-2.2\userdata\savedgames\bulat_quicksave.sav' (7.248s) [19.10.23 10:46:33.896] * phase time: 7247 ms [19.10.23 10:46:33.988] * phase cmem: 1333306 K [19.10.23 10:46:33.988] Connecting... [19.10.23 10:46:34.275] MaxPlayers = 32 [19.10.23 10:46:34.318] * phase time: 421 ms [19.10.23 10:46:34.407] * phase cmem: 1346706 K [19.10.23 10:46:34.407] Connecting to... [19.10.23 10:46:34.409] Player not found. New player created. [19.10.23 10:46:34.409] * client : connection accepted - <> [19.10.23 10:46:34.425] * phase time: 107 ms [19.10.23 10:46:34.514] * phase cmem: 1346763 K [19.10.23 10:46:34.514] Reading level info... [19.10.23 10:46:34.514] * phase time: 88 ms [19.10.23 10:46:34.602] * phase cmem: 1346763 K [19.10.23 10:46:34.602] Loading object space... [19.10.23 10:46:36.295] * object space load: 1693 ms [19.10.23 10:46:36.295] * phase time: 1781 ms [19.10.23 10:46:36.390] * phase cmem: 1463665 K [19.10.23 10:46:36.390] Loading shaders (R2)... [19.10.23 10:46:36.724] * phase time: 428 ms [19.10.23 10:46:36.813] * phase cmem: 1466346 K [19.10.23 10:46:36.813] Loading geometry (R2)... [19.10.23 10:46:38.534] * phase time: 1809 ms [19.10.23 10:46:38.625] * phase cmem: 1606968 K [19.10.23 10:46:38.625] Loading visuals (R2)... [19.10.23 10:46:38.775] * phase time: 240 ms [19.10.23 10:46:38.866] * phase cmem: 1617463 K [19.10.23 10:46:38.866] Loading details (R2)... [19.10.23 10:46:38.880] * [DETAILS] VertexConsts(256), Batch(61) [19.10.23 10:46:38.880] * [DETAILS] 10126 v(20), 5368 p [19.10.23 10:46:38.880] * [DETAILS] Batch(61), VB(197K), IB(31K) [19.10.23 10:46:38.881] * phase time: 106 ms [19.10.23 10:46:38.974] * phase cmem: 1617742 K [19.10.23 10:46:38.974] Loading sectors (R2)... [19.10.23 10:46:39.015] * Loading HOM: d:\cames\op-2.2\gamedata\levels\pripyat\level.hom [19.10.23 10:46:39.020] * Loading environment modificator: d:\cames\op-2.2\gamedata\levels\pripyat\level.env_mod [19.10.23 10:46:39.020] ERROR CEnvironment::mods_load: d:\cames\op-2.2\gamedata\levels\pripyat\level.env_mod is malformed! [19.10.23 10:46:39.020] * phase time: 138 ms [19.10.23 10:46:39.114] * phase cmem: 1618656 K [19.10.23 10:46:39.114] Loading AI objects... [19.10.23 10:46:39.114] - Loading music tracks from 'pripyat_musics'... [19.10.23 10:46:39.143] * phase time: 122 ms [19.10.23 10:46:39.235] * phase cmem: 1618185 K [19.10.23 10:46:39.235] Loading PH world... [19.10.23 10:46:39.262] - Game configuring : Started [19.10.23 10:46:39.265] - Game configuring : Finished [19.10.23 10:46:39.502] * phase time: 358 ms [19.10.23 10:46:39.598] * phase cmem: 1648113 K [19.10.23 10:46:39.598] Loading textures... [19.10.23 10:46:49.142] * t-report - base: 1555, 1256773 K [19.10.23 10:46:49.142] * t-report - lmap: 17, 17410 K [19.10.23 10:46:49.142] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M). [19.10.23 10:46:49.142] Reduce pixel density (worse) or use more vertex lighting (better). [19.10.23 10:46:49.143] * phase time: 9640 ms [19.10.23 10:46:49.251] * phase cmem: 2250916 K [19.10.23 10:46:49.251] Synchronizing... [19.10.23 10:46:49.252] Save created on [Engine 2.2a x64 09.01.2022] [19.10.23 10:46:49.252] Save date and time [Thu Oct 19 08:31:39 2023] [19.10.23 10:46:49.291] * phase time: 148 ms [19.10.23 10:46:49.395] * phase cmem: 2250935 K [19.10.23 10:46:49.746] * [win32]: free[137431637188 K], reserved[4358236 K], committed[2957984 K] [19.10.23 10:46:49.746] * [ D3D ]: textures[1274183 K] [19.10.23 10:46:49.746] * [x-ray]: crt heap[2250462 K], process heap[2250462 K], game lua[334465 K], engine lua[174 K], render[0 K] [19.10.23 10:46:49.746] * [x-ray]: economy: strings[count: 215297, lengths: 13045 K, overhead: 10933 K, saved: 33504 K] [19.10.23 10:46:49.746] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [19.10.23 10:46:49.746] Starting measure [19.10.23 10:47:13.847] * MEMORY USAGE: 2513298 K [19.10.23 10:47:23.594] * Saving spawns... [19.10.23 10:47:23.596] * Saving objects... [19.10.23 10:47:23.795] * 40501 objects are successfully saved [19.10.23 10:47:23.824] * Saving key-value pairs... [19.10.23 10:47:23.892] * 73 key-value pairs were successfully saved [19.10.23 10:47:23.903] * Saving quick slots data... [19.10.23 10:47:23.903] * Saving pre random queues data... [19.10.23 10:47:24.043] * Game Bulat_autosave.sav is successfully saved to file 'd:\cames\op-2.2\userdata\savedgames\bulat_autosave.sav' [19.10.23 10:47:24.052] - Disconnect [19.10.23 10:47:27.014] - Destroying level [19.10.23 10:47:27.345] * DVB created: 8192K [19.10.23 10:47:27.345] * DIB created: 512K [19.10.23 10:47:27.586] - r__tf_aniso 4 [19.10.23 10:47:27.586] - r2_tf_mipbias 0. [19.10.23 10:47:27.586] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [19.10.23 10:47:27.586] * GPU vertex cache: unrecognized, 16 [19.10.23 10:47:27.586] *** RESET [321 ms] [19.10.23 10:47:27.602] "d:\cames\op-2.2\bin\xr_3da.exe" -nointro [19.10.23 10:47:27.602] Begin load [19.10.23 10:47:27.736] * phase time: 0 ms [19.10.23 10:47:27.845] * phase cmem: 1302094 K [19.10.23 10:47:27.845] Starting server... [19.10.23 10:47:28.029] - Gamedata version: [Сборка 2.2 09.01.2022] [19.10.23 10:47:28.058] * phase time: 322 ms [19.10.23 10:47:28.165] * phase cmem: 1302265 K [19.10.23 10:47:28.165] Loading alife simulator... [19.10.23 10:47:28.193] * phase time: 134 ms [19.10.23 10:47:28.305] * phase cmem: 1302259 K [19.10.23 10:47:28.305] Loading savegame... [19.10.23 10:47:28.352] d:\cames\op-2.2\userdata\savedgames\bulat_autosave.sav save created on DEVELOPER mode! [19.10.23 10:47:28.352] * Loading key-value pairs... [19.10.23 10:47:28.504] * 73 key-value pairs were successfully loaded (0.152s) [19.10.23 10:47:28.504] * Loading spawn registry... [19.10.23 10:47:30.278] * 24708 spawn points were successfully loaded (1.774s) [19.10.23 10:47:30.279] * Loading objects... [19.10.23 10:47:31.103] * 40501 out of 40501 objects were successfully loaded (0.824s) [19.10.23 10:47:33.744] * Loading quick slots data... [19.10.23 10:47:33.744] * Loading pre random queues data... [19.10.23 10:47:33.761] * Start objects on_register'ed... [19.10.23 10:47:36.097] * 40501 objects on_register'ed (2.336s) [19.10.23 10:47:36.099] * Game bulat_autosave is successfully loaded from file 'd:\cames\op-2.2\userdata\savedgames\bulat_autosave.sav' (7.934s) [19.10.23 10:47:36.099] * phase time: 7906 ms [19.10.23 10:47:36.236] * phase cmem: 1548154 K [19.10.23 10:47:36.236] Connecting... [19.10.23 10:47:36.237] MaxPlayers = 32 [19.10.23 10:47:36.438] * phase time: 338 ms [19.10.23 10:47:36.566] * phase cmem: 1548154 K [19.10.23 10:47:36.566] Connecting to... [19.10.23 10:47:36.566] Player not found. New player created. [19.10.23 10:47:36.566] * client : connection accepted - <> [19.10.23 10:47:36.595] * phase time: 156 ms [19.10.23 10:47:36.723] * phase cmem: 1548208 K [19.10.23 10:47:36.723] Reading level info... [19.10.23 10:47:36.732] * phase time: 138 ms [19.10.23 10:47:36.864] * phase cmem: 1548208 K [19.10.23 10:47:36.864] Loading object space... [19.10.23 10:47:38.200] * object space load: 1336 ms [19.10.23 10:47:38.200] * phase time: 1467 ms [19.10.23 10:47:38.325] * phase cmem: 1663625 K [19.10.23 10:47:38.325] Loading shaders (R2)... [19.10.23 10:47:38.605] * phase time: 404 ms [19.10.23 10:47:38.734] * phase cmem: 1665371 K [19.10.23 10:47:38.734] Loading geometry (R2)... [19.10.23 10:47:40.349] * phase time: 1743 ms [19.10.23 10:47:40.493] * phase cmem: 1798227 K [19.10.23 10:47:40.493] Loading visuals (R2)... [19.10.23 10:47:40.672] * phase time: 323 ms [19.10.23 10:47:40.804] * phase cmem: 1806623 K [19.10.23 10:47:40.804] Loading details (R2)... [19.10.23 10:47:40.865] * [DETAILS] VertexConsts(256), Batch(61) [19.10.23 10:47:40.865] * [DETAILS] 10126 v(20), 5368 p [19.10.23 10:47:40.879] * [DETAILS] Batch(61), VB(197K), IB(31K) [19.10.23 10:47:40.879] * phase time: 206 ms [19.10.23 10:47:41.030] * phase cmem: 1806891 K [19.10.23 10:47:41.030] Loading sectors (R2)... [19.10.23 10:47:41.037] * Loading HOM: d:\cames\op-2.2\gamedata\levels\zaton\level.hom [19.10.23 10:47:41.040] * Loading environment modificator: d:\cames\op-2.2\gamedata\levels\zaton\level.env_mod [19.10.23 10:47:41.040] ERROR CEnvironment::mods_load: d:\cames\op-2.2\gamedata\levels\zaton\level.env_mod is malformed! [19.10.23 10:47:41.040] * phase time: 160 ms [19.10.23 10:47:41.175] * phase cmem: 1807183 K [19.10.23 10:47:41.175] Loading AI objects... [19.10.23 10:47:41.221] - Loading music tracks from 'zaton_musics'... [19.10.23 10:47:41.299] * phase time: 259 ms [19.10.23 10:47:41.427] * phase cmem: 1806704 K [19.10.23 10:47:41.427] Loading PH world... [19.10.23 10:47:41.448] - Game configuring : Started [19.10.23 10:47:41.450] - Game configuring : Finished [19.10.23 10:47:41.456] * phase time: 156 ms [19.10.23 10:47:41.594] * phase cmem: 1830282 K [19.10.23 10:47:41.594] Loading textures... [19.10.23 10:47:45.882] * t-report - base: 1632, 1276699 K [19.10.23 10:47:45.882] * t-report - lmap: 16, 16386 K [19.10.23 10:47:45.882] * phase time: 4426 ms [19.10.23 10:47:46.036] * phase cmem: 2343110 K [19.10.23 10:47:46.036] Synchronizing... [19.10.23 10:47:46.036] Save created on [Engine 2.2a x64 09.01.2022] [19.10.23 10:47:46.036] Save date and time [Thu Oct 19 10:47:23 2023] [19.10.23 10:47:46.053] * phase time: 170 ms [19.10.23 10:47:46.204] * phase cmem: 2343110 K [19.10.23 10:47:46.745] * [win32]: free[137430906288 K], reserved[4909880 K], committed[3137240 K] [19.10.23 10:47:46.745] * [ D3D ]: textures[1293085 K] [19.10.23 10:47:46.745] * [x-ray]: crt heap[2342637 K], process heap[2342637 K], game lua[333504 K], engine lua[181 K], render[2539 K] [19.10.23 10:47:46.745] * [x-ray]: economy: strings[count: 220921, lengths: 13250 K, overhead: 11218 K, saved: 37367 K] [19.10.23 10:47:46.745] * [x-ray]: economy: smem[count: 46494, lengths: 26760 K, overhead: 726 K, saved: 10054 K] [19.10.23 10:47:46.745] Starting measure [19.10.23 10:47:53.303] ~ fix position for object [zat_a2_physic_door_0000] [19.10.23 10:47:53.321] - Successfully [19.10.23 10:47:53.333] object 'zat_a2_physic_door_0000': door failed to initialize [19.10.23 10:47:53.333] [LUA] 0 : [C ] execute [19.10.23 10:47:53.333] [LUA] 1 : [Lua] d:\cames\op-2.2\gamedata\scripts\_g.script(569) : abort [19.10.23 10:47:53.333] [LUA] 2 : [Lua] d:\cames\op-2.2\gamedata\scripts\ph_door.script(149) : ? [19.10.23 10:47:53.334] [LUA] 3 : [Lua] d:\cames\op-2.2\gamedata\scripts\xr_logic.script(527) : issue_event [19.10.23 10:47:53.334] [LUA] 4 : [Lua] ...2\gamedata\scripts\binders\bind_physic_object.script(148) : [19.10.23 10:47:53.334] [19.10.23 10:47:53.334] FATAL ERROR [19.10.23 10:47:53.334] [19.10.23 10:47:53.334] [error]Expression : fatal error [19.10.23 10:47:53.334] [error]Function : CCC_Crash::Execute [19.10.23 10:47:53.334] [error]File : console_commands.cpp [19.10.23 10:47:53.334] [error]Line : 666 [19.10.23 10:47:53.334] [error]Description : <no expression> [19.10.23 10:47:53.334] [error]Arguments : ENGINE CRASH.See log file for detail!
Привет. Про заходе на Затон вылетает игра. Есть два пути на Затон с ВП и Юпитер оба вылет. Помогите.
Сообщение отредактировал Bylka - Четверг, 2023.10.19, 14:07:30
Цитата MrZadrot (
)
подскажите треш мод на тч
NLC 6 попробуй